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Tuesday, November 30, 2010

Email in: Chaos Space Marines 1750



"I'm attempting to construct a Chaos Space Marine list at 1750. I've ended up with a mishmash of Loyalist and Chaos models and bits and decided to put them to good use putting together a Night Lords army. So I'd like to not use anything to Daemon-y or Obliterators. I'm hoping to go with a sort of Rhino Rush I think. Here is what I have so far.

HQ:
Chaos Lord with Daemon Weapon

Elites X3:
5 Chosen
3 Meltaguns
Rhino w/ havoc launcher

Troops x2:
10 CSM w/ Plasma Gun and Lascannon
Rhino w/ havoc launcher

Troops:
10 CSM w/ Flamer and Missile Launcher
Rhino w/ havoc Launcher

Heavy X3:
Predator
havoc launcher

That should put me at 1625. I was thinking about upgrading the Predators some more. Or bumping up the squad size on the chosen. Or if nothing else, adding some Raptors. I know they aren't great, but they fit the theme and I do have several assault marines/raptors in this random collection.

Thanks for the help!"


Since you're doing a Rhino rush, double up the specials on the CSM as they need to be running forward. Your Chosen setups are good though I might add in a couple flamers for duality and I'd also change the Chaos Lord to a Sorc (not sure if that fits the NL fluff though). Chaos Lord brings nothing whilst the Sorc can at least bring some psychic powers to the table.

What are the Pred loadouts? Make them ACLC if they aren't as you need as much ranged firepower as possible. Static and you need to make sure you don't clog your firing lanes but they do provide good firepower since you're not using Oblits. Otherwise with the extra points I'd look at another Rhino based CSM squad or putting in some Champs (you could keep the Lord then). Personally I'd go with more Rhino squads (perhaps also don't run 3 full squads but two full squads? Could then get 5 Troops in with 3x small squads) to provide saturation and havoc launcher fun. Champs with combi-flamers are also an option though expensive (could also put combis on the Rhinos, too) for what they do.

I'd lean away from the Raptors as you've already got a punch of meltaguns rushing forward in the CSM/Chosen. Raptors just bring more expensive melta. If you've got a lot of ASM/Raptors you could always run a BA Jumper list counts-as Night Lords but that depends on how many Jumpers you have (this would also be more competitive). You could also run a Hybrid BA list with the Preds/Rhinos/Jumpers which isn't great IMO but better than the Chaos list. Up to you in that regard though as some people don't like to use other books.

Comments (21)

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Following's the best build I've been able to create for gimp marines

Chaos lord: combi-weapon, icon, meltabombs - 110

5 terminators: 4 combis, powerfist, reaper autofail - 205
5 terminators: 4 combis, powerfist, reaper autofail - 205
5 terminators: 4 combis, powerfist, reaper autofail - 205

5 chaos marines: meltagun, rhino; havoc launcher - 135
5 chaos marines: meltagun, rhino; havoc launcher - 135
5 chaos marines: meltagun, rhino; havoc launcher - 135
5 chaos marines: meltagun, rhino; havoc launcher - 135
5 chaos marines: meltagun, rhino; havoc launcher - 135
5 chaos marines: meltagun, rhino; havoc launcher - 135

5 havocs: 2 meltaguns, 2 flamers, rhino; havoc launcher - 155
5 havocs: 2 meltaguns, 2 flamers, rhino; havoc launcher - 155
5 havocs: 2 meltaguns, 2 flamers, rhino; havoc launcher - 155

The lord is there 'cause he's the cheapest of the mandatory HQ's, and because he has a homer - in case you decide to deep strike the terminators.
Just move him from unit to unit, as components of the army collapse.

Unfortunately, it's at 2k :(
13 replies · active 750 weeks ago
Why bother with the 5-man squads, instead of just 3-man? I suppose there isn't much to do with them anyway, but dropping 2 terminators and the reaper from each termi squad would probably drop this thing down to about 1750 by itself. Termicide isn't great but it can be doable.

I suppose if we wanted to build on what the OP gave us, we could replace the Termis with AC/Las predators, and switch the Havocs into Chosen. Should be enough of a reduction in points.
5 is the minimum for the marines, so five it is.
Reapers are mandatory for dealing with heavy armor at range.
Obviously he's talking about the Terminators.

Chaos Space Marine Terminators.

Which have a minimum squad size of three.

Dropping 6 Termies with combi-weapons loses 210 points. Replacing two reapers with combis would shave off the rest of the epoints to make it 1750, but yeah ... not the best idea, I think. Still, it's quite a tight list to try and squeeze another 40 points out of.
Termicide is kinda unwise, and shaving them to save points only cuts your killing power.
It's not like chaos have anything that kills people besides the terminators.

Remove two spiky marine squads for 1750 instead. No terminators, no killing once people are out of their transports.
I like it. But how would it do against a very strong de-meching army like guard or Tau? Or even new DE? (not as strong de-meching, but other factors could play in).
First turn of smoke, and camp up midfield, or advance through cover, for close-combat killynessm and slagging any vehicles that got too close.

Overall, it's not powerful, but the best I've managed to squeeze out of the book.
i'm intrigued. certainly better than most I've seen'
No Oblits? I've always figured them to be one of the stronger elements of the codex.
They die to predators, lascannons, dark eldar venoms, hive guard, deep striking blood angels, dreads...
Too 3rd edition and foot to be of much use now. They're just a liability.
Mean Green's avatar

Mean Green · 750 weeks ago

That and it's about $400 just in rhinos...wtf are you guys, rich?
Wayland, e-bay, buying over a long 40k career, magnets
I'd just use my regular marine rhinos, of which I have 12.
I've faced off against a friend of mine in a tournament and he had a pretty good chaos army. It's an offspring of an army Stelek built a few months back that was downgraded from 2000 to 1700 points and built with the available models he had. It went like so:

Deamon prince, warp time, wings
Sorcerer lash, jump pack

2 X 5 Chosen, 2 melta, 2 flamer, rhino, havoc launcher

4 X 5 noise marine, blastmaster, rhino, havoc launcher

2 X Autolas Predator (one with havoc launcher)
Are you willing to acquire bits and such to make Razorbacks (and possible weapon swaps for squads)? It'd mostly be just the turrets, but mech marine lists tend have around 2 Rhinos, 2+ Razors, 2 Preds, and assorted other goodies, like Speeders or what not. Seems like you should be able to build a core of that guessing from the number of Rhino bodies you appear to have.
You could probably quite easily then do a Hybrid BA list which isn't hyper competitive (I like Koopas at 2000 but doesn't scale down too well) or a Mech Marine list similar to mine though you'd need to buy speeders and dreads (2x rhino, 2x rback, 3x pred, 4x speeder, 3x dread).
Sounds good. Magnets are a Marine players best friend. I have oh roughly 3000-3500 points of Marines but can field around 10 very divergent lists from 3 different books at 1750-2000 points all thanks to magnets :) .

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