Kirb your enthusiasm!

WEBSITE HOSTED AT: www.3plusplus.net

"Pink isn't a color. It's a lifestyle." - Chumbalaya
"...generalship should be informing list building." - Sir Biscuit
"I buy models with my excess money" - Valkyrie whilst a waitress leans over him


Saturday, January 15, 2011

Dark Eldar FAQ


In the excitement of making Dark Angels and Black Templars relevant again (read: incoming posts on this!) a lot of us missed the fact Dark Eldar got an FAQ. Let's check it out!

Baron's +1 roll was made clear for anyone who was being picky. Webway Portal droppage has been clarified to ensure you don't block yourself with enemy models and importantly the Torment Grenade Launcher was clarified to passing an Ld check rather than a morale check (though not a huge thing there really).

Importantly Duke doesn't have to have Warriors or Trueborn to be in the army and if he is, he is deployed as a normal IC. This is nice in not having to take a squad to babysit him but probably not huge as most lists the Duke will benefit will have one or the other. Some clarifications on Power from Pain (no Beasts don't get it; yes Beastmasters do) and how mixed units work, etc. and Aethersails are basically 'moving flat out' in terms of disembarking. Void Raven has also become a wee bit better as the mine is used during the movement phase but still quite pricey compared to its counterparts.

What wasn't addressed...rolling doubles on combat drugs with Duke, looks like you're stuck with that roll. Duke's deep-strike being better than retro-fire jets (i.e. take Duke, not retro-fire jets). And that's all I can think of *ponders*...

Anyway, a nice and succient FAQ which didn't have anything damaging in it. You go GW, you did a Xenos FAQ without screwing it over and you're (hopefully) releasing all of the models within a short time-span after the codex release. You have pleased your fan base very well. Now to make them estatic. Fix the Tyranid FAQ and errata the prices on other books!

Any other gems people have picked up on?

Comments (20)

Loading... Logging you in...
  • Logged in as
Scion_of_Terra's avatar

Scion_of_Terra · 741 weeks ago

Djinn Blades are still wargear, not weapons.
The Implosion Missile is sort of interesting. Not that anyone was going to use them, but I am surprised they allow wound allocation. It doesn't realy cause wounds, just ID.

Two things I would've liked clarified were whether Reavers could draw a curved line, and if a 2+ poison weapon and 4+ poison weapon gave a bonus attack (Acothysts with Venom Blades). Not that I really think there SHOULD be confusion on those two, but people will have arguments about them.

Also, if I kill a Tau commander before his Retinue, I don't get a pain token, but if I kill him after, I get two? (one for the squad, one for him) While that one doesn't matter too much, it doesn't make a lot of sense.

Maybe after so many horribly worded FAQs, I just feel like reading things as badly as possible. I'm being overly critical. And I don't think the Duke needs to be clarified. Think of the drugs as twin-linked... would you demand a third roll when your first two come up as 1?
2 replies · active 741 weeks ago
Oh, and the Night Shields errata... What does this mean exactly? Are Night Shields back to "normal"? Or is a Meltagun within 3" of a Raider going to get a bonus die?
Reavers moving in a non-straight way: It's possible in Vassal, so it SHOULD be possible on the table. Just twist the measuring tape to show how you're moving.

Two poisoned weapons giving +1 A: Unless it's a TH or a PF, yes. GW doesn't like those weapons to get +1 A, but everything else is a-ok.
Now I don't know what is happening with the Templars....

*waits till he wakes up some more to do the 'hammering*
1 reply · active 741 weeks ago
In all honesty, I don't think that all TH/SS terminator squads are very good for BT. Mainly, because we don't have a Librarian handy to cast Null Zone. They are now nice to protect the backline I suppose, or slog where-ever. But, I guess...idk. I think we've got better things for that.

However, having the 3++ invul save for our 3 PoLC/2 TH squads is golden imo.
Not only for Darl Eldar but they did use it a bit.

FAQ update for the main rulebook

Q: Does a unit being transported by a vehicle that has
arrived by Deep Stike that turn also count as having
arrived by Deep Strike? (p95)
A: Yes.

So no more assaulting the turn you deepstrike with retro-fire jets or Duke Sliscus rule.
1 reply · active 741 weeks ago
Lurking Horror's avatar

Lurking Horror · 741 weeks ago

Not that you could in the first place - this is just a clarification, not a change of ruling.
I totally scooped you, Kirbs. :D

By the way, is the water clearing up over there? Did I ever tell you I stayed in Rockhampton for like 6 weeks once?
2 replies · active 741 weeks ago
Ya it's getting better.

You poor man.
Purg: The road into Rocky opened yesterday, and I personally went in there today to visit my uncle for Xmas.

Sneakydan and I live in Rockhampton :)

WTF were you doing in Rocky?
Well I'm prepared to suffer massive penance at the hands of the Black Templars, since my best friend plays them....
And it's nice to see a timely DE faq.
But I totally end up feeling the same way at the end...you GO, GW!
Sorry if this seems stupid or arrogant (not my goal), but can someone explain to me the whole "rolling doubles on combat drugs with Duke" thing ? The wording in the codex says "can roll twice [...] and choose". It's a bit different from what we are used to - it's not a re-roll - but I don't see why you'd expect to be able to somehow re-roll the second dice when it's the same result as the first one. Am I missing something ?
1 reply · active 741 weeks ago
People were hoping that rolling doubles would give you something special (choose from the chart). Doubles at this point just means you get what you rolled.
"In the excitement of making Dark Angels and Black Templars relevant again"

The Black Templars were always relevant in the right persons hands. The FAQ just makes them easier to use. I'm not complaining (though, I'm going to miss my smoke launchers). :)
4 replies · active 741 weeks ago
They are (and still are a bit) in the same boat as Orks and Chaos. Capable army but in terms of pure list f-u, suffer against the better armies of 5th edition.

The update certainly helped DA more than BT but the update is nevertheless nice to have.
The BT cannot be compared to the Orcs and Chaos. Both of those are completely mono-build and are better simply because they are MEQ. There is definitely more than one competitive build for the BT, even before the FAQ, you just need to be willing to play them. Most people aren't. As I said last night in the chatbox, CC is NOT the way to go with the BT anymore. People need to just deal with that fact and move on.

But you are correct, they simply could not compete with the new codices' options to make them top-tier with all army builds. The FAQ helps with that, but it wasn't needed for a select few builds.
It's a rock list. They need the 3++ and the better firepower that the FAQ gives them.
Black Templars were a rock list? Since when? I've never condoned the use of CC-oriented lists for the BT in a competitive environment.

That's EXACTLY what I mean about people don't know how to use the BT. :P
Agree here. The 3++ allows their Terminators to be rocky whilst before they were simple better units.

The main issue with BT before was they would end up being quite static (ala Thunderbubble but without the 3++ bubblewrap) when doing a shooty list outside of their Terminators. The simple change of CMLs and Typhoons makes this whole concept a lot more mobile.

Post a new comment

Comments by

Follow us on Facebook!

Related Posts Plugin for WordPress, Blogger...