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Sunday, March 28, 2010

Email in: 2k Ork List


This list sacrifices Bikers for more scoring bodies/short-range shooting. Thoughts?

HQ:
Warboss on Bike, w/ Klaw: 125 points
Big Mek w/ KFF: 85 points.

Elites:
12 Lootas: 180 pts.
12 Lootas: 180 pts.
12 Lootas: 180 pts.

Troops:
17 Grots, 1 Runtherd: 61 points.
17 Grots, 1 Runtherd: 61 points.
16 Shoota Boyz: 96 pts.
16 Shoota Boyz: 96 pts.
Deff Dread with 2 Big Shootas. 85 points.
3 Meganobz: 120 pts
-Battlewagon with Deffrolla, Ard Case, 2 Big Shootas: 125 pts

Fast Attack:
2 Warbuggies with Rokkits: 70 pts
2 Warbuggies with Rokkits: 70 pts
2 Warbuggies with Rokkits: 70 pts

Heavy Support:
Grotzooka Kanz x3: 135 points.
Grotzooka Kanz x3: 135 points.
Battlewagon with Deffrolla, Ard Case, 2 Big Shootas: 125 pts
Total points: 1999 pts.

Battlewagons to the Center, everything else to the flanks, Kans in front, Shootas tagging behind. Warboss used to reinforce a flank as need be/dissuade charges/suicide into an artillery unit. The infantry is used for bubblewrap duties, or to make the Battlewagons Scoring Units.


Looks fine barring the Troops, I think the army folds there. Whilst you can put another unit in a battlewagon you've got half your force on the ground running to keep up (rather than just the Kanz normally). The shootas are much like the gretchin and scare nothing, the meganobz are too small to scare anyone and it just becomes a bit...meh. Whilst they certainly work as bubble-wrap units you don't have the firepower to blast someone off the board unlike an IG or Tau list and since your BWs want to get in close to Deff Rolla stuff, the point of a bubble-wrap is? With the bikes they can at least keep up to push melta away to a certain amount but don't impair the BW movement.

I think just be replacing the normal Warboss w/Wazdakka and getting some Biker Boyz in there it'd be a more balanced list with a twist on what has been posted here before. But as it stands you haven't gained much dakka and have sacrificed mobility and decent Troops.

4 pinkments:

MagicJuggler said...

Yep. Still fine-tuning it. The previous one maxed out on FOC and that's kinda silly with Orks, no?

HQ:
Warboss on Bike, w/ Klaw: 125 points
Warboss on Bike, w/ Klaw: 125 points.

Elites:
12 Lootas: 180 pts.
12 Lootas: 180 pts.
12 Lootas: 180 pts.

Troops:
15 Shoota Boyz: 90 pts
15 Shoota Boyz: 90 pts
3 Nobz w/ Kombi-Skorchas, Eavy Armor, one Bosspole: 95 pts
-Battlewagon with Deffrolla, Ard Case, Big Shoota: 120 pts
3 Nobz w/ Kombi-Skorchas, Eavy Armor, one Bosspole: 95 pts
-Battlewagon with Deffrolla, Ard Case, Big Shoota: 120 pts


Fast Attack:
2 Warbuggies with Rokkits: 70 pts
2 Warbuggies with Rokkits: 70 pts
2 Warbuggies with Rokkits: 70 pts

Heavy Support:
Grotzooka Kanz x3: 135 points.
Grotzooka Kanz x3: 135 points.
Battlewagon with Deffrolla, Ard Case, Big Shoota: 120 pts

Total points: 2000 pts.

Unknown said...

I prefer this. You've only got one "foot" squad which can screen your Lootas if you wish and otherwise you've got a very nice midfield advance. Biker bosses can both be turbo'd if needed or hide until later game. It's something mildly different to what's been offered up before but isn't sacrificing on the army whole.

Chumbalaya said...

I like the dual Biker Boss list better too :P

MagicJuggler said...

Ah 40kO...they're telling me it's a schizophrenic list and I should either Green Tide or go for Trukk mobs...

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