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Friday, October 29, 2010

Email in: 2000 Blood Angels: I though every one moved on to Dark Eldar?


"Hey Kirby!

First, I'm a big fan of your blog. I've been reading for about nine months now, and I've really enjoyed the site so far. You've got a nice mix of personalities in the contributing authors, and from my (admittedly unsophisticated) perspective you give strong, high quality advice relating to tactics and list building.

Alright enough butt-kissing. I'd like to hear (read?) your musings on a list I've cobbled together for BA. I haven't bought any of the models yet, as I currently play Tau. I'd like to take a stab at an assaulty-type army this time.

While I do appreciate "drop this, take that" style advice, I don't always understand the whys of the advice even when others might take it as a given. (what i'm trying to say is "talk slow, I'm a noob")

I'd most like to hear what you believe the strong points and weak points of my list are, in relation to types of deployment options/non-options and general first/second turn tactics would be. What match ups would this fare well against, and what would curb stomp it? Those kinds of evaluations would let me know if I've correctly estimated the list myself. :)

Is that asking for too much? Honest question. My thoughts follow the list.

2000 - Blood Angels - Giant Stompy Robots
Librarian - Jump Pack, (Lance, Sword)
Librarian - Jump Pack, (Lance, Sword)

Furioso Dread - Librarian, (Might, Wings)
Furioso Dread - Librarian, (Might, Wings)
Sanguinary Priest - x2, Jump Pack x2

Assault Marines - x10, Flamer x2
Assault Marines - x10, Flamer x2
Assault Marines - x10, Meltagun x2

Attack Bike - x2, Heavy Bolter x2
Attack Bike - x2, Multimelta x 2
Attack Bike - x2, Multimelta x 2

Dread - TLAC x2
Dread - TLAC x2
Dread - TLAC x2

The basic idea is to "go fast, smashy, smashy", cuz, well, it's BA. For most deployments I would hold the JP Libbys in reserve for deep strike, and deploy everything else. On my first turn, bikes go zoom, assault marines go boing, and the dreads move forward at their best speed. Second turn assault seems likely? I think I'd want to keep the dread libbys with the assault marines to add their combat weight where most of my punch is already, right? The bikes make transports their top priority, with the bolter bikes being the ones I swing farthest to side, trying to get side armor on things like chimeras.

If I feel the need to reserve everything, I'm a little unsure what to do. If I deep strike the marines, the dread libbys are left out in the cold. Would I DS the melta marines and bring the flamers on from reserve with the dread libbys? I lose out on descent that way, and reserves become unreliable again.

I've got 6 melta units, 2 furioso dreads, and 3 riflemen so I don't think there's a lack of anti-transport firepower. I've also got a good mix of stabby-stabby throughout the list and flamers, so hoard control shouldn't be TOO much of a hassle. Unless I miss my guess on both of those. *shrug* You tell me. :)

Problems will likely stem from alpha strike lists? On the plus side, 4 librarian hoods!

Well, start kicking apart my idea now, I guess. :)

-Axiomatic"

Glad you're enjoying the personalities and the blog. I wonder how long until someone diagnoses me with multiple peronsaliities... Anyway, so basically you want a break down of your list; can do. Looking at your list it's operating in quite distinct parts. This can work for some armies (i.e. Space Wolves) and not at all for others (i.e. Daemons). I've personally found and feel Blood Angels don't do this well which leads to my meh-ness towards Hybrid Blood Angels (Koopa's being the exception). Looking at your list you want to deep strike some things (Libbys), stand and shoot with some things (Dreadnoughts) and run forward with some things but at three different speed levels (ASM, Bikes, Dreads). The problem with Winged Dreads is when you come up against any army with psy defense. Suddenly only one Dread is running forward with your force which means the best place for these guys is in a Stormraven or in a Drop Pod. Problem with Pods becomes meltaguns unless your spamming them.

So basically you've got a bunch of concepts in the list which don't really synergise that well unfortunately. Your opponent can target your anti heavy tank pretty easily (Attack Bikes) and your suppression fire (Dreadnoughts) as they are the major threats without much duality covered in the rest of your force. If an opponent is able to knock out your AB and shake your Rifledreads Turn 1 (which is not unreasonable), your ability to impact upon the game becomes limited.

So it basically boils down to what you want the list to do. Again, if you want to go Hybrid Blood Angels, Koopa's list is one I am rather attracted to (shotgun!) and is a good template on which to build (i.e. you can replace the Rifledreads with Predators). If you don't want to go Hybrid Blood Angels I think a Hammer style list with Devastators backing up ASM/Sang Guard might be in the direction you are looking for. You basically replace the Dreadnoughts with Devastors, you can keep the ASM (but outfit them with double meltagun and Powerfist) and replace the Furiosos with Sanguinary Guard. You can also keep some of the Bikes but not 6 as you won't have the points. This keeps your ranged firepower in Devastators but they are not easily shut down by being the only ranged armor on the field and punching power in combat from Sanguinary Guard. You are also more easily able to split your army as FNP Marines in cover are pretty hard to remove which allows your ASM/SG to reserve and deep-strike. The Attack Bikes become a problem here though but you might prefer to invest their points into the Devs/ASM/SG anyway.

So an indication in what direction you'd like to go will help with refining your list but as it stands there are basically too many seperate parts trying to work together and your opponent can single out what they find the most threatening and neutralise it. What you want your army to do when it doesn't operate as a singularity is put pressure on your opponent which they find difficult to avoid whilst the rest of your army mobilises. This is what Hybrid Space Wolves do very well as their Long Fangs/LasPlas RBacks damage the enemy from T1 and then their Grey Hunters/Wolf Scouts/Land Speeders/TWC come into play as the game evolves. Whilst your list is also capable of doing this, your initial output (i.e. Dreads) is a lot easier to shut down.

Comments (14)

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Wow, I thought it might be a little, kinda not good.
I didn't realize it was a train-wreck. :(
I'll need to give some thought as to where to go from here. Maybe, replacing the ASM squads with Razorback squads, and the bikes with speeders? I don't know.

Hrmm.
5 replies · active 752 weeks ago
I don't think you caught what Kirby was saying...

If you want to do ASM w/ JP heavy, you can. But the dreads don't fit, and the bikes will be too expensive. Drop the dreads in favor of devs and cut the bikes to fit points.

What are you looking to do? You said smashy smashy above, so I'd think you'd want jumppackers over RB-spam? Are you really attached to the dreads?
No, I caught it, I was just throwing around another idea.

About the dreads, yeah, I was hoping to run jump packs and dreadnaughts. Doesn't look like that's really possible with all the missiles being fielded, I guess. Go mech or go home, huh?
I'm a big fan of the Giant stompy robots. The bikes I'm not married to at all. I'd prefer JP's but if I can't have them...I'll take what works.

What if I started with Koopa's Hybrid list and dropped the nipples/ priests and picked up Libby dreads?
It's not a train wreck Axio! But against a good list and good general, well if your opponent can deal with what are essentially your waves (which is very possible), he can deal with your army.

If you're attached to the Dreads I'd consider a Drop Dread list. Much more balanced but expensive to buy since you need 11 Pods and all of those Dreads.

Changing Koopa's Hybrid to a non-Hybrid with Furiosos works but again don't always rely on those guys to get wings off. I think running three is better than running two as you're more likely to have two hit combat at the same time and modifying Koopa's list you do have the points for this. You should also be able torun ACLC Preds over the Rifledreads to provide a very mobile force but that's up to you!

Sorry if the analysis came across as blunt or rude :P (didn't mean to be), was just answering the questions. (argh! now we sound like Warseer lol).
You didn't sound rude at all! Sorry if I implied it at all!
I asked for a tear down and I got it. That's a good thing. If you had left me hanging, or told me that it was awesomesause, then I'd say you sound like Warseer. :) lol.

Koopa's list is really great from a BA flavor perspective, too. Dreads, Fast Razors, two balls (I mean: Baals), FNP jumpy dudes.
It's awesome. I might just run that. Disappointing, though. Who wants to run somebody else's list? :)

i am attached to dreads, but they can be any flavor. Fighty, shooty, BA, C: SM, doesn't really matter to me.
Are drop pod lists the only acceptable method of running dreads?
No you can run a slower Mech style list with SM and MotF and Dreads.

And phew! lol.
I dont think your list is a train wreck, I think it is just unfocused and as Kirb pointed at lacks synergy. On a personal note, when I started looking at BA from that perspective my wins increased and I began to understand the tactics a bit better, being a rather new BA/40k player this site has helped a ton.

To me BA's seem to be the "mixed martial artist's" of the 40k world. If you go into the cage having a great ground game, you'll get hammerd by the standing combo's. If you can box well, but your ground and pound is weak you'll be taken to the mat and submitted. BA is all about balance and synergy.

One last bit of personal observation, for me Dakka Preds (ac/lassponsons) has been so much more effective than the autocannon dreads. I was runing my mech list w/ the dreads and they felt like and anchor, but when I switched to the preds I felt like it opened me upto a lot more options, not to mention setting down 7 tanks at 1250 points has made several of my opponents look at their own list and scrath their head a bit ;)

Ashton
2 replies · active less than 1 minute ago
Thanks, Ashton. Good feedback.
How would you go about trying to focus the list?
Umm - Dakka Pred is AC/HB.... you have AutoLas...
I was very surprised at Kirby's response at first, but after thinking about the synergy of the list a bit more, I completely agree.

With the bikes turbo-boosting T1, you lose the melta they offer, the ASM melta won't do anything before T2 and the Libs will also be doing nothing until turn 2 at the earliest. With psy defence, the Lib dreads may not reach assault before T3+.

I like the list, but with the separate elements and speeds I agree it will struggle. Dual raven is a possibility, but then you end up with a pair of rocks. Your idea of Razorspam with Lib dreads ay be an option, but you need to make sure you have a good amount of supression so those Razortrains keep moving.

Bloody drop-pod assault!
1 reply · active 752 weeks ago
Yeah, I was surprised, too. :) haha
But after reading his break down, and yours, I also agree.
Every thing in the list is pretty tough, but not tough enough to withstand two turns of shooting. I was thinking that durability would help mitigate any issues with low model count, but I hadn't taken into account the disparate speeds.

Bloody drop pod assault?
The list posted up also will probably work badly against tau... due to Kirby's exact reasons
1 reply · active less than 1 minute ago
Railguns are a Tau's best friend. Bye bye, dreadnaughts.
Gotta love those old First-Edition dreadnoughts!

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