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Monday, September 3, 2012

Warmachine 35 point Battle Report - pKreoss vs Strakhov


So played some Warmachine this past week rather than 40k - didn't want to muddy the waters too much with the ATC this weekend. Here's a game of my Menoth versus a friend's (not Vince's) Khador. He used Strakhov and I had brought...well an odd pKreoss list honestly. We played a DKFJDKJF mission and the Khador player went first after winning the roll. Here are lists:


Khador -

Strakhov
Beast 09
Full Iron Fangs + UA
2x2x Kayzay Eliminators
Great Bears
Duramuv (dude on horse...)

Menoth -

pKreoss
Reckoner
Redeemer
Full Errants + UA
Min TFG + UA
Full Choir
Rhupert
Covenant
Vassal
Wracks

As I said, odd.

Deployment

With there being two control areas off to the sides, Khador deploys his fast units (Eliminators + Solo Cavalry model) on the flanks with the IFP, Bears, Beast & Strakhov in the centre. I deploy off to the right essentially giving the Khador player the left control zone but also ignoring the Cavalry solo and Eliminators on that side. Without any shooting Kreoss is going to be pretty safe as long as I deny charges on him and I have excess choir boys... TFG deploy the most centrally to delay the Eliminators/Cavalry if they flank with the Reckoner + Redeemer up front and all the support behind them. Errants Advance Deploy on right where the other control zone is.





Khador Turn 1

Everything runs up with Occulation cast on the Great Bears and Superiority on Beast. Eliminators + Cavalry solo make the control zone on the left whilst the Eliminators on the right hang back a little bit.


Menoth Turn 1

The IFP didn't shieldwall so that's the order of the day against them. I'm very aware of Strakhov's feat and how fast...well everything can suddenly become - especially since a lot of the opposing army has Reach. I therefore give two focus to the Redeemer but none to the Reckoner. The TFG advance and shieldwall up the middle and behind the linear obstacle. The Errants run just into the zone on the right to be out of the Eliminators charge range and everything else advances behind the two Warjacks with the choir casting Battle Hymm. The Redeemer lobs three shells + Vassal and takes out four of the Iron Fangs. pKreoss casts Defender's Ward on the Errants & Lamentation on himself.



Khador Turn 2

Strakhov maintains both upkeeps but doesn't allocate any focus leaving himself on four (out of range of Kreoss). The Eliminators on the right move up to jam my Errants on the edge of the control zone whilst the Eliminators + Cavalry model on the left move out of the control zone to harass my flank with large run moves. The IFP advance further and Shieldwall with Strakhov moving behind them and a fence. Great Bears & Beast  move up into the middle of the table.



Menoth Turn 2

I thought about popping Kreoss' feat but since he's immune to fire, the Reckoner isn't going to be able to add two POW15s to the game and Strakhov was camping four focus - too much for me to drop him with the Redeemer and the few Errants in range I think. So I move onto normal movement...having forgot to allocate despite upkeeping. Doh! Oh well, means Kreoss can camp & cast spells I guess...

TFG charge/jam Eliminators & Cavalry on the left killing one Eliminator. The Choir cast Battle again (no need for anything else!) and half of them move up in front of where the Jacks will be placed to protect them from charges. The Reckoner moves up and blasts the Beast with a shell doing three damage - it promptly moves forward. The Redeemer stands still and lobs a couple (one + Vassal) shells at the IFP again but only manages to scrap one this time. Support moves behind the Jacks with Covenant casting no-KD aura, Rhupert Tough on Errants and Kreoss Purification to get rid of Superiority. The Errants then go and start charging stuff with four getting into contact with Beast, one with the IFP (and in the control zone) and five on the Eliminators on the right (and in the control zone). Beast takes some moderate damage, one Eliminator dies but everything else whiffs.




Khador Turn 3

Strakhov doesn't upkeep Occulation and gives three focus to Beast. He pops feat and moves towards the lone Errant engaging the IFP and tries to smack him silly with that rapid firing gun of his. He gets two shots but kills an IFP instead unfortunately. He's now centrally placed for extended charges on everyone basically. The Great Bears then activate and charge the Errants around the Beast to clear some of them out - two survive thanks to Tough but get trampled down anyway by Beast as he closes in on control zone on the right. There he threshers to kill some more Errants (no tough rolls here) and smacks another in the face before he runs out of focus. The IFP then activiate to try and finish off the Errants but only kill one near the Eliminators - they use their mini-feat to reform into Shieldwall. The Eliminator on the right fails to kill any more Errants leaving the Officer + two left alive.

The Eliminator + Cavalry on the left take down two TFG as well.


Menoth Turn 3

I only upkeep Defender's Ward here though it's probably not needed anyway. Three focus goes to both Warjacks. With Strakhov only on one focus it's all about feat time now - I don't pop it immediately though as I want to make sure if it fails, Kreoss is safe. The Choir activates to engage the Great Bears (doing no damage) and then the Reckoner smacks into the Beast where he kills it easily thanks to the Errant damage before. Kreoss moves up then and pops feat, getting all the IFP, Eliminator on the right & Strakhov. Redeemer moves up and drops all three Rockets on him with one boosted damage and overkills by a couple points with the extra Vassal shot to spare and game ends.


Conclusion

I felt the Khador player was trying too hard to get the scenario win Turn 2 which was going to be hard when there were seven Errants in one control zone with Defender's Ward, Tough and no-KD aura up. This put him in a position to be hit by the classic pop&drop when he could have defended against it with focus camping and/or trying to drop the Redeemer with extended charges from Beast/Great Bears. Even doing what he did but keeping focus on Strakhov would have proved a better idea IMO though he was losing the Beast without getting to any of my Warjacks.

Otherwise pretty basic from me - Errants on a control zone, TFG jamming and Menoth fire shooting away! The list was pretty blah - particularly given I only had Reckoner + Redeemer to utilise on pop & drop... and Strakhov is Immune to Fire. Chuck in the Full Choir...? And ya, thrown together list though I did like having both TFG & Errants with pKreoss - something I haven't done before.

Comments (10)

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It's a pretty good list for 35pts. Couple of questions about the game;

Temple Flameguard: I'm not keen on them at all. I know they're one of the best chaff units in the game (due to Shieldwall+mini-Feat), but I'd still rather just take another Errant unit. The latter have magical crossbows and Weapon Master swords, and Self-Sacrifice makes them a pretty annoying tarpit. The TFG did well in this game, but do you think more Errants would be better?

Wracks: Did you pull focus from them at any point? Might have missed it in the battle report

Full Choir: You only have two warjacks to buff, seems like overkill. Taking min is easier to hide and nets you a spare point (drop the Wracks, take a 2pt solo like Gorman, Reclaimer, Hierophant etc). It was amusing using them to tie up the Great Bears though.
2 replies · active 659 weeks ago
Ya the full choir was in when I was making a different list and just forgot to change it. Same with Wracks as I never used them lol.

I find Errants + TFG gives you a lot more flexibility and options. Means the Errants don't have to tarpit but can be annoying in other ways.
Honestly, the Shieldwall is fine, but not the reason to take them over Errants. Really, what you get is Def 13, 15 with Set Defense, and 17 with Defender's Ward. They're almost not worth taking without a DW caster, simply because 15(17)/15 is miles different than 13(15)/13, and a lot better than 12/15. Even Errants with DW at 14/17, while good, I would argue not quite as good as 15/15, since single-wound infantry more often have to live on their defense than their armor value. And that's not even taking into account Shield Wall, usually because my TFG are running or charging or dead.

Also, they're one of the only places to get CMAs in the Protectorate. CMAs are very useful when dealing with other high-defense models, things which Errants would simply whiff on. The TFG UA is in my opinion not necessary, though nice. I'd rather take Rhupert Carvolo, since again his +Def boost is very useful, and he can give them Terror (which, since it disappears and reappears each turn, will force units to make Terror checks again). Tough and Fearless is also nice for the unit, while Errants only benefit from Tough (but probably get more out of it from Self-Sacrifice), and he can give the unit Pathfinder which Errants already have through their UA.

Finally, you're saving 2 points when playing full TFG+UA/Rhupert vs full Errants+UA. The Protectorate is blessed with quite a few really good 2-point solos, and have access to several more in Mercs.
What is the DKJFDKJF scenario?

Also, that's not too far off from a standard pKreoss list at 35. I don't really know what you're talking about.
5 replies · active 659 weeks ago
I will give you a dollar if you can pronounce it phonetically.
duh-kuh-juffud-kuh-juff?
Woops, that was a placeholder. No book on me now but the rulebook one with two 10" circles on the wings.

Fair enough - I thought two Jacks was light but I did enjoy the TFG & Errants...as always. Full choir + Wracks drop could get me something else though.
Yeah, pKreoss really only usually takes two jacks that need focus. The Vanquisher makes it in usually because it can operate just fine without any focus at all. Same sometimes with the Avatar, and possibly nowadays the Sanctifier. I regularly play him with 2 jacks at 35 and add the third in at 50.

But he is really pretty squishy, has spells he needs to upkeep/cast, and needs to feed jacks, usually at least a Redeemer. That's a lot of sources that suck his focus away from boosting his stupidly low armor, so it makes it a hard choice - do things or survive? It's not uncommon to see all the focus boosters we have with him - 7 seems like a lot, but for what he needs to do it really isn't.
Fair enough, will play around with it then. I did like it, just didn't think it was that crash hot overall.
Looks like a fun game! One thing I noticed was you casted purification and then upkept defenders ward next turn... Purification would have stripped that too!

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