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Tuesday, October 26, 2010

Codex Orks Review: Part 8, Army Lists. Dread Bash


 Now that the comments have died back a little, we move onto the coolest list for conversions and crazyness -
Dread Bash / Kan Wall

So, what are we looking at here fluffwise?

Well, to put it simply, Mad Mek [Enter your name here] has decided in his infinite (read, somewhat misguided) wisdom that the coolest thing on the planet would be to have a bigass horde of Walkers cruising around Krumping things.

OK, so maybe not so misguided. Sounds like a good plan to me.

Infact, its SO good it got its own Apocolypse formation.

So what does this mean from a listbuilding perspective.

First, we want max walkers, so thats either 5 Dreads, or 2 Dreads and 9 Kans.

This means that out of our points value, we are taking (by default):

2 Meks, usually KFF to keep those walkers up. 170 pts (minimum).
2 Dreads: average 200 pts. Usually 210 as we would run Quad CCW
9 Kans: Either all-Rokkits or all GrotZookas on your preference. Average 450pts

This means, for our core, we are already at (in my demo list) 830pts.



This leaves us 920/1170 pts to play with.

Usually in a Kan list, we now fill with Boyz to make it a huge number of models, covered by Walkers for a 4+ coversave, who are also covered by KFF for Hull Down (4+ again) making a big fat slow anvil for your enemy to be crushed on.

All in all, a sound, and damn effective tactic.

So lets look at a traditional list, and something my little brain cooked up that runs along the same theme.

Traditional Kan Wall: 1750
HQ
2 x Big Mek, KFF
Elites
3 Loota Squads (7,7,8) Lootas are a Big Mek's friend, and fit here good and proppa!
Troops
2 max Grot Squads
2 x 20 Ork Boys with Rokkits, Standard Nob (PK, Bosspole)
2 x DCCW Deff Dreads
Heavy Support
3 x 3 Kans, Rokkits

At 2000 points, add Deffkoptas, Buggies or more Lootas, all of which are Mek-made and fit the theme.

Big, slow, tough and dumb.
ORKY PERSONIFIED

fester's Dread Bash
The Apocolypse formation is 4+ of : Stompas, Deff Dreads or full Kan Squadrons.

So, I took this and tried to shoehorn a Stompa into 40k.
How?
Battlewagon. Lets go!

HQWarboss, PowerKlaw, Attack Squig, Cybork Body
Big Mek, Kustom Force Field, Cybork

TroopsNobs Squad x 7, Painboy, Big Choppas, Cybork Bodies, Waaagh Banner, Bosspole
BattleWagon, 'ard Case, Kannon, 4x Rokkit Launcha, DeffRolla

19 Slugga Boyz, Nob, PowerKlaw, Bosspole
19 Slugga Boyz, Nob, PowerKlaw, Bosspole
19 Slugga Boys, Nob, PowerKlaw, Bosspole
19 Slugga Boys, Nob, PowerKlaw, Bosspole
Deff Dread, 2 Rokkits

Heavy SupportDeff Dread, 2 Rokkits
3 Killa Kans, Grotzookas
3 Killa Kans, Grotzookas

This list packs 8 walker and one wanna-be walker (aka KFF holder).
Something different.

When I say wanna-be walker, this is what I mean (my actual model)



This puppy stands about, oh, 10-12 inches tall to the crane top, and is built almost entirely from a Leman Russ Kit. The only parts that aren't, are a herb shaker and plasticard.

Here is something special to boot, a group hug shot of my current Kan Wall models!

Comments (23)

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O.o

Somebody call a psychiatrist. We have an 'ed case loose!

P.s. I do love the idea... shame you can only 'attack' on the the charge (movement phase) though. Full of character.
1 reply · active 757 weeks ago
Oh well, details lol :)

You can't tell me it's not Orky
Dreadbashes are fun, part of why I like IA8 so much.
Out of curiosity how would you beat a Orky Dreadnought/Killa Kan list like the above? (But boyz and meks are in trukks)
2 replies · active 757 weeks ago
wait for their slow asses to get to you while you blast them away at your table edge? also flanking one side helps
Step 1. They go first.
Step 2. Refused Flank
Step 3. Target Priority -
Only shoot the Kans if you have multi-shot weapons (Lootas, LF, Hydras, etc)
Shoot the Meks out, then whatever is closest.

vs a Mech Kan Wall, shoot the Trukks. Kill the Mek. Then deal with the wall. A Kan wall will eat a marine squad, but not quickly.
Something I just noticed in the Ork Codex. A Battlewagon taken as a dedicated transport for Nobs can't have a Killcannon (it's specified in the Nob entry).
3 replies · active 757 weeks ago
Correct. Hence it has a Kannon, not Kilkannon.
Right, sorry. I should have read even closer, but was on my way to class.
No probs, everyone gets those 2 mixed up
The list:

Ghaz
Nobz plus painboy
Trukk
20 stormboyz
30 boyz
30 boyz
3 Kans
3 Kans
3 Kans

Won our local 1850 tournament (again). Only one game was close...against OTHER speedfreak orks....
11 replies · active 756 weeks ago
what else was at the tournament?
Congratulations.

However, your army STILL isnt a Kan Wall.
Just like last time you posted it, it wasn't a Green Tide

It obviously works for you, but I just don't like it. Suffers from Rock Syndrome.
And very easy target priority, no easy cover on Kanz and is otherwise slow once you've stopped the two "fast" units.
its not terribly slow..... assuming pitched battle, you start 12", move 6" plus run turn 1, so 19-24" covered by end of turn 1. Turn 2 move another 6, possible gaz waaagh, for a further 6, and another 6 giving you (at the least, assuming a 1 was rolled for run on turn 1) 37" on turn 2. Which is enough to assault someone who setup on the 12" line. Or has moved up towards you.

I dont consider turn 2 assaults "slow". But thats me.

Now if someone didnt setup on the 12" line, they at the furthest 6" out from the back, since most tanks are 6". Meaning you need to get a good second turn run.
And then someone blocks your Boyz/Kanz, shoots the Trukk out from under Ghaz and drops templates on the Stormboyz or hell, let them come to you, charge a tank, multi-assault back and continue delaying the Kanz. When an army has two clear and distinct wings which don't work well together (say like Bikers and Mech), the army fails.
It also presumes I dont refuse flank you and leave you with 40+ inches to chase across, and also having a direct run with no intervening cover.

Trust me Mafty, I know, I do walk across the board with my Orks alot. I find though, that difficult terrain means that its T3 before I get there. By that time, sure, Ghaz has cracked some skulls, but I will also have bitch-slapped him into next week.

*yes I am basing this off my regular Orks list, not some mythical marine list.

I am not trying to poo-poo it, but the poster needs to stop making it out as the be-all and end-all.
1 Trukk just doesnt survive, even to _my_ shooting,
What you should of said was even to Daemons shooting. Now that's terrible :P.
Yea I wasnt trying to support the list posted...........more or less show that walking mob of orks doesnt have to be slow. Its not like turn 4 or 5 its showing up.
Fair enough :)
Fair warning Fester- I am going to build a Stompa-themed battlewagon (top half of Stompa cut down and welded to Land Raider chassis, Battlewagon cab for a head as it looks better than the stock one) and loot much of your list shamelessly,

It's the Orky thing to do.

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