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Wednesday, September 21, 2011

Working on Grey Knights...


I know the vast majority of you are tired of Grey Knights just like everyone else who is complaining about bandwagon jumpers. I'll point out it's not exactly new and every time a properly released army is re-done, lots of people jump onto the new codex. It's how Games Workshop stays afloat through the year and whether or not people are jumping onto the new codex because they like the models, have played the army for years, are just getting into the game based on it or are looking for the 'next best thing' doesn't really matter, they are playing it and you'll play that army a lot over the next several months until the next army book drops. It's not new, yes it's annoying - particularly with Draigowing seeming to be 'the thing.' It's particularly annoying lately since Games Workshop has released a lot of new Marine books, updated the two others and completely screwed up one of the most notable Xenos books, Tyranids.

Then Necrons will drop and we can see other forums light up with whining about OP they are, followed by Matt Ward is terrible and we should let people like Cruddance, who gave us Tyranids, write more, which will be concluded with months of people complaining about how many people play Necrons who aren't really Xenos as their statlines used to be like Marines. People just like to complain okay. You know what I'd really love? People to just stop complaining and try to enjoy what we have. There's providing feedback (which Games Workshop doesn't listen to), providing constructive criticism and then there's bitching. Like what I'm doing right now :P.

Ok sick rant over, sorry (I imagine 50%+ of comments will focus on those two paragraphs rather than those below...). Luckily we at 3++ have lots of authors so after the first couple weeks of hammering out the new book, you don't see them so much. Unfortunately for you, Grey Knights are one of the armies I play, so you're still going to hear about them - just like you do with Vanilla and Blood Angels (and Tau and Eldar when they come out. And Dark Eldar). Anywho, with my latest tournament being quite a disaster with not only being sick but going an essential 1-3 with Tyranids, I've pretty much decided to hang them up for the time being from competitive play. I'll whip em out and beat up on Vince regularly worry not!

Anywho, so the question is what army do I start taking to tournaments? I've pretty much got my Marine and Blood Angel lists sorted with trusty old magnets, it's just a matter of painting the Marines (since the vehicles are nearly all done) and Bikers. This of course leaves the trusty old Grey Knights - everyone's favorite ranting stick of late. Now my mixed MSU Grey Knight list has two major issues I've been looking to address over the past several months.

  1. It's firepower is all wounds based. I force the opponent to take lots of saves on every unit which is generally reliable. Sometimes though, one cannot punch through high armor/FNP units with reliability. The same goes for tanks - lack of AP1 can be a pain sometimes.
  2. No real combat presence. I don't have a beatstick I can use if the shooting dice go sour.
So the obvious answer is to add some melta and a combat unit. With that in mind I also want to try and use the following units:
  • Grandmaster
  • Terminators/Paladins
  • Interceptors
whilst having Purifiers and at least seven+ psycannons and the usual large number of vehicles and Psyfledreads. I like this stuff and I want to use it and I've got some old metal Grey Knight Terminators I want to use (with about 12 more coming my way with 200ponies and Vince selling me some). With this in mind and knowing I need melta, I need Coteaz as well. The problem of course...all of that whilst maintaining at least seven Psycannons and three Psyfledreads just isn't going to work. Let's see what the points would have been for giggles.

Coteaz
Grandmaster w/Incinerator, MC Halberd, Blind Grenades, Rad Grenades, Psychotroke Grenades
3x5x Purifiers w/2x Psycannons, Hammer, Rhino
10x GKT w/2x Psycannon, 2x Hammer, 5x Halberds, Brotherhood Banner
3x5x Acolytes w/3x meltaguns, Psyback
2x5x Acolytes w/3x Plasmaguns, Psyback
10x Interceptors w/2x Psycannons, MC Hammer
3x Psyfledreads

2555 points - yikes! There's really no way to trim that list without losing something I want. So what am I going to lose? We'll drop the Interceptors for now. I love the concept of scoring 30" shunt guys but without being able to get even remotely close to two full squads, for now we'll leave that utility tool at home. Dropping them rackets the points down to 2260 - still well over a squad of anything (other than the GKT) so we are going to need a list fiddle. Let's look at the evolution of some of my thoughts. Here was a first draft.

List 1

Coteaz
Grandmaster w/Incinerator, MC Halberd, Blind Grenades, Rad Grenades, Psychotroke Grenades
3x5x Purifiers w/2x Psycannons, Hammer, Psyback
5x GKT w/Psycannon, Hammer, 3x Halberds
5x Acolytes, Psyback
2x3x Acolytes, LasPlas
2x3x Acolytes w/3x Meltaguns, 2x Psykers, Rhino w/searchlight
3x Psyfledreads

2000 points, 43 infantry, 11 vehicles

This list seems to have a nice balance of options. You've got LasPlas, Psybacks and Rhinos supported by Dreads with seven Psycannons and six meltaguns. Only 43 infantry though so a bit light there and the GKT as a five-man squad aren't exactly scary. With Coteaz and the Grandmaster tagged along they are a bit more punchy, particularly with the grenades, but still...lacklustre. Couple crappy rolls and bang - gone. Add in a lot of my firepower is tied up with just 15 Purifiers, and let's face it - dropping three tanks + 15 MEQs isn't that hard for many armies. So, let's look at list 2 with some help from AbusePuppy.

List 2

Coteaz
Grandmaster w/Incinerator, MC Halberd, Blind, Rad, Psychotroke Grenades
2x5x Purifiers w/2x Psycannons, Hammer, Psyback
10x Purifiers w/3x Psycannons, 2x Hammer, 5x Halberd, Rhino
2x3x Acolytes w/LasPlas
2x5x Acolytes w/3x meltaguns, Rhino w/Searchlight
5x Acolytes w/3x meltaguns w/Psyback
6x Acolytes w/Psyback
3x Psyfledreads

2000 points, 49 infantry, 11 vehicles

We keep our Psycannon numbers are seven yet up our infantry count to 49 (though average durability is a little lower) and meltaguns to nine. The ten-strong Purifiers are a lot scarier than the five Terminators but they are being asked to do quite a bit with both shooting and combat as options. No Terminators makes me sad though I do love me some Purifiers so that makes up for it. Coteaz + Grandmaster special sauce with the Purifiers gives them an awesome amount of options. 20 Purifiers isn't much better than 15 for localised firepower but since we've got some increased threats from more Acolytes (another meltagun unit) this minor increase in numbers here is okay (plus the GM + Coteaz are likely with them now instead of the Terminators unless they outflank). Still, target number one is them (particularly if they become scoring) and I'm not a fan of naked Acolytes - also a problem from list 1. Let's look at the next evolution.

List 3

Coteaz
Grandmaster w/Incinerator, MC Halberd, Blind Grenades, Rad Grenades, Psychotroke Grenades
3x5x Purifiers w/2x Psycannons, Hammer, Rhino
5x GKT w/Psycannon, Hammer, 3x Halberds
2x5x Acolytes w/3x meltaguns, Psyback
5x Acolytes w/2x meltaguns, Psyback
2x5x Acolytes w/3x Plasmaguns, Psyback
3x Psyfledreads

2000 points, 47 infantry, 11 vehicles

Back to the three small Purifiers and Terminators but now with all the Acolytes in Psybacks with melta-weapons. I like this a bit more as I've got five Psybacks, seven Psycannons, three Psyfledreads, 8 meltaguns and six plasmaguns with a reasonable amount of infantry. The Acolytes are now all threats so if the opponent focuses on the Purifiers the Acolytes can actually do something. The small Terminators are still annoying though as they really aren't that scary. We can change them to Paladins (and change a Purifiers to a Strike Squad) which gets us Warp Quake and a scarier combat unit but we lose some special weapons from the Acolytes and the Paladin unit is very vulnerable to S8 firepower. It would look like this...

List 4

Coteaz
Grandmaster w/Incinerator, MC Halberd, Blind Grenades, Rad Grenades, Psychotroke Grenades
2x5x Purifiers w/2x Psycannons, Hammer, Rhino
5x Paladins w/2x MC Psycannon, Hammer, 3x Halberd (1 MC)
2x5x Acolytes w/3x meltaguns, Psyback
3x5x Acolytes w/Psyback
5x GKSS w/Psycannon, Psyback
3x Psyfledreads

2000 points, 47 infantry, 11 vehicles

So the question is: are two meltaguns, six plasmaguns and Warp Quake worth changing the Terminators to Paladins? Also having the naked Acolytes doesn't tickle me nicely - even when I aco-spam I want them to have at least Storm Bolters to provide extra firepower yet here three squads have nothing. A melta-bomb on each wouldn't be amiss... Anyway, at this point I'm really not sure so play-testing will have to be used but I'd love to hear your opinions and tweaking ideas. The list looks solid on paper but they just don't feel right at times...

Oh and before we go, there is of course me throwing out my want for the Grandmaster completely and doing something like so...

List 5

2x Ordus Malleus Inquisitor w/Terminator Armor, Hammer, Psycannon
2x3x MM Servitor, 4x Acolytes, Chimera w/Heavy Flamer
2x5x Purifiers w/2x Psycannons, Hammer, Psyback
5x GKT w/Psycannon, Hammer, 3x Halberds
4x5x GKSS w/Psycannon, Psyback
3x Psyfledreads

2002 points, 51 infantry, 11 vehicles

Though points need to be trimmed and we have to ask what the hell five Grey Knight Terminators are going to do without IC support. Beyond that though we have 11 psycannons, six meltas, 50+ infantry, six psybacks + two chimeras and three dreads with a much more impressive number of stormbolter shots over others. Dropping the GKT for another GKSS frees up more points for the henchmen squads to get more bodies and some meltaguns/bombs as well. This really moves away from what I want to use model wise though but if anyone can think of how to fit such into this, I'm all ears.

Anyway discuss away whilst I wallow in my sick bed :). At this point List 3 and 4 are what I'm looking at in terms of satisfying my personal and gaming needs whilst List 5 is probably the best in terms of actual gaming. 

Comments (30)

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I like List 4 best.

I'd be trying to get more meltaguns into the acolyte units if possible. Possibly swap one unit for a MM rhino bunker coteaz can sit in. EG:

Coteaz
Grandmaster w/Incinerator, Rad Grenades, Psychotroke Grenades
5x Purifiers w/2x Psycannons, Hammer, Rhino
5x Purifiers w/2x Psycannons, Hammer, Rhino
5x Paladins w/2x Psycannon, Hammer, 3x Halberd
3x Acolytes w/3x meltaguns, Psyback
3x Acolytes w/3x meltaguns, Psyback
3x Acolytes w/3x meltaguns, Psyback
3x Acolytes w/3x meltaguns, Psyback
2x MM Servitors, 1x Acolyte, Rhino
5x GKSS w/Psycannon, Psyback
Psyfledread
Psyfledread
Psyfledread

Might be slightly over points.
1 reply · active 706 weeks ago
It's 2007 assuming 3 MCs on the Paladins.

I don't really want to stick Coteaz with Servitors though. It limits a lot of his abilities I've found.
I spent a while trying to work out how to make a small GKT unit work in my list alongside msu strike squads in transports, and just decided to go a bigger unit and make it the focus of my army. The small unit gets left behid when everything else has a transport, and is isolated too easily. With a 10 man unit it becomes more of a target, and I use the msu troops to protect it and eliminate teq killers.
But yeah, list 4 is my fave, too.
TheDuke07's avatar

TheDuke07 · 706 weeks ago

why are those Grey Knights blue?
1 reply · active 706 weeks ago
thornyroses's avatar

thornyroses · 706 weeks ago

I'm +1 for responding to the top 2 paragraphs, so sorry about that. I always read lists on your blog for all army types, but i just couldn't get through this GK one anymore. When i see GK my eyes are glazing over - this is the bitching bandwagon, and i guess i'm on it. Lets be honest, nobody is gonna complain about Necrons being OP, because seriously people...they are Necrons. They have been crap for so long that whatever they get is fine by me if it is even remotely better than what they have now..and lets face it, they are Xeno and this is GW so the likelyhood of them being particularly powerful is pretty low.
5 replies · active 706 weeks ago
"Let's be honest, nobody is gonna complain about Necrons being OP..."

I will bet you good money that within 1 week of release (heck, maybe even before, depending on leaks) the interwebz will be drowning in threats like "how to deal with new Necrons with IG", "OMG new Necrns OP vs Nids", "New Necron Lord too good?", and more of similar.

New army = complaining.

Every.
Single.
Time.

It's just part of the game, I guess, sad though it is.
thornyroses's avatar

thornyroses · 706 weeks ago

Some complaining lasts longer than others (perhaps with reason?). DE was also "OMG-OP!" for a week, then it died down very quickly. Nids are still filled with complaints and 'fixes'. Some complaining is bollocks, others may be because whatever the complaint is about is true - there realy is a fly in my soup! Certainly we can all try and curb the excessive complaining. Again nobody should complain at all about Necrons even if they have a 'roll-a-six-and-autowin' rule...because, seriously, they are due something (anything). We also realy need some Xeno codex other than DE to be a serious competitor.
Daemonhunters were as bad, if not worse, than Necrons before the GK book got redone.
Pure Daemonhunters totally were, yeah. DH that consisted mostly of allied IG with DH support was actually pretty good, though.
Isn't that because IG were pretty solid, though? So using them as a core and then adding other DH units would still make for a solid choice.

Even if the new WH codex is terrible, I'm glad Allies is gone. Damnit, I'm a special snowflake, and if I'm gonna do pure GK or SoBs, then it's gonna be because that's what the book is about, not "IG with power armor!" *laugh*
thornyroses's avatar

thornyroses · 706 weeks ago

Oh yes and Cruddace didn't give us Tyranids, he inflicted it upon us..bitching done.
You could always grab some servo skulls and put some mystics in units to make your small termi squad a more reactionary threat than large and in your face.
Why not something like this? Here you put the inquisitors with the terminators to put out 8 psycannon shots on the move every turn from 14 terminator bodies while still maintaining 6 psybacks, some purifiers and independent melta-acolytes. This would be sort of a mix of your lists 5 and 3. Slightly low on scoring maybe (of course purifiers can be downgraded to strike squads for that purpose) but very strong on the psycannon front and with a nice terminator presence.

2x Ordus Malleus Inquisitor w/Terminator Armor, Hammer, Psycannon, 2+3 servo-skulls
2x5x Acolytes w/3x meltaguns, Psyback
2x5x Purifiers w/2x Psycannons, Hammer, Psyback
2x6x GKT w/Psycannon, Hammer, 3x Halberds
2x5x GKSS w/Psycannon, Psyback
3x Psyfledreads
2 replies · active 706 weeks ago
Of course meant to say "2x8 psycannon shots ... from 14 terminator bodies".
Not bad but light on scoring as you said.
I'd go list 4 but swap the Terminators for a squad of Interceptors.
im more annoyed of the guys who bitch about bandwagons and matt ward than bandwagons and matt ward themselves.
its just so very tiring to have them harping on all the goddamn time the moment i put my GK on the table
ive played orks for 9 years, arent i allowed to try a completely different army?
2 replies · active 706 weeks ago
Hear hear!

Play the army you like, and you want to play with. If other people have a problem with playing, for instance, GK, then they shouldn't. But don't go complaining about how there are GK everywhere now and all that jazz.
Just don't.
I totally agree.

I've played GKs for... five years. Aren't I allowed to have nice things?
So, anyone got any bugasaurs they want to sell?
2 replies · active 706 weeks ago
Not me. They could make gaunts 100pts each with all stats being 1 and multiply the points of every unit by 20 and I'd still keep my space lobsters. I will complain like hell until they get a more enjoyable book (not saying that the book is utter crap right now, but I don't find it's half as fun to play as the 4th ed book was, even if it is more powerful) but I refuse to sell my nids.

My nids are currently sidelined as they aren't that fun to play these days with Jaws and GK running around and with the WD book it looks like my SoB will be as well (practically auto-lose to GK, even if you use the WH book instead as they can't outshoot them or out-close combat them) so it seems like I'll have to start playing my SW again.
I... might. If you are interested, send me an email (brother.tear@gmail.com). I'm currently compiling all of my stuff that I want to sell, then plan on sending out an email or blog post to everyone interested.
I like list 2 the best, 5GKT just isnt scary at all, and neither is 5 pallies.

I guess another option would be not taking the grand master at all and taking a big 10 man squad with the points
1 reply · active 706 weeks ago
Yes 5 GKT isn't scary though a couple of IC's help. 5 Pallies aren't scary? Explain please.
Enjoy... what we have? What... lots of *(sorry I swore)* Grey Knight articles? It's my right to whine... so stop whining about it.

I wouldn't mind if any list I ever saw didn't have 3 dreads in it. It's a sad day when you pray for even 2 psyfledreads. Anybody ever heard the word 'challenge'.

People make a counter-whine of 'I've played GK for years'... well stop playing a list full of bloody henchmen then.

The weird thing is... I rarely play GK. Nobody at my club plays them thank the Lord. I'm just sick to the back bloody teeth of seeing articles on them... either as a 'I'm fed of of bandwagon jumpers' or 'I've found a L33T GK list'. If you like them, play them, and stop boring me to death with the same lists (not aimed at the author :P).

Yawn... rant over.

So... GK...

I prefer to see the acolytes in rhinos. Yes psybacks are nice and cheap, but acolytes are fragile as hell. Sat in front of a gunline... they offer a 'don't approach me, but you can't shoot me because you have lots of other stuff to shoot at' pain in the ass.

5 terminators with one psycannon bothers me not. Oh... you're bringing paladins with 2? Now... that will bother me.

I'm not really sure how the grandmaster 'solved' the 2 problems you have above. Is he really that much of a beat stick? If he's walking I seriously don't give too much of a hoot. I personally like the libby as I think he offers a good deal more utility.

List 5 seems crazy average. List 1 looks like it should be played as space wolves. List 2 - what does the GM do? List 4 - Don't like the 5 GKSS or the 'I'm really crap and offer very little' acolyte squads.

That leaves list 3. But find the points for GKT to Paladins with 2 Psycannons and you've got me interested.
2 replies · active 706 weeks ago
Angry much BroLo ^^? Good thing you included your parenthesis! lol

Rhinos - yes Aco's are fragile as hell but these aren't being used as meltavets in any of the lists (except the ones where they have Rhinos). I find balancing the need of Rhinos and Psybacks in the army important as you want some Rhinos to top-hatch from but you need that 36" ranged firepower to dakka units. It raises the vulnerabilities of the Acolytes certainly but there is a reason for having six Troops and the GM.

GKT - agreed.

GM - He's a bag of tricks. When there are lots of objectives running around I can get scoring Purifiers/Paladins/Dreads. When there aren't I can get scouting psycannons/meltas. He is handy in combat particularly with grenades but he lets the army be more flexible than what it appears on paper.

5 - crazy average how?

2 - see above. 10 Purifiers scoring/scouting? Yay!

4 - I'm not a fan of the Acolytes with nothing either but they do play a role. What's wrong with the single GKSS?

5 - Then you get list 4...
List 5 - unit of 5 GKT. SS that need to be outside of a transport to shoot - and they only have 3+. Elite section is so so.

List 2 - 3 units of acolytes that add nothing but crappy scoring units in a fragile transport that isn't even that great. Why are 10 scoring purifiers great? A unit that costs over 300 points (inc. transport) that is no more durable than a tactical squad? If it's so yay to have scoring Purifiers, why not take Crowe... he's cheaper than your GM and you can have 6 x 10 of them.

List 4 - I just don't like 5 GK SS... not good at anything.

I get you want LOTS of scoring units. But make the most of them. Just bringing a psyback is not good enough. Look at NOVA. People didn't have problems opening up Stelek's (or whomever's) rhinos. Yours are no more durable. Your troops inside however are significantly less so. They also offer a lot less. SW give all of their troops meltaguns. They become SOMETHING.

People are riding on psyfledreads far too much and the fact that they're so good means a lot of average players with otherwise average stuff are doing better than they should. I'm not saying that this is you. I just don't get why you (and others) don't make the most out of your options rather than making the spine of your list cheap and nasty (in a bad way).

On to the GM. Yes, he is a bag of tricks, but when your bag of tricks won't be used maximally, is it worth it. For the 220+ points you pay for him, you could take 5 more terminators to make them up to 10 + 2 Psycannons. Paying 225 to add to your scoring units, when you're scrimping on scoring units anyway seems like false economy. Spend that 225 ON your troops. You can get 70+ more acolytes for that money (I realise that's a silly argument).

So... take list 3. Drop the GM. Make the termies Paladins. Spend the rest of the points on making your troops good.

Like... 3 x 3 Aco + 3 melta, 4 DCA + Rhino, 3 x 6 Psykers, 4 Aco, Rhino.

The Aco/DCA units advance and offer an actual threat. If they're not killed, you ignore your stunned results and actually melta stuff. DCA scare my MSU. 4 should drop 6 marines before they strike. That's not including the melta shots that go their way beforehand. It's 142 points, but it's scary.

The Psykers squad. These guys are a pain. Playing against them in GK vehicles is horrible. Yes, Ld isn't reliable but a horrible template with a 36" range? I don't want that shooting at me. Oh... you mean I have to destroy the vehicle to prevent it shooting me? Great. 112 points? Yes please.

That's about 750 points for 6 units that actually compliment the list and actually offer something. You have fragile bodies, but at least you have 51 of them inside vehicles.

I've not had a huge amount of thought into these units... but henchmen give a wealth of options.... and good options! All I see is 3-5 acolytes with some crappy multilaser. Multilasers are fine for IG because the flamer that comes along and the stuff inside complimenting it. Without large numbers or the stuff inside... meh.
Im very against naked acolytes too. For 30 points you make the unit a threath with melta guns, naked they arent threathening to anything.

Grandmaster + Terminators would be about the same in CC as Paladins. Grandmaster does give you scoring non troops though.

What about list 4, trade the Paladins for GKTs and use the leftover points to give guns to the acolytes?

You complain about 5 terminator units - you should keep in mind that you wont ( or shouldnt ) be engaging unwounded melee specialists with your terminators - the termies are there to finish up something that has taken a few wounds from shooting, or to engage a shooty unit that gets too close. The second is very hard to do - your termies are walking.

If you want terminators that are able to jump headfirst against anything in melee you should ditch GKTs. Only Paladins and Hammernators can really do that. Even then, Paladin are better off shooting some targets than meleeing them.

The only observation about the codex - All your lists come with 3 psyfledreads. Heavy support is one of the slots thats really unbalanced in Grey Knights, there is little reason for taking anything that isnt a psyfledread.
I think you're over-spending on the GrandMaster. I'm all for the scoring and scouting shenanigans, but with a base price tag of 175, it's really hard to justify spending any more points on upgrades. You've got enough points tied up in HQ already without buying grenades, daemonhammers (why give up the 3++?) and incinerators. My advice is keep the grandmaster, ditch the upgrades, and use the points to beef up your henchmen.

-GK (not to be confused with GKs)

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