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Tuesday, January 12, 2010

My Space Marines


I'm still playing with options for this list to fine tune it to 2k (Speeders or more Tacs?) but for the moment here is the 1750 version which is very likely to be taken to Centurion atm...






Mech:

HQ -
Libarian w/Null Zone & Avenger

Elites -
Dreadnought w/2x TL-autocannons

Dreadnought w/2x TL-autocannons

Dreadnought w/2x TL-autocannons

Troops -
10x Tacticals w/flamer, MM, Rhino

10x Tacticals w/flamer, MM, Rhino

5x Tacticals w/Razorback w/Lascannon and twin-linked plasma gun

5x Tacticals w/Razorback w/Lascannon and twin-linked plasma gun

Fast Attack -
2x Land Speeder w/MM, HF

2x Land Speeder w/MM, HF
Heavy Support -
Predator w/heavy bolter sponsons
Predator w/heavy bolter sponsons

Predator w/heavy bolter sponsons
Totals: 1750 points
Infantry: 31
Tanks: 14

Comments (5)

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I can't really think of anything that could beat this... O_O so damn many tanks
then again one could take out those scoring units to prevent you from winning but doing so would leave the rest of your army to do their dirty work. Bravo!
anyone played this list can confirm tactics?
3 replies · active 667 weeks ago
I'm slightly concerned about how you us the librarian in this list. Which squad is he most suited to?
I haven't played this list or nothing similar but if your oponent doesn't have enough firepower to have a chance to stop 14 tanks, choose to play second and deploy your long range fire in a way they've the most optimal firefield to the most appropiate targets for each unit (for example, if your oponent concentrates a large amount of his transports in one side put the riflemen and the lasplas in front of them or in the center if you have a decent firefield to most of the board if he splits up).

Rhinos in front of your deployment zone, as near as posible from a good target for the multi-melta

There is no LOS blocking terrain? fine, just sit and shoot.

Employ Land Speeders to hunt isolated units that your other vehicles could have problems to deal with quickly. If there is enough terrain to take a safe route for Speeders to hunt a specific unit, better deploy them on the board instead of deep striking them.

In pitched battle is that simple. move any tactical to hold objectives when the enemy has been decently crippled.

In other conditions, (other deployment, good army list capable of dealing with a mech list to some degree), then tactics vary so much depending on the oponents list, terrain and deployment that I better not specify any concrete case because you would encounter that one once in a million games.

That would be my aproach to this list. Not easy to take down 14 tanks, so in many cases is just point and click.

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