
I haven't written a post here in about a year, I bet most of the authors will be surprised to see someone they didn't even necessarily know was on the writing team write something, but I felt compelled to post this here so here it is:
So, I started playing Warmachine/Hordes a few weeks ago with Retribution and I have to say, I am having more fun than I ever had with 40K. I think the rules are extremely well written without room for much lawyering (this could of course change the longer I play) and I think that while list building is important, it doesn't mean as much as in 40K. My group played Warmachine/Hordes for a bit before I came around to 40K, so many of them are picking their models back up while others still are starting from scratch like I am.
We are only playing 15 point games at the moment (well, I am mostly playing 15 point games because that's all I have lol) and as soon as a few others get their stuff together we will start an escalation league.
All that said, lets look where I am:
The list I am playing (and liking a lot) is thus:
Garryth, Blade of Retribution (+5)
Chimera Light Myrmidon (6-5): 1
Dawnguard Sentinals (6)+UA(2): 8
House Shyeel Magister 2
Mage Hunter Assassin 2
Mage Hunter Assassin 2
Total: 15
I like the way this list works. Some movement shenanigans for Garryth who likewise supports the Sentinals, the Mage Hunters threaten flanks and solos while Garryth and the Magister (with help from channeling Gallows through the Chimera) allow me to pick off some models at range (all Magical).
How is my w/l ratio? Pretty bad. I mainly play against two people, who play Legion of Everblight and Cryx respectively. Their lists vary, but the Legion player loves Vayl + Typhon and the Cryx player plays pSkarre with Bile Thralls/Scrap Thralls/Satyxsis Blood Witches.
A good many of my losses come from me attempting to assassinate casters using Garryth's pistols, which has never worked once for me (I then get charged by my opponents caster next turn, who usually rolls awesome and whoops my ass lol). I am incapable of rolling average when it counts while my opponents roll boxcars on me lol.
I have learned that as far as assassination casters go, Garryth sort of blows. However, I think he is a lot of fun to play, so I will continue on with him, because when he actually does get the charge off on an opposing Warcaster it feels awesome lol.
Other things I have learned:
Read page 5 then forget it. The person that charges straight ahead is usually the guy who gets trampled in return.
Keep your infantry spread out. Sprays, AOE's, etc usually murder single wound infantry, I have found defensive line to rarely be worth it.
Be able to measure 12", 10", and 4" mentally. Forget the LOL range of 48" missile launchers.
I think Spacing is incredibly important in this game, I'm still trying to get the hang of it.
DO NOT TRY TO ASSASSINATE WARCASTERS WITH RAT6 GUNS. Even with the boost to hit, I miss every time vs DEF16.
I am having a lot of fun, that is the most important thing of all.
Gareth · 708 weeks ago
I have to disagree strongly with spreading your infantry out though. Sure, if you don't have defensive line that works, but with it, your sentinels are ARM 17 and AOEs very rarely go above POW 8, that means they need to roll a 10 on 2 dice to kill a model. Keep 'em close.
Wild · 708 weeks ago
tzeentchling 76p · 708 weeks ago
Pretty much everything murders infantry in this game. Defensive Line with Sentinels won't die to blast damage, but they will on slightly above average rolls from regular shots. Sprays yeah, that'll be trouble. But spacing out your models is usually a good idea anyway.
Meister_Kai · 708 weeks ago
Trust me, I learned the hard way that its his blades of bust lol, for all the times I've failed to kill using his guns (all the times lol) I've only failed once with his blades (boosted the charge attack but missed anyway, only scored 2 damage on the next hit, missed with the third etc, I tend to roll like shit for some reason lol).
There are enough str 10-12 sprays/blasts where I play (Typhon, Bile Thralls, Warlock/Caster AOEs) that I echo what Tzeentchling says regarding spreading out models.
Also, this is how I usually play Sentinals against armies that want to combat me: http://privateerpressforums.com/showthread.php?63...
Against shooty lists I tend to run them up as far as possible to threaten my opponent, else they just die uselessly.
When I up my list to 25 the only thing I'm doing is adding a MHSF+UA, that should make the list a lot more balanced as balance at 15 points is pretty hard to do.
Marshal_Wilhelm 71p · 708 weeks ago
My brother has already bought some, and I finally got on the bandwagon.
I am not surprised Legion and Cryx are beating you. RoS seems to need a bit of shooty to happen before mêlée occurs, and the speed/stealth that those two bring makes the shooting hard to make happen. Boo!
+++
Which heavy Myrmidon have you been looking at running, and do you think Dahlia & Skarrath are viable?
If you don't know, then the question is for anyone else too :P
Meister_Kai · 708 weeks ago
Running a Phoenix at 35, no discussion. Does everything I want in a Myrmidon (melee, arc node, sturdy, anti-inf).
@Dahlia & Skarrath - They look interesting, don't mesh with Garryth at all though so I won't be playing them.
VinsKlortho · 708 weeks ago
MoonFever · 708 weeks ago
Kirby 118p · 708 weeks ago
Marshal_Wilhelm 71p · 708 weeks ago
Gareth · 708 weeks ago
Marshal_Wilhelm 71p · 708 weeks ago
http://privateerpressforums.com/showthread.php?56...
WhoNeedsAName · 708 weeks ago
"Hey I'm eCaine I just popped my feat and basically killed your whole army"
I'd also be careful getting too attached to Garryth if you want to play more competitive games, sure he is a sweet model but most melee assassin casters/locks aren't very good in warmahordes. Yeah Garryth can slaughter just bout any caster/lock if he charges, the issue is getting to your opponents caster/lock. In the end you're really just hoping your opponent makes a mistake and leaves their caster/lock in charge range of yours a mistake most people don't make twice.
Meister_Kai · 708 weeks ago
My list at 35 points will feature about 3 different solos for movement shenanigans.
WestRider · 708 weeks ago
I've only played a couple of times, but this has been my experience as well. The actual Rules seem to much better reward a cautious advance, skirmishing for a bit, and then pouncing when a crack opens in your Opponent's defense.
Southawe · 708 weeks ago
WestRider · 708 weeks ago
Southawe · 708 weeks ago
Wondering which senairos people are playing to suggest "hanging back" or if there's just a mis-match as to your definition of hanging back and mine.
I typically see people deploying the first wave on the 8"/10" then mostly running/charging. As player one if you're not in the zone by the end of you turn 2, your oppenent can easliy get senairo points which can really constrain your viable choices later on in the game.
WestRider · 708 weeks ago
Southawe · 708 weeks ago
It's great when starting out, but ultimately the game requires senario play just as much as it requires a ceratin amount of terrain coverage/type, and 35/50 point games to avoid degrading into a very narrow band of "viable" casters for balance play.
Once you get to 25 points and have 2-3 casters I strongly suggest you switch to random SR2011 senairos or at least Killbox then leaving senarios for 35 and 50 ppoints. They may be develpoed for tournement play, but the goal of balanced play is great for every type of player.
WestRider · 708 weeks ago
WestRider · 708 weeks ago
Meister_Kai · 708 weeks ago
Brodrick · 708 weeks ago
Meister_Kai · 708 weeks ago
"...It favours retreating gunnlines with casters that can really support that play style, which can be a very boring game for one or both sides, senarios kill that play style."
With me not being able to do anything to counter it really.