Kirb your enthusiasm!
"...generalship should be informing list building." - Sir Biscuit

Monday, November 1, 2010
Email in: Marine bikes
Posted by
Unknown
"Hi Kirby! Long time lurker, first time, uh, writer....
Anyway, after surfing teh intrawebs, pouring over your blog, and checking out the situation at my local store, I have decided to build a biker army. I read Smurfy's series on bikers and the handful of emails you've responded to, but I'm a fairly new player and terribad at list building. For some reason I just don't grok the finer points. So, I'm building an army from scratch, but I don't know where I want this army to go. Actually, I take that back, I want it to go to a kick-ass army, but I don't know how to get it there!
So, I have three semi-related questions:
1.) If you were building Vanilla bikes from scratch and cost was not an issue, what would you do at 1750 and 2000?
2.) Rifle dreads are great, and I see several biker lists that use them. Whether you include them in the list or no, what method do you use to model them?
3.) With Dark Eldar suddenly bringing a boat loat of poison to the table, will that impact bikers that rely on the 4(5)T?
Thanks in advance!
Yours in Pink,
Brother Ed"
1) 1750 I'd prefer a Hybrid list like Fast'N'Slow. 2000 Hybrid and dual command work brilliantly. If you want to cross army books you can also use BA for Blood/Bling Rodeo which works very well at 2000 and 1750 as well.
2) Imperial Guard heavy weapons. Grab 4 autocannons per Dread, 4 3mm magnets, some greenstuff, pinning material, drill bit and plasticard. Using pins and greenstuff you merge two of the autocannons together (see picture), and add in the magnets to connect to the arms. Use plasticard to sort of make armor for the arm (not shown in picture).
3) Not rely. DE anti-infantry will be more potent against Bikes but things like Command Squads (or Terminators/Sanguinary Guard if BA) will crush face in combat or in a Hybrid list you have saturation, speed and the ranged firepower to shut DE down quickly.
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Email in: Marine bikes
2010-11-01T06:45:00+11:00
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Bikers|Space Marines|
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Dave · 757 weeks ago
Ian · 757 weeks ago
http://www.forgeworld.co.uk/Warhammer-40000/Space... http://www.forgeworld.co.uk/Warhammer-40000/Space...
Kirby 118p · 757 weeks ago
Vallek 28p · 757 weeks ago
Jackelope King · 757 weeks ago
Lyracian 59p · 757 weeks ago
http://www.games-workshop.com/gws/catalog/product...
Edit: By the time I had looked up the link to the item someone else has already posted about using them.
Brother Ed · 757 weeks ago
So, just so that I understand what you're saying about the lists, you'd go with a version of either of the two lists Smurfy posted here? http://kirbysblog-ic.blogspot.com/2010/06/how-to-...
Thank you for the help all. List building is a skill I am still trying to master.
Kirby 118p · 757 weeks ago
Cromwest · 757 weeks ago
Brother Ed · 757 weeks ago
Kirby 118p · 757 weeks ago
Scrub_Balooey · 757 weeks ago
Kirby 118p · 757 weeks ago
But yes, not being able to cram in 9 FoC of long-ranged firepower units except with sternguard + lasplas RBacks (which become expensive) is another reason and another clear point in favor of all of the Marine books being DIFFERENT lol.
_Axiomatic_ 47p · 757 weeks ago
It seems to me like the killy power is roughly equivalent when you factor in close combat. Especially at S5-i5.
I get that they're different, and have different roles, but is the shooty role of bikeS that much more significant a threat?
Or is it that the bikes can run away from anything that threatens them, while Jumpers can't?
(edited for spelling and punctuation)