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Sunday, December 26, 2010

Email in: Space Wolves



"Dear Kirby,

I write to ask your advice and suggestions on th following list. I came accross your blog a few months ago and since then have been a daily reader cheking back several times a day. I want to build an in-you-face combat based list using the Space Wolf codex, but I want to model them as Knorne Bezerkers and for the force to be as small as possible.

We play 1500 points in my local area and I'd like for the list to be able to hold its own against tournament style forces, and indeed, be useable in a tournament.

Logan Grimnar - 275

Canis Wolfborn - 185


Wolf Lord - 250
Wolf tooth necklace, thunderwolf, thunderhammer, storm shield, saga of the bear

Wolf Guard Battle leader -
Wolf tooth necklace, wolf tail talisman, thunderwolf, twin wolf claws, saga of the warrior born

Lonewolf - 85
Terminator armour, storm shield, chainfist

Lonewolf - 85
Terminator armour, thunderhammer, storm shield

Lonewolf - 85
Terminator, 2 thunderhammers.

3 wolfguard terminators - 164
Terminator 1 - Twin Wolf Claws
Terminator 2 - Twin Wolf Claws, meltabomb
Terminator 3 - Stormshield, Chainfist

3 wolfguard terminators - 164
Terminator 1 - Twin Wolf Claws
Terminator 2 - Twin Wolf Claws, meltabomb
Terminator 3 - Stormshield, Chainfist

Total 1498.

So, how does the list look to you? I've no doubt that there are changes that could streamline the list and make it much more effective and I'd really appreciate any help you can offer.

Kind regards

Dan"


Well Dan, the list is pretty bad I'm afraid. I know you want a small and elite army but a small and Elite army isn't going to be very good, regardless of how you set it up. Losing Canis and the TWM Lords and buying more Wolf Guard in TDA to access CMLs and get more squads is a much better idea. It's still not going to be really competitive and you're going to have issues with good balanced lists (i.e. tournament lists) but you'd have more chance of doing so and be much more capable of playing for draws in battle point missions. If you weren't adverse to adding in more models I'd recommend Long Fangs as well and make a sort of Loganwing based list or if you wanted some more combat fun add in TWM and more Wolf Guard in TDA (or mixed squads).

Personally have mixed squads of Wolf Guard, Long Fangs and TWM is your best bet (aka Loganwing) but isn't really going to be a small force and the Long Fangs don't fit too much with the Khorne theme (Wolf Guard and TWC [Juggernaughts] do). So with the Khorne theme in mind I'd go for the mixed squads of Wolf Guard (or pure TDA) and TWC squads. It'll have more models than what you have now but also be capable as an actual army.

Comments (4)

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In short:

Loganwing isn't that hot at 1500.

Less terminators, more power armour wolf guard.

Less HQs except Logan and maybe a Rune Priest, more guys.

TWC and Long Fangs. Get them.
Come now Kirbs, Long Fangs fit perfectly with the Khorne theme. Some of the most destructive ranged war machines in 40kverse are dedicated to Khorne.

Khorne only cares that the blood flows.
1 reply · active 745 weeks ago
Auretious Taak's avatar

Auretious Taak · 745 weeks ago

This is true. People see Khorne Be4rserkers and the close combat orientated daemons which GW seem to promote as Khorne only and think 'Uh Duh COMBATZ!' and are all stupid like. I personally like Shooty Khorne Dreads. In CSM Lists, 3 are winful. :)
Auretious Taak's avatar

Auretious Taak · 745 weeks ago

@Dan,

Your list isn't as small as possible. My own 1500pt tourney force with Grimnar is 9 models at 1500pts, 10 at 1750 and add one per 250Pts to 2500pts for 13 at 2500pts. It's not a fantastic non-comp list, but in a comp environment it comps supremely high due to all the weaknesses. The whole, when it hits you it rapes face, is the only thing going for it, and unfortunately the only speed your force has is 3 TW mounted characters representative of 3 KP's in one small unit and not all of them have invulnerable saves either...The lone wolves should all have TDA+CF+SS, anything less is a waste of points as you need that anti-armour threat balanced with the survivability of 2+/3++/FnP/Eternal Warrior & 2 wounds. Run the 3 in close proximity (4-5" apart) to each other so you can combine charges on units for tarpitting rape. That WGBL needs to be a Lord. Seriously. Also, EVERY MODEL NEEDS TO BE ABLE TO TAKE ON EVERYTHING as so few models means if you have armoured enemy and your cutty guys don't all have MB's (which they can) you are doing something wrong. I'll do a post on my list soon, been playing it for a bita nd am building it for tourney play including one on the 3rd January so yeah... :D

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