"Dear Kirby,
I’m a beginner in 40k and my chosen race is chaos space marines….they have the best backround for me by far, evil space marines, traitors, really,
really bad guys (shudder). Anyway, I have played a few games with friends models, I only have a chaos lord and daemon prince at the moment and I’m trying to come up with a competitive list at 1500p and circumvent our suppression fire-AT fire disadvantage. These are my two list, tell me what you think…one is a more basic list and the other is more hardcore…
Basic list
HQ
Khurdur-chaos lord, combimelta, daemon weapon, wings ( I just love this guy and he really isn’t bad…)
Daemon prince-Mark of nurgle-warptime, wings
Troops
10 CSM-meltagun, autocannon,meltaguns,asp.champ w/powerfist, rhino
9 CSM-meltagun, autocannon, asp.champ w/powerfist, rhino
8 Khorne berserkers-skull champ w/power weapon-rhino (ride w/ lord)
Hvy Support
2 obliterators
2 obliterators
2 obliterators
Competative
HQ
Daemon prince-Mark of nurgle-warptime, wings
Daemon prince-Mark of nurgle-warptime, wings
Troops
10 CSM-meltagun, autocannon,meltaguns,asp.champ w/powerfist, rhino
10 CSM-meltagun, autocannon, meltagun, rhino
9 Khorne berserkers-skull champ w/power weapon-rhino
Hvy Support
2 obliterators
2 obliterators
2 obliterators
Your thoughts, tactical advice? Thanks in advance, Kon"
Thought of CSM emails! Welcome to 40k Kon so let's take a look. Your 2nd list is much better though I would drop the Champion for combi-meltas on the Rhinos (or Havoc Launchers but I'm leaning towards combis) as you will need the extra anti-tank. Changing the CSM to double melta can also help with this and although I generally don't like doing this for your main Troops, they will need to be supporting the Zerkers anyway and 30 MEQs in your opponent's face at 1500 is alot to deal with. With your first list the Lord really does nothing. He may look awesome but doesn't really add to the army. You could always use him as the Zerker leader if you like. Also, guys with jump packs cannot go into transports unless otherwise stated such as the Blood Angels Storm Raven.
With regards to tactics I'd basically be pushing your Rhinos forward to generate as much cover for themselves as possible and have the Nurgle Princes either go through cover themselves (chances of them taking a wound are slim) or hide behind Rhinos if they don't need to immediately threaten your opponent. All the while have your Oblits put fire into your opponent to pop transports so the Zerkers can assault whilst the CSM provide anti-infantry firepower through torrenting.
Also, if you're serious about being competitive with CSM, using the Blood Angels or Space Wolves codex but CSM models is perfectly fine with 99.9999% of people. As long as your models are clearly WYISWYG and your army list is clear and has been explained to your opponent, most people don't have issues with it; particularly in tournaments. This opens up a lot more options with regards to competitive list building but may not feel right to you.
I’m a beginner in 40k and my chosen race is chaos space marines….they have the best backround for me by far, evil space marines, traitors, really,
really bad guys (shudder). Anyway, I have played a few games with friends models, I only have a chaos lord and daemon prince at the moment and I’m trying to come up with a competitive list at 1500p and circumvent our suppression fire-AT fire disadvantage. These are my two list, tell me what you think…one is a more basic list and the other is more hardcore…
Basic list
HQ
Khurdur-chaos lord, combimelta, daemon weapon, wings ( I just love this guy and he really isn’t bad…)
Daemon prince-Mark of nurgle-warptime, wings
Troops
10 CSM-meltagun, autocannon,meltaguns,asp.champ w/powerfist, rhino
9 CSM-meltagun, autocannon, asp.champ w/powerfist, rhino
8 Khorne berserkers-skull champ w/power weapon-rhino (ride w/ lord)
Hvy Support
2 obliterators
2 obliterators
2 obliterators
Competative
HQ
Daemon prince-Mark of nurgle-warptime, wings
Daemon prince-Mark of nurgle-warptime, wings
Troops
10 CSM-meltagun, autocannon,meltaguns,asp.champ w/powerfist, rhino
10 CSM-meltagun, autocannon, meltagun, rhino
9 Khorne berserkers-skull champ w/power weapon-rhino
Hvy Support
2 obliterators
2 obliterators
2 obliterators
Your thoughts, tactical advice? Thanks in advance, Kon"
Thought of CSM emails! Welcome to 40k Kon so let's take a look. Your 2nd list is much better though I would drop the Champion for combi-meltas on the Rhinos (or Havoc Launchers but I'm leaning towards combis) as you will need the extra anti-tank. Changing the CSM to double melta can also help with this and although I generally don't like doing this for your main Troops, they will need to be supporting the Zerkers anyway and 30 MEQs in your opponent's face at 1500 is alot to deal with. With your first list the Lord really does nothing. He may look awesome but doesn't really add to the army. You could always use him as the Zerker leader if you like. Also, guys with jump packs cannot go into transports unless otherwise stated such as the Blood Angels Storm Raven.
With regards to tactics I'd basically be pushing your Rhinos forward to generate as much cover for themselves as possible and have the Nurgle Princes either go through cover themselves (chances of them taking a wound are slim) or hide behind Rhinos if they don't need to immediately threaten your opponent. All the while have your Oblits put fire into your opponent to pop transports so the Zerkers can assault whilst the CSM provide anti-infantry firepower through torrenting.
Also, if you're serious about being competitive with CSM, using the Blood Angels or Space Wolves codex but CSM models is perfectly fine with 99.9999% of people. As long as your models are clearly WYISWYG and your army list is clear and has been explained to your opponent, most people don't have issues with it; particularly in tournaments. This opens up a lot more options with regards to competitive list building but may not feel right to you.