Now that the comments have died back a little, we move onto the coolest list for conversions and crazyness -
Dread Bash / Kan Wall![]() |
So, what are we looking at here fluffwise?
Well, to put it simply, Mad Mek [Enter your name here] has decided in his infinite (read, somewhat misguided) wisdom that the coolest thing on the planet would be to have a bigass horde of Walkers cruising around Krumping things.
OK, so maybe not so misguided. Sounds like a good plan to me.
Infact, its SO good it got its own Apocolypse formation.
So what does this mean from a listbuilding perspective.
First, we want max walkers, so thats either 5 Dreads, or 2 Dreads and 9 Kans.
This means that out of our points value, we are taking (by default):
2 Meks, usually KFF to keep those walkers up. 170 pts (minimum).
2 Dreads: average 200 pts. Usually 210 as we would run Quad CCW
9 Kans: Either all-Rokkits or all GrotZookas on your preference. Average 450pts
This means, for our core, we are already at (in my demo list) 830pts.
This leaves us 920/1170 pts to play with.
Usually in a Kan list, we now fill with Boyz to make it a huge number of models, covered by Walkers for a 4+ coversave, who are also covered by KFF for Hull Down (4+ again) making a big fat slow anvil for your enemy to be crushed on.
All in all, a sound, and damn effective tactic.
So lets look at a traditional list, and something my little brain cooked up that runs along the same theme.
Traditional Kan Wall: 1750
HQ
2 x Big Mek, KFF
Elites
3 Loota Squads (7,7,8) Lootas are a Big Mek's friend, and fit here good and proppa!
Troops
2 max Grot Squads
2 x 20 Ork Boys with Rokkits, Standard Nob (PK, Bosspole)
2 x DCCW Deff Dreads
Heavy Support
3 x 3 Kans, Rokkits
At 2000 points, add Deffkoptas, Buggies or more Lootas, all of which are Mek-made and fit the theme.
Big, slow, tough and dumb.
ORKY PERSONIFIED
fester's Dread Bash
The Apocolypse formation is 4+ of : Stompas, Deff Dreads or full Kan Squadrons.
So, I took this and tried to shoehorn a Stompa into 40k.
How?
Battlewagon. Lets go!
HQWarboss, PowerKlaw, Attack Squig, Cybork Body
Big Mek, Kustom Force Field, Cybork
TroopsNobs Squad x 7, Painboy, Big Choppas, Cybork Bodies, Waaagh Banner, Bosspole
BattleWagon, 'ard Case, Kannon, 4x Rokkit Launcha, DeffRolla
19 Slugga Boyz, Nob, PowerKlaw, Bosspole
19 Slugga Boyz, Nob, PowerKlaw, Bosspole
19 Slugga Boys, Nob, PowerKlaw, Bosspole
19 Slugga Boys, Nob, PowerKlaw, Bosspole
Deff Dread, 2 Rokkits
Heavy SupportDeff Dread, 2 Rokkits
3 Killa Kans, Grotzookas
3 Killa Kans, Grotzookas
This list packs 8 walker and one wanna-be walker (aka KFF holder).
Something different.
When I say wanna-be walker, this is what I mean (my actual model)
This puppy stands about, oh, 10-12 inches tall to the crane top, and is built almost entirely from a Leman Russ Kit. The only parts that aren't, are a herb shaker and plasticard.
Here is something special to boot, a group hug shot of my current Kan Wall models!
Bro_Lo 82p · 757 weeks ago
Somebody call a psychiatrist. We have an 'ed case loose!
P.s. I do love the idea... shame you can only 'attack' on the the charge (movement phase) though. Full of character.
fester40k 73p · 757 weeks ago
You can't tell me it's not Orky
chumbalaya 79p · 757 weeks ago
MC Tic Tac · 757 weeks ago
Mafty · 757 weeks ago
fester40k 73p · 757 weeks ago
Step 2. Refused Flank
Step 3. Target Priority -
Only shoot the Kans if you have multi-shot weapons (Lootas, LF, Hydras, etc)
Shoot the Meks out, then whatever is closest.
vs a Mech Kan Wall, shoot the Trukks. Kill the Mek. Then deal with the wall. A Kan wall will eat a marine squad, but not quickly.
Zeeblee · 757 weeks ago
fester40k 73p · 757 weeks ago
Zeeblee · 757 weeks ago
fester40k 73p · 757 weeks ago
ming2005 · 757 weeks ago
Ghaz
Nobz plus painboy
Trukk
20 stormboyz
30 boyz
30 boyz
3 Kans
3 Kans
3 Kans
Won our local 1850 tournament (again). Only one game was close...against OTHER speedfreak orks....
Joe G · 757 weeks ago
Bro_Lo 82p · 757 weeks ago
Kirby 118p · 757 weeks ago
fester40k 73p · 757 weeks ago
However, your army STILL isnt a Kan Wall.
Just like last time you posted it, it wasn't a Green Tide
It obviously works for you, but I just don't like it. Suffers from Rock Syndrome.
Kirby 118p · 757 weeks ago
Mafty · 757 weeks ago
I dont consider turn 2 assaults "slow". But thats me.
Now if someone didnt setup on the 12" line, they at the furthest 6" out from the back, since most tanks are 6". Meaning you need to get a good second turn run.
Kirby 118p · 757 weeks ago
fester40k 73p · 757 weeks ago
Trust me Mafty, I know, I do walk across the board with my Orks alot. I find though, that difficult terrain means that its T3 before I get there. By that time, sure, Ghaz has cracked some skulls, but I will also have bitch-slapped him into next week.
*yes I am basing this off my regular Orks list, not some mythical marine list.
I am not trying to poo-poo it, but the poster needs to stop making it out as the be-all and end-all.
1 Trukk just doesnt survive, even to _my_ shooting,
Kirby 118p · 757 weeks ago
Mafty · 757 weeks ago
fester40k 73p · 756 weeks ago
Keth · 705 weeks ago
It's the Orky thing to do.