
Hi 3++! I’m Katie Drake and this is my first time writing anything for Kirby. Some of you may know me from the chatbawks or Heresy-Online.net. In time I’ll be doing at least one Codex Review either solo or alongside others and maybe even offering my viewpoint on gaming culture-specific issues. Today though, I’d like to come forth with ideas and ask the readers of 3++ how they would prefer a Vassal-based 40K Ladder work. Some may remember Kirby’s V40K ladder from a few years ago. This will be similar, but fine tuned a bit. Hopefully it’ll be even more successful.
Firstly, let’s get the very basics out of the way.
“ For those of us who weren’t around for Kirby’s league, what is a V40K ladder and how does it work?”
Essentially, a 40K ladder is a system that encourages people to play games of 40K against other ladder participants and allows players to measure their success against those of others. Players move up places on the ladder by playing and winning games against one another in a competition to ascend to the top spot and defend their position against all comers. Typically at the end of a pre-determined period of time (called a Season) the top player(s) will be awarded in some way.
The best ladders work in a way that reward larger numbers of ladder points to players who defeat opponents of equal or superior ranking more than beating someone of lower rank. This encourages players to constantly challenge themselves to take their play to the next level and discourages people from picking on newer folks.
“Sounds like fun, but how do I play?”
It’s simple. First, you’ll need Vassal as well as a copy of the 40K Module. You’ll also need to familiarize yourself with how to install and use these two things together. A guide on how to install can be found here.
Now, I’d like to ask everyone a couple of questions. Please answer them in the comments below!
- What point level seems most appropriate? I’m thinking of setting the “average” at 1,750 points, or maybe 1,500. Keep in mind that games on Vassal take a bit longer than ones played in person.
- Do players want to be able to play different Codicies from game to game, or should people be required to stick to a single Codex over the course of a Season?
After a couple of days, I’ll take responses into account and post up the full rules for the league. Please guys, leave comments, questions and suggestions below.
Necrosis · 720 weeks ago
gyn&tonik · 720 weeks ago
ManusCelerDei 53p · 720 weeks ago
Bro_Lo 82p · 720 weeks ago
Zjoe needs to get some Vassal balls!
Zjoekov 74p · 720 weeks ago
Auretious Taak · 720 weeks ago
Rogue_Pilot_40k 28p · 720 weeks ago
Red Thirst · 720 weeks ago
chumbalaya 79p · 720 weeks ago
abusepuppy 121p · 720 weeks ago
Bam, son.
Nidnub · 720 weeks ago
I like the idea of fixed lists to stop people list tailoring, 1500 would be my preferred flavour due to the reasons mentioned and Vassal taking longer.
Question as to how we would arrange games and what time-zones people are in? i.e. is it going to be difficult for me being in the UK?
Would love to get involved in this if it does go ahead.
@TWidthofACircle · 720 weeks ago
Bro_Lo 82p · 720 weeks ago
I'd certainly keep track of it... well as long as Zjoe pwns MCD!
VT2 79p · 720 weeks ago
Probably make it so people have to have a 1k, 1.5k, and 2k list, too.
Roland Durendal · 720 weeks ago
Mycroft · 720 weeks ago
I'm wondering about timing of the games; I'm Eastern Standard time US which I bet puts me directly opposite schedule to large number of Aussie players.
chumbalaya 79p · 720 weeks ago
I think a league for different points level would be more appropriate. Not everybody plays 2k after all.
I'd be all for it, just need to get my schedule a bit more stable. And stop playing League of Legends.
Elias Macale · 720 weeks ago
abusepuppy 121p · 720 weeks ago
I think flexible lists are best. Possibly semi-fixed, allowing players to change their list with each new week? I think unlimited list flexibility is fine as well, but a lot of people don't seem to like it. (List-tailoring is just shooting yourself in the foot in terms of skill improvement, and if all lists are flexible, you have no guarantee your opponent will be bringing what you tailored against.) Allowing some ability to change lists is important, though, because nothing sucks like getting stuck with a list you don't like/doesn't work like you wanted.
The Black Jackal · 720 weeks ago
This allows flexibility in force composition without tailoring and adds a certain uncertainty factor, as neither player will know which list the other is committing to.
That said, count me in.
200Ponies · 720 weeks ago
nerzuhl 16p · 720 weeks ago
2000 or 1850 points
Fixed codex
Semi fixed lists. Perhaps only allow 25% point changes per week. That way we can tweak but not tailor.
Man I am going to keep an eye on this. Is there anything we can do to make sure we are up to date?
Wild · 720 weeks ago
SageoftheTimes 77p · 720 weeks ago
Fixed lists are fine, however if we find people have made a massive blunder (are new) I'd say 1 swap should be allowable, simply because good list-building is a part of 40k. Don't really care about flexible lists.
As for flexible codecies....eh, not sure if constantly swapping dexes is alright, but swapping them around sometimes is alright.
Jasonc · 720 weeks ago
backintheday · 720 weeks ago
billybox 52p · 720 weeks ago
Killswitch · 720 weeks ago
@seiterarch · 720 weeks ago
preference is for 2k but I doubt it'll be possible
Arthran · 720 weeks ago
Arthran
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