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Saturday, September 3, 2011

Meister_Kai Starts Warmachine



I haven't written a post here in about a year, I bet most of the authors will be surprised to see someone they didn't even necessarily know was on the writing team write something, but I felt compelled to post this here so here it is:

So, I started playing Warmachine/Hordes a few weeks ago with Retribution and I have to say, I am having more fun than I ever had with 40K. I think the rules are extremely well written without room for much lawyering (this could of course change the longer I play) and I think that while list building is important, it doesn't mean as much as in 40K. My group played Warmachine/Hordes for a bit before I came around to 40K, so many of them are picking their models back up while others still are starting from scratch like I am.

We are only playing 15 point games at the moment (well, I am mostly playing 15 point games because that's all I have lol) and as soon as a few others get their stuff together we will start an escalation league.

All that said, lets look where I am:

The list I am playing (and liking a lot) is thus:

Garryth, Blade of Retribution (+5)
Chimera Light Myrmidon (6-5): 1
Dawnguard Sentinals (6)+UA(2): 8
House Shyeel Magister 2
Mage Hunter Assassin 2
Mage Hunter Assassin 2

Total: 15

I like the way this list works. Some movement shenanigans for Garryth who likewise supports the Sentinals, the Mage Hunters threaten flanks and solos while Garryth and the Magister (with help from channeling Gallows through the Chimera) allow me to pick off some models at range (all Magical).

How is my w/l ratio? Pretty bad. I mainly play against two people, who play Legion of Everblight and Cryx respectively. Their lists vary, but the Legion player loves Vayl + Typhon and the Cryx player plays pSkarre with Bile Thralls/Scrap Thralls/Satyxsis Blood Witches.

A good many of my losses come from me attempting to assassinate casters using Garryth's pistols, which has never worked once for me (I then get charged by my opponents caster next turn, who usually rolls awesome and whoops my ass lol). I am incapable of rolling average when it counts while my opponents roll boxcars on me lol.

I have learned that as far as assassination casters go, Garryth sort of blows. However, I think he is a lot of fun to play, so I will continue on with him, because when he actually does get the charge off on an opposing Warcaster it feels awesome lol.

Other things I have learned:

Read page 5 then forget it. The person that charges straight ahead is usually the guy who gets trampled in return.
Keep your infantry spread out. Sprays, AOE's, etc usually murder single wound infantry, I have found defensive line to rarely be worth it.
Be able to measure 12", 10", and 4" mentally. Forget the LOL range of 48" missile launchers.
I think Spacing is incredibly important in this game, I'm still trying to get the hang of it.
DO NOT TRY TO ASSASSINATE WARCASTERS WITH RAT6 GUNS. Even with the boost to hit, I miss every time vs DEF16.

I am having a lot of fun, that is the most important thing of all.

Comments (25)

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That sounds like a fun list! Too bad you seem to be running against some tough match-ups.

I have to disagree strongly with spreading your infantry out though. Sure, if you don't have defensive line that works, but with it, your sentinels are ARM 17 and AOEs very rarely go above POW 8, that means they need to roll a 10 on 2 dice to kill a model. Keep 'em close.
I'm curious. Why try to shoot for the assassin run with Garryth when he's one of the few casters with weapon master? That and Greivous Wounds means....he probably wants to be the charge assassin guy. His feat would lock down the Cryx caster for a good round, and would give you a bit of breathing room. My 2 cents there.
Garryth can be a decent assassination caster, but he has to do the job in combat, not ranged. Getting him there is a bit tricky, especially at 15 points, but with Arcane Assassin warcasters are in trouble.

Pretty much everything murders infantry in this game. Defensive Line with Sentinels won't die to blast damage, but they will on slightly above average rolls from regular shots. Sprays yeah, that'll be trouble. But spacing out your models is usually a good idea anyway.
Meister_Kai's avatar

Meister_Kai · 708 weeks ago

The times I tried to use Guns to assassinate where the times I was able to move into range for the guns, but not enough to get the charge off (IE, having to move in a semi-circle for LOS).

Trust me, I learned the hard way that its his blades of bust lol, for all the times I've failed to kill using his guns (all the times lol) I've only failed once with his blades (boosted the charge attack but missed anyway, only scored 2 damage on the next hit, missed with the third etc, I tend to roll like shit for some reason lol).

There are enough str 10-12 sprays/blasts where I play (Typhon, Bile Thralls, Warlock/Caster AOEs) that I echo what Tzeentchling says regarding spreading out models.

Also, this is how I usually play Sentinals against armies that want to combat me: http://privateerpressforums.com/showthread.php?63...

Against shooty lists I tend to run them up as far as possible to threaten my opponent, else they just die uselessly.

When I up my list to 25 the only thing I'm doing is adding a MHSF+UA, that should make the list a lot more balanced as balance at 15 points is pretty hard to do.
Yay, another RoS player :)

My brother has already bought some, and I finally got on the bandwagon.

I am not surprised Legion and Cryx are beating you. RoS seems to need a bit of shooty to happen before mêlée occurs, and the speed/stealth that those two bring makes the shooting hard to make happen. Boo!

+++

Which heavy Myrmidon have you been looking at running, and do you think Dahlia & Skarrath are viable?
If you don't know, then the question is for anyone else too :P
Meister_Kai's avatar

Meister_Kai · 708 weeks ago

Honestly, my list has the tools to handle what I am playing against, I just keep screwing things up. I couldn't recommend my list enough if someone wants to start Garryth at this point total.

Running a Phoenix at 35, no discussion. Does everything I want in a Myrmidon (melee, arc node, sturdy, anti-inf).

@Dahlia & Skarrath - They look interesting, don't mesh with Garryth at all though so I won't be playing them.
1 reply · active 708 weeks ago
VinsKlortho's avatar

VinsKlortho · 708 weeks ago

I love the Phoenix. He is the MVP in all of my Rahn lists I make for the multitude of reasons you have listed above. I think the Manticore and Discordia are definitely worth a look though if you haven't tried them. Discordia's spray helps deal with high arm/low def stealth models that you sometimes see in both Cryx and Legion while also providing protection from blast damage to your squishier units. The Manticore is awesome for the potential of having an effective Pow 25 melee hit when you spend 1 focus to boost his strength by 3, have an Arcanist give him +2 to melee damage rolls, and then combo smite. Also his covering fire style ability is very useful for severely pissing off infantry heavy players.
MoonFever's avatar

MoonFever · 708 weeks ago

yeah, for better or worse, Retribution is still missing some things they need to round out their force, such as anti-stealth options (stormfall archers scattering AoE's won't be successful enough). Agree that Phoenix is prolly best option for first heavy. Many give props to Discordia, and Manticore is great anti-armor, though your sentinels should be able to handle that role too. I'm looking forward to the release of the Banshee...too bad it'll prolly be next year.
4 replies · active 708 weeks ago
this is what I thought when I was looking at them in terms having all the pieces. Love the models so as time wears on and I do like Warmachine, wouldn't be surprised to see me picking these guys up as a 2nd army.
Join us Kirby, join us!
I don't think you will ever see them getting a lot of Anti-Stealth options. Kaelyssa can answer stealth somewhat. But they can't give the faction the means to easily counter everything, I think it will stay as a weakness of theirs. Look at Menoth, there is only one thing in the whole book that can ignore stealth. All we can do is scatter AOEs. Luckily, a sword to the face bypasses stealth too. :)
WhoNeedsAName's avatar

WhoNeedsAName · 708 weeks ago

Good to hear you are having fun but I really wouldn't be concerned about your win/loss record at 15 points. The only thing that points level is good for is learning the rules it is about as balanced as 500 point battles of 40k. lol

"Hey I'm eCaine I just popped my feat and basically killed your whole army"

I'd also be careful getting too attached to Garryth if you want to play more competitive games, sure he is a sweet model but most melee assassin casters/locks aren't very good in warmahordes. Yeah Garryth can slaughter just bout any caster/lock if he charges, the issue is getting to your opponents caster/lock. In the end you're really just hoping your opponent makes a mistake and leaves their caster/lock in charge range of yours a mistake most people don't make twice.
1 reply · active 708 weeks ago
Meister_Kai's avatar

Meister_Kai · 708 weeks ago

I could honestly care less about real competitive Warmachine, I don't plan on going past 35 points or playing in any of the tournaments that require use of different lists/casters.

My list at 35 points will feature about 3 different solos for movement shenanigans.
"Read page 5 then forget it. The person that charges straight ahead is usually the guy who gets trampled in return. "

I've only played a couple of times, but this has been my experience as well. The actual Rules seem to much better reward a cautious advance, skirmishing for a bit, and then pouncing when a crack opens in your Opponent's defense.
8 replies · active 708 weeks ago
Unless you're playing Tollbloods, go go medium bases.
I didn't take Trample there as a reference to the actual Game Mechanic, more just a a general term indicating that it's very easy to overstretch yourself if you get too aggressive, and leave an opening for a slightly more cautious opponent to rip you apart.
It works for both meanings of Trample.

Wondering which senairos people are playing to suggest "hanging back" or if there's just a mis-match as to your definition of hanging back and mine.

I typically see people deploying the first wave on the 8"/10" then mostly running/charging. As player one if you're not in the zone by the end of you turn 2, your oppenent can easliy get senairo points which can really constrain your viable choices later on in the game.
Since I'm still learning, I've mostly just been playing basic "Kill the Caster" Games. When you need to score Scenario Points, I can see a more aggressive approach becoming more important.
The particular issue for pure Caster/Lock kills is that it engenders a very different playstyle then random the Prime/Primal, SR2010, or SR2011 senario sets. It favours retreating gunnlines with casters that can really support that play style, which can be a very boring game for one or both sides, senarios kill that play style.

It's great when starting out, but ultimately the game requires senario play just as much as it requires a ceratin amount of terrain coverage/type, and 35/50 point games to avoid degrading into a very narrow band of "viable" casters for balance play.

Once you get to 25 points and have 2-3 casters I strongly suggest you switch to random SR2011 senairos or at least Killbox then leaving senarios for 35 and 50 ppoints. They may be develpoed for tournement play, but the goal of balanced play is great for every type of player.
I thought that might be the case. I've actually been playing at 35 Points from the start, but I don't get to play often, so it's taking me a while to get the basic mechanics down to the point where I can think about my tactics over my Rules. Next time I make it over to the FLGS, though, I'll go for some of the Rulebook Scenarios instead, mix things up a bit.
Also, on the Medium Base thing: I play Khador. Screw that, I'm going straight for the Large Bases ;)
Meister_Kai's avatar

Meister_Kai · 708 weeks ago

..And that's exactly how I meant it.
Meister - we need to try a scenario sometime and proxy some models for 25pts. I would be down for that. That probably would even out your mark against Legion. And change what happens in the games.
1 reply · active 708 weeks ago
Meister_Kai's avatar

Meister_Kai · 708 weeks ago

Yeah I would say, seeing as every game of ours so far has been:

"...It favours retreating gunnlines with casters that can really support that play style, which can be a very boring game for one or both sides, senarios kill that play style."

With me not being able to do anything to counter it really.

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