Kirb your enthusiasm!
"...generalship should be informing list building." - Sir Biscuit

Friday, September 9, 2011
Email in: Sisters of Battle list help
Posted by
Unknown
"Hi,
Long time reader of the blog, though I am mostly a fantasy player, but even I can tell the quality of your articles! Anyway, I have a local county-wide 1750 points tournament coming up and the organisers have been slating Sisters in all the tournament publications so I thought...lets come up with a decent list to show them the Nuns with Guns arent a complete failure! The tourney doesnt have any list restrictions, but it does have a soft score based on painting and composition judged by the players on the day.
I have quite a bit of lee-way with the list as i have quite a few spare models, the immolators all have their turrets magnetised so i can swop between the 3 options, so without further rambling:
Saint Celestine;
115 pts
Sisters of Battle squad (10); Combi-melta & Power Weapon, 2 x Melta-gun.
Rhino.
200 pts
Sisters of Battle squad (10); Power Weapon, Flamer, Heavy Flamer,
Rhino.
195 pts
Sisters of Battle squad (10); Power Weapon, Flamer, Heavy Flamer,
Rhino.
195 pts
Dominion Squad (5); 2 x Melta-gun.
Immolator; Twinlinked multi-melta.
170 pts
Dominion Squad (5); 2 x Melta-gun.
Immolator; Twinlinked multi-melta.
170 pts
Dominion Squad (5); 2 x Melta-gun.
Immolator; Twinlinked multi-melta.
170 pts
Exorcist;
135 pts
Exorcist;
135 pts
Penitant Engines (3);
255 pts
Total; 1740 pts
I admit I dislike the new codex, I find the options rather limited but here I have tried to go for a fast moving force that can make up for its lack of long ranged firepower. St Celestine can hide behind the rhinos untill she can move into a position to counter-attack anyone threatening my mid-field placed sisters squads. The Penitant Engines are included because not only do i like the models, they normally attract a disproportionate amount of firepower. Will probably get murdered by Grey Knights, but thats hardly suprising!
Now i know its not the greatest list, but i hope with your help it can be improved and yet not be just another MEQ mech list.
Peter"
There are both good and bad things about this list Peter. The Dominions + Celestine = tick. Exorcists are okay. The Pentient engines? Much less so and the same deal with the Sisters of Battle setup. I'd look to replace the engines with Heavy Bolter Retributors + transport of choice (I know you like the Engine models but they really are bad I'm afraid :() and make the Sisters of Battle meltagun/MM/combi-flamer. This makes them a double melta bunker unit much like Tactical Marines but obviously without all the nifty Space Marine toys and are slightly cheaper. You could run the Rhinos as Immolators just for extra firepower if you wish but then your Sisters have to hoof it.
Otherwise I'd look to add combi-meltas to the Dominion squads (3 meltas on that first salvo is a lot more reliable than two) and with the points spare you've shaved from dropping the Engines, buy Jacobus and his own pet DCA squad. +1A and FNP along with normal DCA is scary as hell and gives the army a legit counter-assault unit + Celestine to play around in combat whilst also ensuring you have some reliability in generating Faith for whatever needs you may have. You could also completely drop the Exorcists in favor of 3x Retributors + transport of choice since you do have 15+ melta weapons already and Rending Heavy Bolters aren't bad utility and give good firepower against infantry at range.
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Email in: Sisters of Battle list help
2011-09-09T06:00:00+10:00
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Celiberus · 724 weeks ago
They wont last with there low armour and open toped .
I_and_I · 724 weeks ago
@MrPendulum · 724 weeks ago
You can't properly control where they go or who they go for, and as a result opponents often under estimate them. With the new codex we lost the extra D6" of movement, but they still keep marching on. And if they get among most form of troop, Emperor help them! If they prioritise them as a target, they are ignoring other threats.
They won't perform well every game, but they are rather cheap (even with the points cost increase), and always have a place in my army.
My take isn't too different from Peter's - http://www.mrpendulum.com/post/9977337644/40k-lis...
Though Kirby is right about Jacobus + Battle conclave. I've filled mine with only 5 Death Cult Assassins and 5 Crusaders. The Crusaders get a 3+ invulnerable save, so I use them to soak wounds inflicted on the squad. 5 DCA + Jacobus will give you 25 Initiative 6 power weapon attacks (2 base +1 for 2 power weapons +1 for charging +1 for Jacobus' banner), then an additional 15 power weapon attacks at Initiative 3. All in a unit with 5 3++ saves, and the rest having 4++, and Feel No Pain on all of them... it's one hell of a unit!
artemi7 78p · 724 weeks ago
@MrPendulum · 724 weeks ago
A unit that large, they are hard to slip around too.
artemi7 78p · 724 weeks ago
Desc440 · 724 weeks ago
I_and_I · 724 weeks ago
blacksly · 724 weeks ago
HQ: Celestine/Jacobus. maybe a 2nd priest instead of Celestine to unlock another Conclave
Elite: Battle Conclave (1?) in Rhino or Immo with MM
Troops: Sisters with MM/MG in Rhino, maybe a combi-Flamer
Fast: Dominions, 2xMG, probably with combi-MG, in Immo with MM
Heavy: Exorcists, maybe with 1-2 Retributors for ranged anti-infantry. I like 2/1 as the best combo.
Other options: Repentia aren't bad if they steal a ride from Retributors (hide them behind the Rhino in turn 1 so they can't see an enemy unit). They're still not good, but they are a major threat to vehicles that didn't move over 6". Seraphim are poor in general but provide an escort for Celestine. Their pistols are too expensive (60 pts for 4 half-range melta, where other armies pay 10 pts per full melta). Infernus Pistols are fine at 15 on a Sergeant since you pay for the chance to get another weapon, but not as the main special weapon option in a squad that's purchased for its shooting ability. They should be 10, and Hand Flamers at 5. Especially since Seraphim are far weaker at short range otherwise than BA Assault Squads.
I_and_I · 724 weeks ago