
Some quick thoughts:
- zero comp = good. Glad to see more people cottoning on
- 1500 points is a bit low so hopefully plans to upgrade that as time wears on
- 2 hours and 50 minutes is plenty of time for 1500 point games so players aren't rushed and full games should get played
- swiss rounds is nice
- good amount of prize support considering size which includes player choice for painting which is checklisted as well which is nice
- W/L/D Battle Points which as we know I'm not a fan of
- no missions yet posted; this is a big doozy IMO as I decide on tournaments based upon their missions and how bad they are. There are a couple of tournaments I'm refusing to go to locally because the missions are so bad and potential player's need to be given this information before they hand over their money
Plague Marine · 742 weeks ago
I got permission to come along to this. 1500 points is a common value 'round these parts. I really enjoy playing at this level as it forces you to bring an army with a weakness, which in my opinion can make games more dynamic.
But then again, I love playing at 750 points too!
Marshal_Wilhelm 61p · 742 weeks ago
Is that even warhams?!
:P
Ermm. So about what is acceptable for miniatures. How strict are they on count as?
For example; is a Marine with Melta gun able to represent any of the Dexes?
Plague Marine · 742 weeks ago
Not my tourney though so don't quote me :)
Marshal_Wilhelm 61p · 742 weeks ago
;)
Marshal_Wilhelm 61p · 742 weeks ago
Do you think Templars [or perhaps Chaos....] are able to compete at 1.5K or should I succumb to the Canis Helix for some Wolf powa?
MarshalLaeroth 52p · 742 weeks ago
Marshal_Wilhelm 61p · 742 weeks ago
Champion - 140
AAC vow
Crusaders. 6+3 - 151
Mg, PF
Rhino - 58
XA, Smoke
Crusaders. 6+4 - 161
Mg, PF
Rhino - 58
XA, Smoke
Speeder - 75
MM, HF
Speeder - 75
MM, HF
Crusader squad. 5+1 - 106
MM, Flamer
Rhino - 58
XA, Smoke
Crusader squad. 5+1 - 106
MM, Flamer
Rhino - 58
XA, Smoke
Predator - 125
Autolas
Predator - 125
Autolas
Crusader squad. 5 - 101
LC, Flamer
Razorback - 98
tl LC, XA, Smoke
1495 pts
Marshal_Wilhelm 61p · 742 weeks ago
Shas'el - 87
MP, PR, mt
Crisis team - 207
1] team leader: MP, PR, mt, bonded, hwdc ~ 2 gun drones
2] MP, PR, mt
3] tl MP, ta
Crisis team - 207
1] team leader: MP, PR, mt, bonded, hwdc ~ 2 gun drones
2] MP, PR, mt
3] tl MP, ta
Crisis team - 200
1] team leader: MP, PR, mt, bonded, hwdc ~ 2 gun drones
2] MP, PR, mt
3] tl MP, flamer
Fire Warrior team. 6 - 60
Pathfinder team. 8 - 96
Devilfish - 85
Dpod
Kroot flock. 10+3 - 88
Kroot flock. 10+3 - 88
Piranha - 70
Dpod, FB
Piranha - 70
Dpod, FB
Broadside - 120
1] team leader: bonded, ta, hwdc ~ 2 shield drones
Broadside - 120
1] team leader: bonded, ta, hwdc ~ 2 shield drones
1498 pts.
Marshal_Wilhelm 61p · 742 weeks ago
Rune Priest - 100
LL, MH
Grey Hunters Pack. 8 - 180
Mg, Totem, MotW
Rhino - 35
Rune Priest - 110
LL, JotWW
Chooser of the slain
Grey Hunters Pack. 7 - 165
Mg, Totem, MotW
Rhino - 35
Wolf Guard Pack - 86
1& 2] PF, combi-Mg
Dreadnought - 125
2 tl AC
Dreadnought - 125
2 tl AC
Long Fangs Pack. 6 - 140
5 ML
Long Fangs Pack. 6 - 140
4 ML
Grey Hunters Pack. 5 - 75
Flamer
Razorback - 40
Speeder - 70
MM, HF
Speeder - 70
MM, HF
1496 pts.
Marshal_Wilhelm 61p · 742 weeks ago
Prince - 155
Slaanesh. Lash. Wings.
Sorcerer - 125
Slaanesh. Lash. Wings.
Obliterators. 2 - 150
Obliterators. 2 - 150
Chaos Marines squad. 10. - 175
Icon of Glory. Mg. Flamer
Rhino - 35
Chaos Marines squad. 10. - 175
Icon of Glory. Mg. Flamer
Rhino - 35
Plague Marine squad. 8 - 199
Mg. Flamer
Rhino - 35
Defiler -150
Chaos Marines squad. 5 - 80
Flamer.
Rhino - 35
1499 pts.
Kirby 118p · 742 weeks ago
1) BT mech without new smoke isn't so flash.
2) drop bonding and make those Crisis Suits all PR/MP first. Boradsides should have ASS
3) Looks good but instead of 3rd GH squad maybe TWC?
4) No Deflier. More Oblits. Change small CSM and large Plagues into 2x5x Plagues with meltaguns. I'd also rather see the big CSM turn into a smaller Plague and 2-3 Chosen squads.
Marshal_Wilhelm 61p · 741 weeks ago
^^,
1] Do you mean old smoke?
With the list, I usually shoot, shoot, shoot as the 2 ten man Rhinos rush forwards. I have tried the MM bunkers, but I am a bit, erm, fail with them. I think the problem is my club-mates just do play enough mech, and I am already getting the job done without the MM bunker adding anything. I think I'll see more mech in the tourney....
2] I think I want to show you all that wound allocation and drones are good, even at <2K games.
I don't like ASS. The move is so random and weak. Plus ta gets you up 14% on the Broadies to 89% to hit, which is actually better than a 2+, or 83%
Just camp them and use them as a target for the enemy to get to, and cull them as they travel along the route to them.
Tre bon?
3] I think the TWC are a bit of a trap to rush forwards. You feel obliged to use them in assaulting, but then turn Wolves from a shooting list that counters well, to an assaulting list. Do you agree?
4] Mmmm. Chaos just isn't shooty enough.
I was thinking the Defiler could bomb away from deep, and the Cannon would be handy against Horde and MEq.
+++
Which list, both before and after I give the 3++ touch, do you think is best?