Just got in from ATC! NOVA is in full swing I see... anyway. 5th edition is finally out of the way so here's how it unfolded...
1st - New Zealand (boo hiss)
2nd - New South Wales (go team)
3rd - Victoria (go Crynn's team)
4th - Western Australia (go Matt's team)
5th - Queensland
6th - South Australia
7th - Australian Capital Territory
8th - Tasmania
NZ thumped the competition with their only loss coming final round (when they had already won) against Western Australia and looked to get tough match-ups to...test their skills? I.e. gloat. Bloody kiwis! 3rd/4th were once again seperated by a single Battle Point and last year's top two teams slipped to 5th/6th, so some good competition overall.
Time was an issue across the board for all teams - Turn 5 was being rushed for most games as the match-up process took too long (not enough alloted time). Most games were being played in under two hours and this led to some issues here and there for many teams. Need to work on that as a community for next time (and the answer is not the insane three hours the ETC allows). Terrain was fairly decent across the board as well which was nice and it was a good atmosphere with the chance to meet up with people I don't run into regularly around the local scene. And I got to plug 3++con :P.
Team-wise was a lot better as we actually had some pre-tournament work done on match-ups and were able to minimise the number of crappy games we had. Less group think! This shows with the improved result so good job team NSW! We ended up three wins (QLD, ACT, TAS), two draws (SA, WA) and one loss (NZ).
Anyway, individually didn't drop a game again though had two draws. First game against Dark Eldar (SA) didn't get a Turn 5 and my opponent only had two Venoms + Ravager left versus most of my army. Might not have killed them obviously but would have liked Turn 5 at least... Either way, team got a win which was the important bit. Then win against Necrons (QLD). Win against Dark Eldar again (NZ). The other controversial draw against Tyranids (WA) where the TO said you do not measure 3" up from the objective despite my opponent and I having played that the entire game. This did change the result from a Team Win to Team Draw but it didn't affect the final standings so again, no biggie. Final two games were wins against Dark Eldar (TAS) and Space Wolves (ACT).
I'll put up more detailed analysis of the games later but I didn't do battle reports sorry. Old edition at this point and most games were being pressed for time where those couple minutes for photos made a difference.
All up - great fun again and nice to do something different with a team focus.
And yes. Well done Kiwis.
Kirb your enthusiasm!
"...generalship should be informing list building." - Sir Biscuit

Sunday, September 2, 2012
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2012-09-02T23:04:00+10:00
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James · 661 weeks ago
Kirby 118p · 661 weeks ago
Better than last year's and there was generally 25% coverage - just LoS blocking was sometimes...lacking. Or sometimes...over the top :P.
mattshadowlord 55p · 661 weeks ago
whitestar333 61p · 661 weeks ago
I know it'd be controversial for certain armies but no matter what you do for timing it will be controversial.
abusepuppy 121p · 661 weeks ago
Also, 1:30 per game is... pretty short for anything except maybe 1500pts, and even there 6E has slowed things down a lot with the new wound allocation, etc.
Guesticular · 661 weeks ago
Threadmiser 79p · 661 weeks ago
jasonc · 661 weeks ago
The BA draw vs NZ was mainly due to lack of time available I think (4 turns) which pushed my troops into a bad spot. The Necrons WA was a ref called obj contest, with both armies pretty totaled, if he hadn't contested it would be 15-5 my way. And the GK just raped my mech lol.
Killswitch · 661 weeks ago
Kirby 118p · 661 weeks ago
Half hour for match-ups is probably needed though, I think we had 15 mins and most teams used 20-30 mins which took the 2.15 hours down to 2ish.
Nero · 661 weeks ago
Kirby 118p · 661 weeks ago
jasonc · 661 weeks ago
jasonc · 661 weeks ago
Kirby and his opponent were both playing as inf high objectives, and kirby (if he had realised) obviously could have shifted his scouts last turn for a win. But what can you do :) Didn't change placings at all.
Kirby 118p · 661 weeks ago
The objective was under the ledge at original placement but as Matt said, it had been poked and prodded by so many people it couldn't be determined. In the end didn't matter as we still got 2nd thankfully.
But ya, the annoying factor is...there was no reason the Scouts weren't holding the objective. Whilst I was all over his :P lol.
mattshadowlord 55p · 661 weeks ago
There were a few other odd FAQ items that I don't even care enough about 5th edition to even mention, but the organisers did such a good job with this event I don't want to nitpick on the details - the good outweighed the bad to such an extent and everyone from our team wants to try get in to the 2013 ATC.
Kirby 118p · 661 weeks ago
jasonc · 661 weeks ago
The faq was the objective is yay long/wide, and 15mm high. But that is the dimension of the obj. And you have to be within 3inch of the obj.. so you can be 3 inch 15mm from the ground point.
Ben · 661 weeks ago
TheTrans · 661 weeks ago
Kirby 118p · 661 weeks ago
TheTrans · 661 weeks ago
Kirby 118p · 661 weeks ago
People did that anyway lol.
TheTrans · 661 weeks ago
Kirby 118p · 661 weeks ago
Bright Blue Marines - the right most table closest to the stage (so Table 1). Was up against Nids.
TheTrans · 661 weeks ago
Kirby 118p · 661 weeks ago
But yes!
TheTrans · 661 weeks ago
Kirby 118p · 661 weeks ago
And ta.
Neil_Phillips 49p · 661 weeks ago
Againt Christian in the last round, I knew I had to be on a taxi to the airport at 5:30, so we were paying extreme attention to time and both playing at a rate faster than either of us were really comfortable with, and then time got called half an hour early - 1hr 45 minutes total to play, that's crap. We actually did finish the full game as the dice said it ended turn 5, but we wouldn't have had time to take a 6th. Christian made a critical error in his last turn becuase of the rush, which could have turned it into a win for Vic and thus second on overall standings. (Oh, and Christian, I'm not talking about forgetting to shoot the Scouts! :p )
Kirby 118p · 661 weeks ago
By Game 3 most of us had already realised timing was an issue and I was saying every game let's make sure we play quickly so we can get full games in. Part of the beast but I think if we had stayed on venue getting in 30 min match-ups and 2.5 hours for games would have been very easy and reduced a lot of the stress load. If you have 3.5 hours there's going to be a lot of twiddling thumb time for a lot of people who finish games in 2 hours. Which should be most of us.
jasonc · 661 weeks ago
Neil_Phillips 49p · 661 weeks ago
Kirby 118p · 661 weeks ago
*rubs chest*