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Friday, January 14, 2011
New 40k FAQs: Including Black Templars and Dark Angels
Posted by
Unknown
Ya, GW updated their stuff. Again. Quick run-down:
pg 9 has been clarified. Turn = player turn.
p46 still stands with tank shocks and falling back. you auto-fail.
And then the huge doozy guys. BT and DA have been updated. Like actually updated. As in, your wargear is the same as SMs. 2 years later.
It looks like BA may have been updated as well but haven't gone through the nitty gritty of it yet. So let's praise something, hope Jervis has been fired and hope GW keeps this up in terms of keeping their rules up to date. I mean, maybe they'll change the Nid FAQ?
FAQ page is here.
Edit: it appears these were done in December but not put up until now according to the GW website...
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New 40k FAQs: Including Black Templars and Dark Angels
2011-01-14T23:11:00+11:00
Unknown
Rules|Warhammer 40k|
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Frowbakk · 741 weeks ago
Dezzo · 741 weeks ago
SageoftheTimes 77p · 741 weeks ago
Bartali · 741 weeks ago
VT2 79p · 741 weeks ago
Katie Drake · 741 weeks ago
Marshal_Wilhelm 61p · 741 weeks ago
SageoftheTimes 77p · 741 weeks ago
Aurenian 57p · 741 weeks ago
Kirby 118p · 741 weeks ago
Q. If Marneus Calgar chooses to pass a Morale Check
using his God of War special rule does he, and any unit he
has joined, count as Fearless? (p84)
A. No.
Suck it everyone. I said it from the beginning =D.
sirbiscuit 81p · 741 weeks ago
"squads that are placed in reserve may not... ...combat squad."
Nikephoros · 741 weeks ago
Gramps · 741 weeks ago
Guess my Deathwing are coming back out and might have to be used for NOVA this summer. What a great, late Christmas present.
Nikephoros · 741 weeks ago
kannascrusade 33p · 741 weeks ago
Kirby 118p · 741 weeks ago
Marshal_Wilhelm 61p · 741 weeks ago
But 58 pts for a Rhino that ignored stunned [reduced to shaken] and still hauled 12" was gold.
And the things couldn't be destroy [practically] on the turn smoke popped. Very handy in a rush application. Gold for LRC.
Now we pay 53 pts for a 35 pt Rhino. So 18 pts more for no 'yeah I'll just move how I want anyway' smoke launches.
We used to have incense launchers, but now we run smoke like everyone else....
sodcactus · 741 weeks ago
Killmaimburn · 741 weeks ago
"because squads that are placed in reserve may not break down into combat squads."
I knew that 5 man entering one way (e.g. in a razorback) and 5 walking on was controversial (because of people trying to use sicarus stuff to have some people outflank and some infiltrate etc)
....but a total ban on any part of 2x5man split squad entering the table even by walking on?
(so that means no 5 man 2 melta assualt squad DSing from BA, no smurf bike squads split being allowed to roll onto the table etc etc etc)
BUTTHURT :(
Rugrud 14p · 741 weeks ago
Killmaimburn · 741 weeks ago
"The decision to split the unit into combat squads, as well as which models go into each combat squad, must be made when the unit is deployed." Codex SM, pg 51. It works because squads are not split when placed in reserve, but when they arrive on the table. "
So it just means BA DSing to melta have to have the other half DS elsewhere on the table, i guess. (also means blob squads can choose as they walk on to blob or not to blob)
TheKingElessar 71p · 741 weeks ago
Although, I suppose it IS that way for IG Platoons...
Lurking Horror · 741 weeks ago
Deployed means on the table. Reserves is not deployed. You keep it in reserve, you can't combat squad it. The only exception is non-Dark Angels Drop Pods, in which case you may choose to Combat Squad when they land.
Also, I f'ing knew it with Marneus and his God of War rule. No Retreat my arse, he's too good for that :)
Erwos · 741 weeks ago
Killmaimburn · 741 weeks ago
Erwos · 741 weeks ago
Too bad GW can't fix Chaos the same way. Well, maybe they could give krak to Havoc launchers and give autocannons to my Obliterators? *sigh* Screw it, at this point, I'd just take clarification on fire frenzy.
Bartali · 741 weeks ago
maddoc · 741 weeks ago
Evil-Termite · 741 weeks ago
TheKingElessar 71p · 741 weeks ago
Erwos · 741 weeks ago
Kirby 118p · 741 weeks ago
sirbiscuit 81p · 741 weeks ago
sodcactus · 741 weeks ago
Bro_Lo 82p · 741 weeks ago
Lurking Horror · 741 weeks ago
SinSynn · 741 weeks ago
OMG.
snugger 43p · 741 weeks ago
maddoc · 741 weeks ago
Beli
2 SB/Fist CML Squads
5 TH/SS CML Squads(1 elite), one with FNP
Walk the two objective camp squads on the field, Drop 3 TH/SS via Deathwing assault in the first turn, rest reserves normal.
You have to fiddle arround with the points a little bit.
Dezzo · 741 weeks ago
DW Squad. 2 TH/SS, 3 SB/PF (attach Belial in this squad)
DW Squad. 2 TH/SS, 3 SB/PF + 1 Cyclone
DW Squad. 2 TH/SS, 3 SB/PF + 1 Cyclone
DW Squad. 2 TH/SS, 3 SB/PF + 1 Cyclone
DW Squad. 2 TH/SS, 3 SB/PF + 1 Cyclone
DW Squad. 2 TH/SS, 3 SB/PF + 1 Cyclone
Landspeeder, MM/HF
Landspeeder, MM/HF
Landspeeder, MM/HF
Gramps · 741 weeks ago
1750 List
Belial TH/SS 130
Terminator Libby 140
DW Squad-4 TH/SS, 1LC,CML,Apoth,Banner 290
3 x DW Squad-4 TH/SS, 1Lc, CML 235(each)
DW Squad-4 SB, 1 CF, 1 AC 250
DW Squad-4 SB, 1 CML, 1 TH/SS 235
1850 List
Belial TH/SS 130
Terminator Libby 140
DW Squad-4 TH/SS, 1LC,CML,Banner 260
2 x DW Squad-4 TH/SS, 1Lc, CML 235(each)
DW Squad-4 SB, 1 CML, 1 TH/SS 235
DW Squad-4 SB, 1 CML, 1 TH/SS, 1 CF 240
LRC 250
Dread w/AC 125
To increase to 2k, take the 1750 list and add:
Either LRC 250
OR
2 x Dread w/AC 125(each)
Hulksmash · 741 weeks ago
The Antipope · 741 weeks ago
VT2 79p · 741 weeks ago
Bro_Lo 82p · 741 weeks ago
Zjoekov 74p · 741 weeks ago
Marshal_Wilhelm 61p · 741 weeks ago
VT2 79p · 741 weeks ago
Not better, at all, just different - which is good.
Marshal_Wilhelm 61p · 741 weeks ago
On the other side, we pay 53 pts for a Rhino w/ smoke. *shrugs*
My gut feeling is that whilst buffed Terms are nice, it wont be enough to offset paying 18 pts too much for a Rhino and a tl LC Razorback, especially considering the LasPlas is the premier 'Back. I'm not trying to be a downer, I just honestly feel that Templars are still behind, even if the gap has narrowed.
What do you think?
Zjoekov 74p · 741 weeks ago
So the build being roughly for 2k:
EC; accept vow
3x Termie squad with 2x Cyclone, TH
2x2 Typhoon speeders
1x2 MM/HF speeder
2x5 Marines; MM/plasma, rhino
2x5 Marines; Lass/plasma, rhino
I think this is how I would run it at the moment.
VT2 79p · 740 weeks ago
When you have all those tankhunting missiles, you don't really notice the lack of transports.
TheDuke · 741 weeks ago
Hulksmash · 741 weeks ago
Bro_Lo 82p · 741 weeks ago
3 x 5 BT terminators + 2 CMLs + Tank Hunters = 795
5 units with 4 BS4 Tank-Hunting, Missiles in Terminator armour for 1485 - Thank you please.
I'm only joking really, but it's nice to have doubled the potential fire power AND increase survivability of my beloved BT space marines.
VT2 79p · 741 weeks ago
Gramps · 741 weeks ago
Digilante · 741 weeks ago
Waaagh! i'm an Ork! · 741 weeks ago