Kirb your enthusiasm!
"...generalship should be informing list building." - Sir Biscuit
Saturday, July 10, 2010
Email in: Guard Question
Posted by
Unknown
"Hi. I've really enjoyed your guard blogs. I have not been able to play much this last year and am getting back in the game. I want to build a IG army 2000 pts that can be competitive in tournaments but still playable in fun pick up games. I guess I'm asking is it better to go Mech, horde or mixed?
Thank You,
Jason Williamson"
Hey Jason, glad you've enjoyed the blog, specifically on the IG post. Mech or Hybrid are the ways to go with IG and I think Hybrid is a much better army as the infantry aspect exemplifies the best aspects of Mech by improving their defensive capabilities and also screws over opponents with unbalanced lists and not enough anti-infantry. I'd recommend reading the article How To: Hybird IG and once you've got a list post it here or e-mail it to me again!
Best of luck.
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10 pinkments:
Any of the 3 will be fine. IG have an extremely flexible book. Pick what you like.
I vote hybrid... if you are wanting to play for fun too... nobody likes you turning up and deploying 15 tanks. Hybrids are just as effective and gie your opponent the perception he can beat you (fool).
I agree with what Kirby said about a hybrid being the best. It forces your opponent to have a more balanced list, and infantry supports mech nicely.
Disagree Chumb with all 3. Hybrid & pure Mech sure but not horde. Foot IG can work but Hybrid and Mech are much better.
Hybrid. Then laugh when a HWS scores the winning objective.
Foot IG is totally doable. Think about all the points spent on tanks and put that into HWS and orders to make them more reliable. Add a smattering of bubblewrap and funky deployments (CREEEED and STs) and you're set.
It can work but is far too immobile. Once assault units actually get in amongst the gunline...well it's game over. Add in Russes/Mantis/Chims/Hydras/Vens and the list is that much better and more capable.
You have limited mobility from DS and reliable outflanking. And with bubblewrap set up assault units can eat screening units before taking hot rounds to the face.
It's not my preferred set up, but it's definitely doable.
Russes are a very easy way to boost a foot guard list's effectiveness, as you already have the bubble-wrap to protect it from melta fire and FA14 is hard to pop on any day of the week. This makes for a very sturdy vehicle.
I'm not a fan of any other vehicle though, as every ounce of ranged anti-tank is going to be smacking it in the face, and FA12(especially open-topped) isn't going to hold out to sustained fire. The only exception to this is valks and outflanking chimeras, as they take a minimum of 1 or 2 less turns of anti-tank fire and can never be taken out before they shoot, turbo boost, or pop-smoke.
All in all DS stormies and outflanking Al-Rheim, do give it a measure of maneuverability, that cant be ignored. But the addition of an outflanking valk/chimera, or a leman russ, makes it much more viable.
It's not the most effective army style in the world, but a predominantly foot guard is viable.
Agree with Extirpation's top point and 3rd point :p. it's doable (as I said) but not as good as the other 2 which have far less inherent weaknesses.
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