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Tuesday, September 4, 2012

Relic Knights [Comments Added]


Black Diamond Relic Knight

Greetings everyone!  It's been a while but it's Whitestar333 here to talk to you about an interesting new miniatures game coming down the pipes called Relic Knights.  Normally I'm all about talking about Warmachine/Hordes but this game has caught my eye in a big way and I figured I'd share it with you in case it strikes your interest too.  Spattered throughout this article I'll be including pictures of the Relic Knights for each of the 6 factions (except for the Noh Empire, since their Relic Knight is currently unavailable except at conventions).


What makes Relic Knights so special right now is that there has been an existing model line for well over a year without any real game rules except for what has been demo'd at conventions.  The models are really beautiful (although you can judge for yourself) but without any rules, I wasn't really interested in collecting them.  With Cool Mini or Not recently having successful Kickstarter campaigns, they've started one for Relic Knights to turn it into a full-fledged miniatures game!

For those who are unaware of how Kickstarter works, let me quickly explain.  Think of Kickstarter as a platform for investment.  Except, instead of financial dividends (like GW does as a publicly-traded company), you get products and items in exchange for your investment.  Each Kickstarter project is different in both the amounts of their goals and the rewards, which can be found on the right of each Kickstarter page.  For Relic Knights, for example, they made a handy info-graphic for those who choose the "Savior" reward level of $100.

It can sometimes get complicated...

Using Kickstarter has become quite fashionable in the miniatures gaming community because it allows smaller game companies to skip the awkward growing pains of transitioning from metal into resin or plastic over time and instead get an injection of funds to go directly towards kickstarting (see what I did there) the miniatures production so they can hit the ground running.  It's a great concept for these smaller companies which can't compete with the plastic production that GW is capable of and plastic helps keep manufacturing costs down.
Cerci Speed Circuit Relic Knight

Now here's the problem with Kickstarter: while you make your investment as soon as the Kickstarter has ended, you probably won't get the goods for your investment until the future.  I recently participated in the Sedition Wars Kickstarter, for example, and I'm not expecting to get everything until March 2013.  Relic Knights is going to be the same way, and that's because the purpose of these Kickstarters is to get everything in plastic, and that will take time before they can pump out the line.  The good news is that you get a lot for your investment.
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Shattered Sword Paladins Relic Knight
"Okay, so enough about Kickstarter, why should I be interested in Relic Knights?"
A typical esper card.  The top
symbol is Law esper and the
bottom is Life esper.
I'm glad you asked!  As you can see from the pictures I've included here, Relic Knights borrows heavily from anime, manga, and Japanese video games in the style, but also in their rules.  In fact, you can download a draft of the rules and see the faction cards on their site here.  What really got me interested in the game is that there are no dice.  Period.  No rolling of dice at all.  That's not to say that there isn't luck, but the game's effects are determined by using cards.  Not exactly like Malifaux, either, but rather there's a lot more control.  Instead, you have a hand of 5 Esper cards which represent this cosmic energy that everyone is after.  In order to power the abilities that your models can use, you'll need the right kind of esper, of which there are 6 (one symbolic for each faction).  Each card has a big esper symbol and a small one, the big one representing 2 points of that type of energy and the smaller representing one type of the other energy.  Typical abilities might require 3 Law esper, and so you look through your hand of 5 cards and pull out 3 Law esper energy (either 3 secondary symbols, a primary and secondary, or even 2 primary since there's no "bleed" of esper) and then your ability goes off.  It's surprisingly simple and elegant and I like the control it offers you as a player.
Noh Empire Questing Knight (slightly different from a Relic Knight)

What I like about this approach over dice is that while Warmachine/Hordes mitigates bad dice luck a bit with the 2d6 mechanic they use, just because you roll snake-eyes doesn't reduce the probability your next roll won't also be snake-eyes.  It's the same in 40k, right?  Just because you roll badly with your dice early in the game doesn't mean they'll necessarily get better at the end.  With cards, however, if you have a bad hand of cards, you know that there is a finite probability that you will not draw a crappy hand next activation, at least until the deck gets shuffled again.  I like this kind of luck mitigation because I get really frustrated when my tactics are sound but random probability foils my attempts.
Doctrine Relic Knight

Lastly, one thing that's really great about this game is that it's an 'alternating activation' game, meaning that you activate one model and then your opponent gets to activate one of theirs.  What's neat about this approach too is that Relic Knights has a "ready queue" where you line up who's activating next.  Think of it a bit like the latest JRPGs like the latest Final Fantasy games.  What's so interesting about this, however, is that if your back is against the ropes and you find yourself out-numbered, you get to activate your models more often, meaning you still have a chance at achieving a scenario victory.  It's an elegant 'comeback' mechanic that's really great and one thing I always look for in a miniatures game (like the 'casterkill' mechanic in Warmachine/Hordes).
Star Nebula Corsairs Relic Knight

I encourage you again to check out the rules because the game is surprisingly simple to learn and understand and it seems like it could be a fun game for a little investment.  The bad news is, of course, that if you invest in the Kickstarter you'll have to wait a while before you get your awesome product.  If you can't wait, though, you can still find many of the [metal] models available at online retailers and you can take the downloaded copy of the rules and the cards and start playing right away!

Here's where you can find the rules, faction cards, and esper deck:
http://rk.sodapopminiatures.com/

If you're patient and have 90 minutes available, there's even a video demo of the game that's very thorough and you can see exactly how the game works and start to see some of the rules interactions first-hand:

[Comments Added:]
I know a lot of you have commented on the ridiculousness of the female models but I want to point out a couple of things.
1) Anime draws a HUGE female following.  Any of you who've been to an anime convention will know what I'm talking about.  Chicks love anime far more than they like wargaming and there are far more females cosplaying (dressing in costume) their favorite anime characters than are men.  In my experience, women are far more accepting of the anime form than you think (they are, of course, cartoons).
2) Soda Pop Minis is well-known among their following to not take their games too seriously.  Super Dungeon Explore has been a huge hit among board game enthusiasts, miniatures gamers, and anime fans alike.  The company knowingly follows the style of anime all the way down to the way they make their female sculpts and they're almost satirical about it.  If you're still not comfortable with the sculpts of women and that's a big deal to you, I recommend looking at Warmachine/Hordes for more realistic portrayals of women.
3) There are some women out there with ridiculous proportions, as evidenced by the Soda Pop Girl hired to run demos at GenCon this year.  She was dressed up as the Rin Farrah model.  Here's the original by soda pop and the Soda Pop Girl side by side for comparisson:





Comments (53)

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Looks pretty neat.
Looks pretty cool.

However I don't see the point of riding on a huge robot that doesn't protect you from harm :P Seriously unless they have some energy shields or something those lovely ladies are going to cop a sniper's bullet.
7 replies · active 656 weeks ago
You clearly haven't seen much anime ;-)
I've seen some. Evangelion manages to have fully enclosed mecha and it was cool. On the rare occasion that the giant robots actually DO anything anyway.
Evangelion isn't really a good mecha anime... it's really more about psychological disorders and mommy/daddy issues.

Relic Knights almost reminds me of Full Metal Panic! in style and sense of humor.
Which is what arguably makes Evangelion much better than "real" mecha anime... Dependant on audience of course.
Let me clarify - it's really GOOD ANIME, but it's not really "mecha" compared to other series in the same genre. There's a lack of politics and quantity of action that are abundant in more traditional series like Gundam.
It's a deconstruction of the mecha anime of the 90s, which is exactly what it was intended to be.
I would be totally okay with a game that let me play games with our favourite band of Mithril Misfits, or anyone of their nutso antagonists.....
now on to nova open results and lists!
itcamefromthedeep's avatar

itcamefromthedeep · 656 weeks ago

I love the kickstarter idea, because it seems like a great way to get a lot of good-looking minis onto the market. Two thumbs up there.

The card mechanic may be your cup of tea, but not mine. I'm no fan of the gambler's fallacy, and don't actually wish it were true. I prefer that little bit of immersion offered by random results over a mechanic to mitigate bad luck.

The minis look to be finely detailed, but the objectification of women there bugs me. Regardless of whether or not it’s a staple of anime, I wouldn’t be happy showing that kind of mini off to strangers. I’d like minis gaming to be more welcoming to women, and this is a step sideways from the GW stance of often simply not including women.
5 replies · active 656 weeks ago
I agree regarding the female sculpts. That's one of the reasons why I love Warmachine/Hordes and that's a game where I'm proud to show off my minis. For this game you really can't take it seriously, much like Super Dungeon Explore, another game by Soda Pop Minis (one of the characters has an ability called 'Sparkle Burst'...). This game is a bit of a spoof off of a wide array of anime/manga/JRPGs and so the ridiculously proportioned women are similarly spoof-tastic. Once you recognize that the game creators are doing this intentionally and a bit satirically, it's much easier to stomach.

Regarding the card mechanic, it's actually quite elegant and makes a lot of sense in the context of the game. You pay for abilities using the power cards in your hand, but each action allows your character to draw additional cards to "boost" the action further, should you have the cards or if the situation calls for it. It gives you great control while still being random (you might not get the cards you want). Additionally, the defending player gets to draw cards too to see if they can power any of their defensive abilities. At the end of each activation you can also chuck some cards away and draw back up to your normal hand size. It's simple, offers you control over your actions, while still leaving the uncertainty that dice provide - minus the frustration of rolling poorly over and over again. At least with the cards, if you get a bad hand, you know that you'll have a better hand next time. You have no such guarantee with dice.
I guess I just don't see it as much of a parody at all- they're clearly playing out anime archetypes, sure, but if there's parody content I certainly don't see it. It seems much more likely to me that they're simply using them as an excuse to make a lot of fanservicey models and cash in on the people they know will be willing to buy them. It's exactly like Queen's Blade and similar products as best I can tell- faux eroticism for its own sake mixed in with something else to push sales.

(Understand, I'm not saying this sort of thing should be banned or is horribly and immortal or whatnot, I just think it's in poor taste and potentially detracts from the game. I mean, they're not exactly the sort of models that are gonna bring the hobby into the mainstream or help end the rather brutal gender gap it suffers from.)

If they were simply playing out anime archetypes as a joke, they would have way more boyish heroes and lolis in the cast, but I don't think I saw a single one of the latter; in fact, I don't think there were ANY female models that weren't flashing some pretty extreme "I lost 80% of my outfit" cleavage.

Also, I hadn't noticed before but every single one of the Special Edition Miniatures is a pretty clear ripoff/palette swap of an anime character.
Candy = Chun Li (with fox-Ryu in tow)
Fiametta = Sailor Pluto
Marie Claude = blargh, name escapes me, but space anime thingy
Zineda = Morrigan
Ironchef = Solid Snake (lol)
Rinn = Youko
Isabeau = Faye Valentine

Malifaux uses a similar card-based mechanic, which can be pretty interesting. I might have to look up the rules for the game to see what they did with it, but I really doubt I'm gonna be happy with the minis involved. :\
Meh, I guess my experiences at anime conventions might leave me with a different perspective, but I see a huge population of women being fans of anime despite the sexualization of certain characters. I actually believe that Relic Knights has potential to have a greater proportion of female players than most wargames, actually, just because there are so many female anime fans - at least from what I've seen in the Northeast US. Connecticon, Portcon, and Anime Boston all have plenty of females in attendance and typically far more than most wargaming conventions. Even Templecon - a steampunk convention on the surface but a wargaming con at heart - still has fewer females in attendance than your average anime convention. I think Relic Knights has great potential to bridge the gap between the two pop cultures, especially since that's what we've already seen from Super Dungeon Explore.

The special characters you're referring to are "cosplay" versions of the characters, so they're supposed to be dressed-up as common anime characters. That's the fun of it! It's also cool because the cosplay versions will play for other factions and have slightly different rules (i.e. different abilities).

Malifaux is slightly different because they use a standard 52-card deck with jokers and suits, and you are always flipping cards from the deck with the occasional option to 'cheat' from your hand. Each turn you only get the cards in your hand until they run out or special effects let you draw extra cards.

The difference here is that you draw/discard so that you have 5 cards in your hand at the end of each activation (there also isn't a "turn"). Also, as you make attacks or defend against attacks, you get a chance to draw cards to fuel either boosts or pay for defensive abilities. What this means is that you run through your deck of cards faster, you have greater choice of cards in your hand, and there's a little more control in predictability (I have the option to get rid of my entire hand if my model doesn't act at all, and they get some extra energy I can spend in the future). It might seem similar to Malifaux at first but it allows far more control in reality. I recommend watching the demo game to see it in action. It's a long video but basically explains everything in the game.
The thing is, women are drawn to anime IN SPITE of the (male-oriented) fanservice, not because of. It's not shows like Queen's Blade, Jungle de Ikou, Sekirei, etc, that draw the female audiences; it's either female-oriented fanservice (Fushigi Yuugi, etc) or more gender-neutral shows (Evangelion, Escaflowne, GitS :S AC) that tend to have a female audience.

>The special characters you're referring to are "cosplay" versions of the characters, so they're supposed to be dressed-up as common anime characters. That's the fun of it!

See, and that part doesn't bother me- the character designs there are all true to the originals in most details and are pretty clearly not supposed to be taken seriously. But the other female models really feel like they are just "ha ha we have crazy almost-naked women isn't that crazy and funny (btw tits)"; it may not be grimdark, but that doesn't automatically make it parody, either.

I just watched over the intro video; it's certainly interesting, although I'm not sure whether it's strictly better or worse than other card-based or dice-based systems; it prevents "I can't roll anything but ones" issues, but brings others of its own (like card-counting) to the game. It definitely does give the game a different feel, though, and I can respect that.
-shrugs-.

I used to run an anime society when I was a student.

We had girls - straight ones - asking for the Ecchi. (Dears came up a few times)

Obviously, personal experience is only that, but I DID run a society with about 300 total members over those years...and it was ALWAYS the girls who asked us to show the softcore porn.
how about the objectification of robots?
i find the disliking of the female form to be sexism at its most oppressive.
real men don't look like space marines
and real women don't look like anime chicks
and real robots don't look like mecha
but these are imaginary super warriors.
none of the women that i know who could get into minis
would like to be represented by drab, sexless, puritan, 'realistic', female minis.
in fact they would be insulted by the idea that they would identify only with the female figures.
they are more likely to choose a hulking chaos dreadnought
or an arrogant elven king.
female characters in rpgs and games are often played by men,
imagining the kind of women that they would be if they were super-heroines
and men choose to be sexy and strong
there's nothing sexist about the women that men pretend to be,
unafraid of society's controlling gaze, negative comments or the violent assaults of the real world's monsters.

here's to pagan acceptance of the body! :)

i do, however, agree about the cards vs dice point,
i'm not sure i'd like to have my famously bad dice-luck ironed out...
9 replies · active 656 weeks ago
Also the minis are a spoof on a wide range of anime tropes. If anything, Soda Pop is slightly mocking of the ridiculousness of the female form in anime/manga/JRPGs. No one seemed to complain too loudly about Tifa's ridiculous proportions in Final Fantasy 7.
>If anything, Soda Pop is slightly mocking of the ridiculousness of the female form in anime/manga/JRPG

If it's a parody, it's not a very good one.

>No one seemed to complain too loudly about Tifa's ridiculous proportions in Final Fantasy 7.

Uh... yes they did.
>real men don't look like space marines
>and real women don't look like anime chicks

Right, but both Space Marines and pinup models are playing directly to male sexual ideals, which is what the problem is. It's not "omg we cant show the female body that is NAUGHTY and BAD," it's a matter of "every female character must be a sex symbol in addition to whatever else they are."

There's a world of difference between showing the human body- whether accurately or stylistically, the difference is actually irrelevant- and hiding behind artistic nudity/semi-nudity as an excuse to titilate.
all male characters are sex symbols too,
if you count the topless characters up
then way more of them are male.
female flesh, and especially nipples,
are singled out for identification as titillation,
just because it is female.

if all nudity is sexual
then there are more sexualised male figures out there.
if only human female nudity is sexual,
then that is a fairly sexist and demeaning opinion.

i'm going to be quiet about this pretty soon
but i hear a lot about false-feminism, infantilising and equal nudity rights
from my female friends and i'm just trying to represent them :)
Male sex symbols are still male-oriented sexual content in virtually all cases.

Not all nudity is equal- if you've spent any time studying human culture I'm sure you realize that. Female secondary sexual characteristics are different from male ones, so I can't imagine why you would try to equate them.

Again- this isn't about nudity, it's about sexualization. They aren't the same thing.
itcamefromthedeep's avatar

itcamefromthedeep · 656 weeks ago

Maybe I can help some of my fellows here understand my concern.
http://www.ring-tail.com/shop/7923.jpg

This piece strikes me as sexual harassment in diorama form. I’m not comfortable with that. Honestly, no matter how sexually liberated Cecelia may be, the blushing in the illustration shows that she clearly didn’t welcome getting pinched or groped or whatever the creepy old guy Togan is doing. The idea that she’s an assistant of his and that he’s using that power to get away with this sort of thing is disturbing. I prefer my violence to be accompanied by the intimation that it’s a bad thing, and when I see sexual misconduct I prefer to have it noted as unacceptable.

Pieces like a lot of Privateer’s women or the women in the GW Eldar and Dark Eldar range show plenty of form-fitting, even sexualized content. However, even the explicitly sexualized Daemonettes sculpted by Felix Paniagua have a sense of class to them. It’s not nudity or sexuality that bugs me. The C’tan models are nude or mostly-nude in such a way that would presumably be “hot” --- but there’s dignity to it. If they were, perhaps, hip-thrusting or grabbing their crotch then you’d hear about it from me.

Princess Malya on the other hand just looks to be posed as if she’s preparing to be mounted. I’d call it the difference between the genre occupied by Michaelangelo’s David and a porn shoot. Relic Knight’s women appear to be designed and posed for the latter.

Having said all that, the women who play 40k still lean toward bondage space-nuns, and a few female members here appear to like (or not mind) Relic Knight’s portrayal of women. While some testimony here offers some clues, I would like to better understand why this is the case.

On a related note, I don’t understand why Isabella von Carstein goes to war wearing nothing but lace on her crotch. That also bugs me.
This. Every word of this.
i agree here completely.
most female players i know mostly play tyranids and dark eldar, but we dont see many SoB players at all, for well known reasons
as for Isabella, she's a near immortal crazy vampire lady aristocrat, wearing proper armour would be "unseemly"
Yes, I do admit, while most of the range doesn't really bother me TOO much (It's so over the top that it doesn't feel offensive), THAT particular one is...dodgy.

Very dodgy.
i dont like the models.
2 replies · active 656 weeks ago
Not everyone likes anime but I figured I'd share it anyway. One of my best friends doesn't like the style of any of the plethora of miniatures games out there except for 40k. I'm more of a gamer anyway, so I'm more interested in game mechanics and strategy myself. To each their own.
exactly. if i tried the game i'd probably enjoy it, but a big part of these games, for me at least, are the models, and im not into models which contort bodies into poses best suited to showing off tits and ass. youre in a mech fight, ladies, not a catwalk
thanks for sharing the game though, i'd been interested in the rules.
Yeah, Soda Pop makes some pretty good minis but every single female model they make (which is to say most of their models) is basically "TITS! HEY, DO YOU KNOW WOMEN HAVE TITS? LOOK AT THESE TITS!" It's one thing to have some pinup models and another to have your entire line basically be strippers riding mecha.
11 replies · active 656 weeks ago
SaintBeerrun's avatar

SaintBeerrun · 656 weeks ago

Yeah, I mean, generally I'm not one to complain about gratuitous cheesecake, but it seems on the sorting algorithim of Acceptable Cakeification, this one's on the wrong end. The models look brilliant, but they seem far too much like (in terms of tastefulness) the usual desk candy clutter you can get at an anime convention then they do usable models for tabletop wargaming to me. There's a certain level of acceptable sexualization that enters into things, and as indicated, this one is just a bit too much on the wrong end of the scale (Bubblegum Crisis vs. Gundam 08th, case example A; Sometimes going over the top can be fine if you also take refuge in audacity, but that's hard to take serious as a minis-type game IMO).

Why do I feel so weird saying that. Me so confused. Still, I look forward to any articles on it as I do enjoy broadening my horizons and knowledge of things.

(DISCLAIMER: There's nothing wrong with anime, desk candy, or any related materials or matters. Everyone has different tastes and different levels of what is and is not acceptable, and that's perfectly fine. This is just my opinion as one lone turbonerd.)
I think that's the point. They're well aware of the style and make no attempts to hide it. It wouldn't be an anime/manga-style game without chicks with big tits.
It... could be a good one without it, actually. A lot of the best anime and manga creators don't have to lean on fanservice as a way to sell their works because they can tell an interesting story with good characters.

(Of course there is plenty of that sort of thing around and even good artists and studios can fall prey to the tendency [viz. the "Gainax Bounce"], but taking it as a prerequisite of the media feels like selling it short.)
Sister_Acacia's avatar

Sister_Acacia · 656 weeks ago

>A lot of the best anime and manga creators don't have to lean on fanservice as a way to sell their works

But most of them use it anyway (special mention to Shirow Masamune there, who went from hentai doujin to best-selling Ghost in the Shell, and then went on to... high-resolution hentai), and I wouldn't have it any other way. Now I can't stand, at all, the ones where women are just cheerleaders while the MEN GO AND DO STUFF (see: most anime with a teenage boy audience without yet hitting the "too much fan service/nudity to show kids" benchmark - Dragonball, Naruto, YGO!), or where they are constantly handled and abused my males, but I'm all for boobs and knickers. It's the difference between Freezing (where for a nice change it's the males that are relegated to providing assistance at ringside), and Ikkitousen (which is much too rapey).

And basically, that's the thing that saddens me about the Sisters of Battle: they're not a force in their own right (if you want a female-only force that show they can fight as well as the guys, that upper body strength makes little difference when plasma is in play, you do some difficult, expensive customising of Guardsmen, or you field DE and make a few mods here and there). The Sisters are attack dogs that are controlled by the creepy old men. It wasn't *as* bad in the C:WH dex, where the priest units were "Sir Not-Appearing-In-This-Army" and the actual tag partners were the Inquisition (who could be either sex). But Ward and Crudface couldn't have that, could they?

If the next Sisters Codex (in what, 2035?) has the Adepta Sororitas as a fighting force in their own right, not slaves to the old men, then that'll be a step forward, and that will bring 40k *up to* the level of Anima or Relic Knight. Until now, despite being Cleavage Wars, it's doing better for females.

And yeah, with the exception of specific "This is really funny, tjeck it out" things from people who I know don't care about "It's about this guy, and he has A MASSIVE PENI- I mean, SWORD/GUN" shows (I recommend Nichijou to everyone, from children to grown-ups), I mainly look out for things on a Fan Service site.
Masamune is a good example of an excellent artist and storyteller whose tendencies I don't really like. He does, at least, portray Motoko as independent and developed, but his rather gratuitous cheesecake sometimes annoys me.

>Freezing

See, and this is where I would diverge in opinion- yes, the women in Freezing are nominally the "important" characters, but there are some caveats to that. There's still an implied power dynamic that's tilted against them- they're basically worthless without their male partner. Second, and more importantly, is the fanservice angle- all of the action, all of the costumes (and removal of costumes), etc, is all highly highly sexualized. The women pose, prance, and moan kittenishly for an invisible audience (which is to say the viewer) because, well, that's what women are for, right?

I do realize that GW's presence of female models is... well, basically nonexistent, but I would rank SoB (model-wise, at least) a notch above the Relic Knights stuff. SoB may have boob armor and all that, but they aren't explicitly portrayed as sex objects the way the female models from Soda Pop are. In fact, most of the SoB art (bar Repentia and a few other exceptions) in the books is distinctly unsexy, which I appreciate.
Sister_Acacia's avatar

Sister_Acacia · 656 weeks ago

>they're basically worthless without their male partner.

Not really - the male is worthless on his own, as he can only use Freezing (a short-term AoE stunlock that also locks him). The girls, without Limiters, can fight just fine - they just get a huge edge if they have a Limiter. Ultimately, the difference is: MvM: two people standing still, no winner, FvF: a vicious fight with a winner, MvF: a period of two people standing still, and then a very brief fight that the female wins. MFvX: MF wins with a "handcuff beatdown". MFvMF: a sort of tactical battle (with elements of "gank the Limiter").

>Second, and more importantly, is the fanservice angle- all of the action, all of the costumes (and removal of costumes), etc, is all highly highly sexualized.

And? Seriously, fan service isn't a big deal. It's a great thing to have, as a viewer.

>The women pose, prance, and moan kittenishly for an invisible audience (which is to say the viewer) because, well, that's what women are for, right?

No, that's what entertainers are for - and you're watching a form of entertainment. It's supposed to be visually appealing, with pretty characters, flashy special effects, and plenty of sexiness. Just like actors in films tend to be more attractive than is realistic for their situations.

>but I would rank SoB (model-wise, at least) a notch above the Relic Knights stuff.

That's the thing though: women don't actually give much of a shit about how decently dressed (or, let's face it: ugly, in the case of most of the SoB minis) the minis are when it comes to sexism and demeaning things. That is not as big a deal as the fluff of the game, and in Cleavage Knight, the fluff says there are groups led by females (some as all-girl forces, others with males accepting orders from a female), and in 40k, the women are the slaves of the church. That's the thing that determines whether we'll buy into the game at all.

Now, whether we'll *buy* the minis, straight girls aren't going to be interested in buying Fan Service Forces, but that's something that isn't getting in the way for me, thankfully. It just gives all the more reason to go for it. But it's less of a direct turn-off than 40k (and as for Warmachine, the actual playerbase do that on their own - thanks, PP!)
>And? Seriously, fan service isn't a big deal. It's a great thing to have, as a viewer.

Again, it's not that fanservice is a problem; it's that fanservice is a _prerequisite_ for female characters being allowed to play any kind of role in the story. (Speaking more broadly than just Freezing, I mean.) Male characters can be ugly or worthless or whatever, but in order to be any kind of female lead or even just supporting character you have to be, at a bare minimum, sexy and constantly posed to show off as much as possible.

>No, that's what entertainers are for - and you're watching a form of entertainment. It's supposed to be visually appealing, with pretty characters, flashy special effects, and plenty of sexiness. Just like actors in films tend to be more attractive than is realistic for their situations.

There's a huge difference between "Ripley is an attractive woman who does stuff" and "Micheal Bay only puts women in the film so he can leer at them." It's not simply that they are attractive, it's that much of what occurs exists only to showcase their sexual appeal. I think Freezing, Sekirei, etc, all suffer from this same problem- the female characters, whether "strong" or not, still exist primarily to be sexual objects.

>and in 40k, the women are the slaves of the church.

In 40K basically EVERYONE is a slave of the church (or, in the case of Space Marines, the chapter.) I would hardly call it particularly progressive, but fluffwise in 40K women are equal to men (the Imperial Guard is supposedly mixed-gender), so I don't feel like that angle is particularly offensive. It's just that the model range is drastically lacking that leaves things awkward, along with the "the most common army in the game can only be mans for some reason" decision.
Sister_Acacia's avatar

Sister_Acacia · 656 weeks ago

The thing is though that the Ecclesiarchy consists of men. A force of women has to do what a group of men tell them to do. The equivalent would be if the Space Marines all had to follow the decree of a group of women.

Well, you're free to feel the way you do - and I certainly won't be forcing you at gunpoint to support sodapop in any way. But I assure you that things that actually offend women and drive them away from the hobby are not sexualisation - making every female model sexy, scantily clad and provocative - but actual objectification (making them subservient to men), along with player/company attitudes (see Page Five of Warmachine).
1st Ed fluff, the Sisters policed the Marines. :P
Sister_Acacia's avatar

Sister_Acacia · 656 weeks ago

I wish to return to this.
I do agree that it is a bit too cheesecakey in some places (Noh female characters, though then again the male ones are practically naked as well except for the Render, Cerci, Pirates, One Shot, etc) but for the most part I think its easy enough to fix. Cerci? Paint them like they have a fuller flight suit, even if it is skin-tight (which is sort of what you would want on a high speed race with nothing between you and the wind). One-Shot? Maybe increase the length of the pants. The pose does sort of make sense if you consider it as her adjusting the gun, and the model is a single piece (at least currently) so its easily removed or changed. Those are just some examples of how it can easily be dealt with.
"GUNS! HEY DO YOU KNOW SOLDIERS HAVE GUNS? LOOK AT THESE GUNS!"
what is wrong with tits?
as opposed to muscles, blades, boils, teeth, scars, sutures or horns?
why not highlight and exaggerate tits as these other features are highlighted and exaggerated?
tits are not shameful, everybody likes them.
why is it ok to revel in violence and not in voluptuousness?
5 replies · active 656 weeks ago
Because portraying women exclusively as sexual objects is a recurring problem most Western societies have been struggling with for... close to a hundred years now (which is to say ever since it was admitted that doing so was possibly maybe a bad thing.)

Claiming that guns == tits isn't really the same thing at all because, even if you assume the gun as integral to a soldier, not every soldier in their lineup is carrying a massively prominent gun as his sole defining feature. The issue is that hypersexualization is a _prerequisite_ for being a female character.

>why is it ok to revel in violence and not in voluptuousness

The portrayal of violence in Western media is another issue entirely and certainly one that deserves attention, but the summarized version is essentially that the ideal of violence is less absolute as a defining factor for male characters than sexuality is for female characters. You can have a nerd, outcast, or loser male character who never commits an act of violence (physical or social) in the whole of his portrayal, but in most media in order for a character be seen as meaningfully female, she must be shown to be sexy in some way (which might be a "secret sexy librarian" sort of way or it might be a much more overt one, but it WILL be there.)

I don't in fact, have any problem with sexuality in media, it's just the EXCLUSIVE portrayal of women as sexual objects that is a problem.
so guns aren't needed by male charaters,
only male characters who are nerds, losers and outcasts?
there are non-sexual female characters who are failures too, i expect.

if we focus on wargames, the number of males without big guns drops to near zero
and perhaps sexuality is one of the weapons that women bring to the table.
also, because those things which are sexy about men are not labelled as such
then they can be included in character designs without being thought of as purely sexual.
strong hands, clear eyes, elegant necks and sense of humour
are not identified as purely being tacked onto male characters to make women fancy them,
even though they do have that effect.
however, make-up, boobs, sassy clothing and a sense of physical freedom
can only be part of a character as part of a male-directed fan-service,
can't they?
no woman could ever be served well by beauty except in relation to men,
could they?

i do take the points about the lack of women in wargaming
and the embarrassing adolescent lechery that can accompany naked girl toys
and i promise,
i am shutting up now :)
WestRider's avatar

WestRider · 656 weeks ago

In a game that's about combat, exaggerating features used in combat makes sense.

Unless this game is actually about fucking*, it's exaggerating features that have nothing whatsoever to do with the activities involved.

Myself, I'd rather keep sex and violence separate.

*And I would be interested to see what kind of Gameplay a good designer could come up with to represent sex in a tabletop miniature game.
if anyone can make a tabletop sex strategy game,
then american folks who like japanese stuff can :)
Umm, not that I know anything about that sort of thing, but Phil Foglio's XXXenophile is actually a pretty decent card game about folks bangin' uglies.
Sister_Acacia's avatar

Sister_Acacia · 656 weeks ago

Well, I lost my love of 40k long ago, and getting into Warmachine would involve being near Privateer Press supporters for more than three seconds (more offensive to women than any amount of plastic tits, I assure you), so I'm eager to try this one out. Not sure how I feel on the cards, but it's worth a look, and at the very least, assembly and painting will be fun.

I'll display them on the same shelves as my Sisters, see if anyone notices :)

(Also, seeing how many wargamers love to pick "The dark/evil/demonic/undead/gothic side" (particularly the huge representation Cryx has in Warmachine, skewing tournament results), I will rejoice in not selecting it. I'll go for girly forces!)

Thanks, whitestar, I'm happy to spend money on this one.
Quite frankly, the noh models are amazing. I could care less fot tits or asses of a 3cm model. I like the models and that is the most important thing for me. Just "bought" the kickstarter!!! :)
itcamefromthedeep's avatar

itcamefromthedeep · 656 weeks ago

Whitestar, I’d like to hear your opinion on something. It came up during the demo video, and as far as I’m concerned a similar mechanic outright killed the Mage-Knight genre of games for me on the first try through.

The rolling initiative means that as your models die, the models you have remaining get to go more often relative to enemies. This created, in the demo, a situation where a player lost -because he killed too many models-. He may very well have won that game if he had chosen to ignore the enemy and deliberately refuse to take his pieces.

- - -

The initiative sequence makes it look as if the optimal force, for virtually any scenario, is a single Relic Knight model plus attendant cypher (because you have to take it, not because you want it)… and nothing else. As few models as possible.

This will allow the initiative count for your strongest model to come up as often as possible, and minimize “weak” turns. The relative lack of durability strikes me as largely illusory, because a lot of the Relic Knight models have tier 2 dodges or the like available to them and the ability to simply recharge a ton of Esper each activation, meaning that their ability to go more often is as much a boon to their survivability as their offense.

This looks like a problem. Does it appear to be a for-realsies thing or am I overstating the case?

- - -

Anyone who played against Tau in 4e remembers how aggravating JSJ tactics were. Well, this game seems to feature JSJ on every model. Of course, only models with ranged abilities can pop out then hurt something then run away out of LoS, but the subset of models with ranged abilities is quite large.

Is this a problem?
1 reply · active 656 weeks ago
I think the way that Relic Knights attempts to mitigate this idea of optimal activations is through using the card mechanic instead of dice. Like I said in the article, if you have a bad hand of cards, you know that the next hand will be better just by the nature of cards being finite in the deck (at least until you shuffle discards back together). This can also work against you, however. The Relic Knights are incredibly powerful, yes, but their abilities are usually fairly expensive and, as you saw in the demo, sometimes you just don't have the cards to do something you really want to do - and that might include defensive abilities like tier two dodges and the like. Since there are so many cards of particular resources in the deck, you'll want to design a list that can take advantage of multiple energy types or else you'll starve yourself. Instead, think of the activations as a great 'comeback' mechanic that will allow you to still compete even if your opponent shreds most of your models, and remember that killing off all of your opponent's models IS a way of achieving victory - which was obviously what the Black Diamond player was trying to do.

That said, the rules are not finalized and I believe that they're still working out the rules for "squadrons" so the final game might look a little different from what was seen in the demo. I'm sure many of the core rules will stay the same, but since the rules won't be out until May, they still have time to fix any concerns people have. One of the goals of the Kickstarter is to get word out there and publicize the game so they can get the community to playtest and give them feedback on the forums too.
I am really enthusiastic in all fields.
I loved it, keep it up admin.

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