"Sup Will (or VT2 if you pass the article to him),
To make a medium length story short: I'm going to build and play with Tau on quite some larger tournements this year. At least that's the plan, might school and work permit it at least. So I did some thorough research already and at the moment came to this list:
HQ
Shas'el; fireknife 87
Elite
2x Crisis suit; fireknife 124
3x Crisis suit; fireknife 186
3x Crisis suit; fireknife 186
Troops
10 Kroot 70
10 Kroot 70
10 Kroot 70
6 FW's 60
Fast Attack
8 Pathfinders 96
Defilfish; deluxe 120
Piranha; TA + FB 70
Piranha; TA + FB 70
Heavy Support
2 Broadsides; TA, leader with lock 170
2 Broadsides; ASS, leader with lock 160
2 Broadsides; ASS, leader with lock 160
Total: 1699.
Seems solid enough, but it is hard to decide on the details. Especially considering the heavy KP missions we apparantly have here sometimes; I'm thinking about dropping a Kroot unit and getting 5 hounds for the other 2 Kroot squad. Then squadroning the Piranhas and giving them a disruption pod and Target lock. Would this hurt the list a lot? It does save some easy KP's...
Still in doubt about the Broadsides too. TA is amazing, but so is ASS. What combination do you advice, or does it come down to *cough* playstyle *cough*?
And then we have the Fish. I could take him with just disruption pods instead and spend the 35 points on something else...
Twin-linking the Shas'el his MP for just 6 points seems very tempting too, along with a target lock. Oh yes, I can't really seem to fit in Shield drones for the Broadsides either, but they don't really seem all that necessary to me.
So many options it seems, give your best shot please ^^
Cheers, Jacob Auke"
Your changes are all good suggestions and I'd go ASS on Broadsides. With any extra points, look to get more PR/MP Suits. You should be able to get at least one more which effectively gives you 10 PR/MP Suits + 6 Broadsides. So here are the changes:
- combine the Kroot squads so you have 2x17 w/Hounds
- dumb down the Fish
- combine the Piranhas (2x blocking units is nice but squadrons gives you a wider front, more likely to shoot a FB, etc.)
- make all Broadsides ASS, TL w/TL
The one issue the list has is the lack of drones on the Broadsides but it becomes a case of firepower or defense? If you want you could fit in some but you're going to have to drop something such as Crisis suits which I'd rather not do. You could drop more Hounds/upgrades and give the Commander 2 shield drones and a Target Lock so he can play with the Broadsides and give them some defenses.
Joe · 743 weeks ago
Piranha with FB's are great, and will kill any tank they come across, but they require a fair amount of points and have (other than disruption pods), nothing to keep them alive long enough to get close to a tank. And with all those broadsides on the board - is tank destruction really an issue? Horde armies will provide the largest threat, as Tau does not have the high amount of shots required to keep armies like Orks or Nids at bay. Thus the reason I suggest dropping the Kroot and replacing them with rapid fire warriors. Get them close via Devilfish, and let their STR 5 weapons do their work.
VT2 79p · 743 weeks ago
Zjoekov 74p · 743 weeks ago
And no thank you to rapid failing Fire Warriors.
Edit; there was lag I guess because this comment was not meant for you VT2 haha.
Bro_Lo 82p · 743 weeks ago
Fire warriors are certainly not what are required here...
Joe · 743 weeks ago
You're assuming your opponents armies have poor mobility. All Eldar armies laugh at blocking tactics. Angels, Nids, Daemons dont care, they'll deep strike behind you, and with the amount of firepower SM's offer, you'll need to make alot of 4+ saves. Good luck.
Devilfish require a large point commitment. In a 1500 pt game, there are much better options. The markerlights are nice, but with all my games I've used them, they have never been a standout performer.
If given the choice between Kroot and FW's, I'll go FW's 9 times out of 10. A STR 5 weapon with 30 inch range. Sounds terrible to me!
Bro_Lo 82p · 743 weeks ago
TheWolfsLunch 61p · 743 weeks ago
My rhinos don't kill things, does that mean I shouldn't take them?
'Tau are short handed as it is, and are easily outgunned when compared to new codex's.'
A Tau army with Broadsides will destroy things almost every turn, S10 Ap1 does that. Couple that with Fireknives' firepower, light armour dies (Razorbacks etc.). Armies that try to outshoot Tau also tend to get sucked into killing that really big unit of Kroot in front of the Tau army (you know, we buy them to die, not to kill, and they keep the rest of us alive, not really wasting points. They're also pretty good on the charge too) which means our hiding Fireknives and Broadsides get to have playtime alot more.
'Blasting around in a cardboard box, hoping the flat-out 4+ cover save they provide keeps you alive is ludicrious.'
Ohai tharr Dark Eldar.
'You're assuming your opponents armies have poor mobility. All Eldar armies laugh at blocking tactics.'
I don't see blocking as only blocking movement. They also block firepower, as with their Fusion Blaster backup they can't be ignored, else the clever Eldar who laugh at blocking tactics won't be very mobile anymore.
Read: Blocking is disrupting the enemy and making them move and shoot the way we want them to.
'Angels, Nids, Daemons dont care, they'll deep strike behind you'
Not all Angels deep strike. Not all Nids deep strike (and never will the whole army deep strike). The Daemons deep strike piecemeal, that and they're landing in a big field full of kroot, so therefore they have to land in front of the Tau army, and then the Tau only have to focus on half the Daemon army. If I know my enemy is going to deep-strike at my Tau, I'll sit in the corner with a big shield of kroot; deep strike behind me now.
'and with the amount of firepower SM's offer, you'll need to make alot of 4+ saves. Good luck.'
I only have 12 4+ saves in my Tau army, 6 fire warriors (who hide in a DFish) and 6 Pathfinders (who are there to make everyone else look and perform better).
Unless of course you are talking about cover, and that's only for my hammerheads, or if my suits are getting shot by Lascannons, which only really concerns me in a Razorspam list, which I can block sections with my Piranhas, or even if need be, feed them some Crisis Suits.
'Devilfish require a large point commitment. In a 1500 pt game, there are much better options. The markerlights are nice, but with all my games I've used them, they have never been a standout performer. '
That's why we usually only use one or two (that typically come with the Pathfinders) to hide our crappy Fire Warriors. Devilfish have markerlights? And that's why Fish of Fury (and Fire Warriors) suck. Fire Warriors suck.
'If given the choice between Kroot and FW's, I'll go FW's 9 times out of 10. A STR 5 weapon with 30 inch range. Sounds terrible to me!'
Fire Warriors suck (noticing a trend yet?). Kroot are cheaper, are better in combat (which if your opponent is a combat army is good because they can kill things before they die), and can be taken in big squads. Sure, their gun is pretty scary...to a Guardsman. But for them to use their big scary gun they have to be able to get there, which requires a Devilfish, (which are over-priced for what they do), or a couple Devilfish, which means we spend more points on them than we did on our Kroot, which then means less Suits, less firepower, and just makes the Tau's weaknesses more obvious.
Tau need to play Keepaway, the longer they shoot for, the deader their opponents get. Kroot play keepaway, they protect our precious suits and tanks from assaults and also attract firepower. Piranhas play keepaway, they block enemy tanks and firepower, and can also suppress or destroy tanks as an aside. Crisis Suits play keepaway, they jump close, shoot, and jump out of line of sight, and generally piss the opponent off by surviving (jump, shoot, jump, opponent moves to try and see them, lessens their shooting by moving, less Tau die, next turn Crisis suits jump, shoot, jump, opponent brings more after them, noticing another trend yet?)
Wow, big comment. :)
Bro_Lo 82p · 742 weeks ago
TheWolfsLunch 61p · 742 weeks ago
No glaring incorrectancies in my snowmobile is there?
Bro_Lo 82p · 743 weeks ago
Joe · 743 weeks ago
Bro_Lo 82p · 743 weeks ago
Archnomad 70p · 743 weeks ago
Bro_Lo 82p · 742 weeks ago
VT2 79p · 743 weeks ago
Bro_Lo 82p · 742 weeks ago
VT2 79p · 743 weeks ago
Zjoekov 74p · 743 weeks ago
Seems just risky to me. And expensive.
But please explain it more extensive if you want, as I'm not set on anything yet.
VT2 79p · 743 weeks ago
Blocking with hammerheads is your second line of defense. The first is the kroot.
For all the good kroot do, they don't hide your battlesuits, so people will shoot them. It doesn't matter what they can shoot you with - if they can draw line of sight to your crisis suits, they will shoot them.
Once they're gone, your army ceases to function, because it can no longer reliably kill things, or move around as it pleases.
Zjoekov 74p · 743 weeks ago
Anyhow; thanks for help and the quick reply Kirby. I started building today ^^
Kirby 118p · 743 weeks ago
Joe · 743 weeks ago
You're going to fit all your models behind a small vehicle and assume the opposing player will never attempt to flank you, move in order to open LOS, or deep strike behind you?
If you are playing 10 models vs. 10 models then maybe that works, but in a 1500 or 1850 game, you cannot hide, especially behind a tank. AV13 is nice, but in a world full of Leman Russ tanks and Land Raiders, armor 13 is nothing more then a snack to chew on.
Bro_Lo 82p · 743 weeks ago
Kirby 118p · 743 weeks ago
Archnomad 70p · 743 weeks ago
SneakyDan · 743 weeks ago
TheWolfsLunch 61p · 743 weeks ago
Cyklown 51p · 743 weeks ago
Except I just checked his blog he's not. He's just a bit stuck in 4th ed. He rates ASS as a "avoid" in his personal estimimation, and just discovered Kroot as a viable option. In 4th ed everything he said would be fairly solid, but I agree that he's behind the times now.
Still no reason to hate, I'm glad we stayed friendly and informative. Let's stay nice.
Marshal_Wilhelm 61p · 743 weeks ago
Go easy on Joe, even if he is getting excited [in a bad way] or not.
If you play the man and not the ball, the whole point of the lesson [getting people to play 5th ed.] is lost and you get another person going home and telling his mates what a bunch of jerks, or whatever, hang out on 3++
You win more with honey than with vinegar ;)
Kirby 118p · 743 weeks ago
TheWolfsLunch 61p · 743 weeks ago
Bro_Lo 82p · 742 weeks ago
You are correct however, my (other) pink, fluffy friend. Joe does actually seem to have a decent game head on him, however, he's just playing the wrong game. I learnt a lot of this stuff the hard way, a good ol' flaming from YTTH and look how I turned out. Kids nowadays have it easy with all of this easy access information and cuddliness from Mr Pink.
Kirby 118p · 742 weeks ago
loudanddeep 48p · 742 weeks ago
In a world filled with las cannons, melta guns and plasma, I find the drones absolutely essential
Maybe I can put my BS in cover...if I get to set up and pick terrain....but I can't count on it.
Three hits from a valk (they are twin linked) and that BS squad is just gone...no rolls, just gone.
Just a comment on the tanks and los: while it is very easy to get a cover save by hopping your suits over tanks, it is very difficult to actually completely block LOS. Once in a while, it might be possible from one unit, with specific angles (hey, sometimes thats all you need!!!) but overall, considering they only need to see an arm or even a foot to target the unit, it ain't easy to completely block LOS.
SneakyDan · 742 weeks ago
Sure, if you didnt put your broadsides in cover. Or put kroot directly in front of them, so they are obscured. Or, put crisis suits or a railhead in front of them, or a devilfish, or ........
Shield drones are overrated. For what you want it for, a gun drone works just as well, because half of your unit is in cover of some sort, isnt it? I'd hope so, being 5th ed.
I don't run drones period, and I've played against vendetta guard lists, one particular player who was invited to Masters here in Oz. And my broadsides didnt get smashed. Use cover people, its what its their for.
Marshal_Wilhelm 61p · 742 weeks ago
On Crisis Suits, a krak missile kills your 50+ point Suit. Or your 10 point Gun drone.
On Broadsides, a shield drone gains the armour save of the unit, getting a 2+. This keeps the unit silly invulnerable against krak missiles.
Las cannons pop the 80 pt Broadie. Or your 15 point Shield drone.
Both are around 20% of the cost of the hosting warrior. All you need is one shot allocated against this little beauties and you have *massively* offset the cost.
Everything you have said about the Suit getting cover, applies equally to the drone, further extending its usefullness.
If you had, say 6 Fire knives and I had 5 FK & 5 Gundrones, I would be happy in facing you. A slight drop in shooty output for a massive gain in ablative wounds.
Perhaps it is my time as a Marshal with Neophytes taking ap3 hits to the face for the Initiates that has given me this way of thinking?
And that is only 10 pts for 16 pts, not 10 pts for 50 pts.
If how you are playing is working for you, great. Don't change just from what loudanddeep and I are saying. However, if your Suits are getting bumped off or you want to change it up a little, give drones a chance. They are willing servants of the Empire too :P
It is for the Greater Good!
Kirby 118p · 742 weeks ago
Marshal_Wilhelm 61p · 742 weeks ago
How about when Wolves are packing 5-10 MLs....?
Enlargingcloud · 693 weeks ago