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Saturday, January 15, 2011
Dark Eldar FAQ
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In the excitement of making Dark Angels and Black Templars relevant again (read: incoming posts on this!) a lot of us missed the fact Dark Eldar got an FAQ. Let's check it out!
Baron's +1 roll was made clear for anyone who was being picky. Webway Portal droppage has been clarified to ensure you don't block yourself with enemy models and importantly the Torment Grenade Launcher was clarified to passing an Ld check rather than a morale check (though not a huge thing there really).
Importantly Duke doesn't have to have Warriors or Trueborn to be in the army and if he is, he is deployed as a normal IC. This is nice in not having to take a squad to babysit him but probably not huge as most lists the Duke will benefit will have one or the other. Some clarifications on Power from Pain (no Beasts don't get it; yes Beastmasters do) and how mixed units work, etc. and Aethersails are basically 'moving flat out' in terms of disembarking. Void Raven has also become a wee bit better as the mine is used during the movement phase but still quite pricey compared to its counterparts.
What wasn't addressed...rolling doubles on combat drugs with Duke, looks like you're stuck with that roll. Duke's deep-strike being better than retro-fire jets (i.e. take Duke, not retro-fire jets). And that's all I can think of *ponders*...
Anyway, a nice and succient FAQ which didn't have anything damaging in it. You go GW, you did a Xenos FAQ without screwing it over and you're (hopefully) releasing all of the models within a short time-span after the codex release. You have pleased your fan base very well. Now to make them estatic. Fix the Tyranid FAQ and errata the prices on other books!
Any other gems people have picked up on?
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Dark Eldar FAQ
2011-01-15T03:12:00+11:00
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Dark Eldar|Rules|Warhammer 40k|
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Scion_of_Terra · 741 weeks ago
somerandomdude1 22p · 741 weeks ago
Two things I would've liked clarified were whether Reavers could draw a curved line, and if a 2+ poison weapon and 4+ poison weapon gave a bonus attack (Acothysts with Venom Blades). Not that I really think there SHOULD be confusion on those two, but people will have arguments about them.
Also, if I kill a Tau commander before his Retinue, I don't get a pain token, but if I kill him after, I get two? (one for the squad, one for him) While that one doesn't matter too much, it doesn't make a lot of sense.
Maybe after so many horribly worded FAQs, I just feel like reading things as badly as possible. I'm being overly critical. And I don't think the Duke needs to be clarified. Think of the drugs as twin-linked... would you demand a third roll when your first two come up as 1?
somerandomdude1 22p · 741 weeks ago
SageoftheTimes 77p · 741 weeks ago
Two poisoned weapons giving +1 A: Unless it's a TH or a PF, yes. GW doesn't like those weapons to get +1 A, but everything else is a-ok.
Marshal_Wilhelm 61p · 741 weeks ago
*waits till he wakes up some more to do the 'hammering*
MarshalLaeroth 52p · 741 weeks ago
However, having the 3++ invul save for our 3 PoLC/2 TH squads is golden imo.
black_rose_00 29p · 741 weeks ago
FAQ update for the main rulebook
Q: Does a unit being transported by a vehicle that has
arrived by Deep Stike that turn also count as having
arrived by Deep Strike? (p95)
A: Yes.
So no more assaulting the turn you deepstrike with retro-fire jets or Duke Sliscus rule.
Lurking Horror · 741 weeks ago
purgatus 90p · 741 weeks ago
By the way, is the water clearing up over there? Did I ever tell you I stayed in Rockhampton for like 6 weeks once?
Kirby 118p · 741 weeks ago
You poor man.
fester40k 73p · 741 weeks ago
Sneakydan and I live in Rockhampton :)
WTF were you doing in Rocky?
Sinsynn · 741 weeks ago
And it's nice to see a timely DE faq.
But I totally end up feeling the same way at the end...you GO, GW!
Archon · 741 weeks ago
SageoftheTimes 77p · 741 weeks ago
MarshalLaeroth 52p · 741 weeks ago
The Black Templars were always relevant in the right persons hands. The FAQ just makes them easier to use. I'm not complaining (though, I'm going to miss my smoke launchers). :)
Kirby 118p · 741 weeks ago
The update certainly helped DA more than BT but the update is nevertheless nice to have.
MarshalLaeroth 52p · 741 weeks ago
But you are correct, they simply could not compete with the new codices' options to make them top-tier with all army builds. The FAQ helps with that, but it wasn't needed for a select few builds.
SageoftheTimes 77p · 741 weeks ago
MarshalLaeroth 52p · 741 weeks ago
That's EXACTLY what I mean about people don't know how to use the BT. :P
Kirby 118p · 741 weeks ago
The main issue with BT before was they would end up being quite static (ala Thunderbubble but without the 3++ bubblewrap) when doing a shooty list outside of their Terminators. The simple change of CMLs and Typhoons makes this whole concept a lot more mobile.