CMON |
"Kirbs,
I have been playing my GK 1750 list and wanted to get your thoughts as to what it's weaknesses are. It has done extremely well so far for me against neurons, BA and other GKs.
HQ Coteaz 100
T1 DCA x 7 105
Banisher 15
HS Psyfleman 135
HS LR redeemer (multi-melta & psybolt) 270
HS Psyfleman 135
T2 Warriors x 3 12
Psyback 50
T3 Warriors x 3 12
Psyback 50
T4 Warriors x 3 12
Psyback 50
T5 Warriors x 3 12
Psyback 50
T6 Warriors x 3 12
Psyback 50
E1 Venerable Psyfleman 195
E2 Venerable Psyfleman 195
E3 Venerable Psyfleman 195
HQ OXI 25
Psyker with hammerhand 30
Rad & pschotroke 30
3 x psyberskulls 9
It plays like a guard list where all the tanks are BS4 and twin-linked. It also has one of the nastiest counter assault units in the game. I like the idea of using purifiers like you do but I just love venerables. Mine have held up some nasty assault units and they handle melta like a boss.
Thanks,
Jason"
The list certainly boasts a lot of S8 firepower and a nice single counter-assault unit but I think that's about it. I think cutting back on the counter-assault unit (do you really need 2x Hammerhand and Grenades to go with 7x DCA? That's over 15 dead MEQ on average). If you fill out the min-sized Acolyte units with more bodies and potentially some special weapons (or at the minimum, bolters for some extra anti-infantry), I think the list would feel a lot better as the firepower isn't simply twin-linked S6/S8 shots backed up by a big screw you unit.
Also, changing the Redeemer to a Crusader would provide you with a bunch more Dakka. If the goal is to use it defensively, the Crusader provides a bunch more firepower, especially with psybolt (though it becomes more static). Personally I wouldn't run the single Land Raider but when not pushing it forward where melta comes into play, the large AV14 chassis does have a lot of uses.
Otherwise look to diversify your firepower a bit through the Acolytes and expand them and I think the list will be better and give you more multi-dimensionality to your list. You may lose a Dread to do this but I think it's worth it - not like you're lacking high strength firepower as it is.
Scuzgob 96p · 690 weeks ago
could that dreadnought be in a more stupid pose?
chumbalaya 79p · 690 weeks ago
"EWW, I THINK I STEPPED IN SOMETHING!"
Twitch · 690 weeks ago
Sokhar · 690 weeks ago
You did note where he's got 5 psy-riflemen dreads (3 of them being Venerable), right?
Its an interesting list. One thing I'd consider would be swapping one of the Acolyte + Razorback units for something like Psykers + Rhino, just to be able to make use of Coteaz's "I've Been Expecting You" ability. It can really screw over deep striking/outflanking units, but at present all the firepower is vehicle based, meaning that Coteaz could only unleash his bird at them. Not a requirement, but useful. And while being vulnerable to hoods, it does give you another unit with range >24", and can keep your opponent honest since he has to factor in a high-strength, low-AP large blast into his plans.
Twitch · 690 weeks ago
Sokhar · 690 weeks ago
I'll agree with your point that the Land Raider can almost be ignored if the opponent is also a shooting army (as its a 500 point brick, with the trade-off of being able to use it offensively but then you end up exposing it to melta). Don't really understand the rest of your mess about going up against a shooting army though. Any medium-AV mechanized list has a bad day if shooting goes against it, so pointing that out is about as redundant as saying "If your dice suck you'll probably lose."
Jay · 690 weeks ago