
We've all played That Game. You get shot with five Bolt Pistols, take four wounds, and three Terminators fail saves. Meanwhile, your opponent can't seem to miss with a blast weapon to save his life and every single 4+ cover is rollin' like magic. It is, to put it simply, the most awful game of your life.
How do you deal with That Game? It's awful, and probably not much fun for either you or your opponent, and it may well put you out of the running for prize. The hardest thing to do is to keep on slogging through it and play it out to the bitter end, but if you really want to make it, that's exactly what you need to do.
This article is, unsurprisingly, spurred by my own tail of recent woe. Over two turns, my Carnifex+Prime failed seven out of eight saves (mostly against Heavy Bolters, sadly enough) and thirty-six 'Stealer attacks failed to see a single Rend. Meanwhile, sixteen Devourer wounds killed a grand total of two Havocs and his Oblits may as well have been immortal.
The key in situations like this is to keep a level head. Yes, things are awful and it may have wrecked your plans to lose those two Synapse creatures that early, but don't stop fighting. Do not give up until it is literally impossible to win or tie- the gods of dice are fickle and an overconfident opponent can easily find his luck turning against him, giving you a chance to pull back out of the abyss. You can't grab that chance if you've been playing sloppy and taking losses where you didn't have to.
I will admit: it is very hard to keep your focus when things go south. And some people are especially bad at it- it's nothing to be horribly ashamed of, it's just something that you need to come to terms with if you're playing competitively. You will lose sometimes, and some of those wins will be bad luck. Lots of sports are founded on this assumption- no baseball player expects to get a hit, much less a home run, every time he is at bat. He goes into each at-bat hoping for the best but realizing that it will probably be an uphill struggle. There are things you can do to try and keep yourself in the game, however.
First off, keep it in perspective. It may have sucked to lose that Land Raider to a random Lascannon shot first turn, but it's not the end of the game. You still have a chance and while your plans may be scrambled somewhat, you still know the army (right?) and have options left. Even as the losses mount, your army hopefully has redundant units that can do the job (because you did include redundancy, didn't you?), so you're not out of the game. And if you are out of the game? Well, play for the tie, or at least to cushion the loss. In a multi-round tournament a single loss may not take you completely out of the running. And if it does? Worst case scenario, you're suddenly dropped into the losers bracket and have no chance at prize? You keep playing, that's what. How many games have you played with this army? Not enough, I bet. Every game is good practice, and no matter how much you've had, another game never hurts.
Second, don't get mad at your opponent (or yourself.) You're probably going to get angry, as that's only natural, but take a second and cool off. Rolling five sixes isn't any more their fault than it was yours, and getting petty and argumentative because of the way things are going will only make the game worse and lower their opinion of you. A good player can play a losing game and keep a straight face about it, still being a gentleman; a bad player flies off the handle and throws dice and models around. If you've ever been on the other end of that scenario you know just how childish and embarrassing it is to watch and it's better not to expose either you or them to that little spectacle.
Third, losses are a good way to learn something and try and step up your game. When things are going badly and there's nothing you can do, obviously you won't learn how to stop rolling ones and twos, but playing playing from a position of weakness is a skill, too- understand how you have to change your play when your army is down some of its resources, how your target priority shifts, etc. And let's be honest here: it's not always the dice's fault. Lots of times we make mistakes ourselves and it's just convenient to blame it on bad dice, lucky opponents, etc; don't do this. You're never going to get any better if you can't admit you're screwing up, since you're never going to recognize and correct the mistakes you're making.
Fourthly, fight your battles where you can. This goes back to #1 in some ways, but don't try for something you can't reach- if you only have one troop squad, it may not be realistic to go for an objective-based victory anymore; perhaps you need to be aiming for a wipeout, or killing off their troops, or simply surviving until game end and contesting their objective for the tie. If you don't change what you're going for based on how the game goes, isn't that just poor play? Win or lose, you should always be striving to play the best you can.
Taking a loss based on luck, good or bad, is never going to be super-fun and amazing, but it doesn't have to be something that ruins your whole day, either. Try and keep your mind on winning the game, rather than dwelling on how awful everything is and how you are the unluckiest person on earth, because you aren't. Everyone has those games, and there's nothing you can do about it- just roll with the punches and be a good sport. No one's dice are magically weighted to always roll good or always roll bad, no matter what they think. Probability is absolutely neutral, and for all you know your dice will come up nothing but sixes for the entire rest of the tournament, so suck up that gut and get back to playing.
kannascrusade 33p · 749 weeks ago
Jacko · 749 weeks ago
TKE · 749 weeks ago
Widthofacircle · 749 weeks ago
Seriously, a doomed Terminator surviving and cutting down 9 Kiss Harlequins and my prisms scattering 12" every time they shot...
I do try to keep calm and carry on though.
Thor 59p · 749 weeks ago
Anyway, great article and I completely agree. Being able to recover from mistakes and bad dice rolling is what separates good players from great players. Take it on the chin and keep going. What I do when all else fails and there's no hope left for me is I try and take morale victories where I can. It could be taking out my opponent's HQ or some unit that's plagued me the whole game. It may not change the outcome of the game but it's a small victory none-the-less. I also feel that how a player takes a loss is a defining aspect of that player.
Archnomad 70p · 749 weeks ago
I hate it when that happens.
Kirby 118p · 749 weeks ago
artemi7 78p · 749 weeks ago
Comrade · 749 weeks ago
Sound tactics, shitty dice.
Well played, you abused puppy you.
Saramoff · 749 weeks ago
I always feel odd about playing games though. Part of my brain, the reptile side, says "don't play or else you may lose and it won't be fun". I always have to suppress it and when the game does happen, it can be damn good. Win or lose.
I consider myself a good sport. I will wish my opponent luck, I won't show any anger at things going my way, I try to keep things quick and always aim to have fun, and to compete. I won't play if I know there isn't a challenge for me or my opponent. I always give a firm shake at the end of the game, offer advice and ask for advice in return.
Am I so unusual?
Kirby 118p · 749 weeks ago
Polymorphine · 749 weeks ago
Marlon · 749 weeks ago
The Doom gets out, and forces my Daemon Prince to roll 3d6 on an Ld test thanks to the Doom's Delightfully Fun Powers (or DDFP, as I like to call, as I'm a Nid player too). I Roll 6-6-6 (Yeah, I know), Effectivelly making my Prince rolling for 8 saves, which of course destroys him, since I rolled 1-1-1-2-2-3-2-3. I'll never forget that arcane dice tossing of mine.
I've never seen anything quite like it. At the very least, all my models are painted, where the Nids remain grey/metal-ish, and this is something I can brag about o/
black_rose_00 29p · 749 weeks ago
Rolling very badly or really well also plays to memorable games. 10 years ago I still remember a game of apocalypse with friends in wich I charged a demon prince and 10 chaos terminators into 8 loyalist terminators, my opponent passed 14 out of 14 5++ saves over 2 turns so stopped my advance right then and there and I got punched back and lost all my terminators in 2 rounds of combat. 10 minutes before the charge my partners asked how my flank was going and I said good, after that I was asking for help.
Kirby 118p · 749 weeks ago
I remember one game where I was using a plasma command squad (:O! i know) and rolled 6 ones to hit... then I passed all my FNP :P lol.
walks_in · 738 weeks ago