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Thursday, February 17, 2011

Back to Basics: The right tools for the job


Hi lads and ladettes,

Last night I learnt a valuable life lesson that I wish to bring to you all to consider.
Sometimes in life, you get to a situation where the following saying applies:
"It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail" - Law of the Instrument

I found this out first hand last night attempting to cut some PVC pipe with a hobby knife.
Long story short, hobby knife + PVC pipe = hospital trip.

So enough rambling, what did that teach me? WTFudgemuffin is that supposed to represent? -->
Uhh, its a Kirby, with a hammer? Kirby's blog, hammer reference in the intro. You do the math.

It taught me that improper application of a tool can lead to pain and anguish, and a result that is not what I wanted.
It also taught me to go and buy a damn Pipe Cutter.

Big deal, you say. Well, often in our little 40k Universe and Blogosphere, we get caught up in the "everything is a nail" methodology. I am going to use my beloved Orks as an example.

I have many things to deal with on a game-by-game basis. Each of these requires appropriate applications of the tools at hand to deal with.

A good example list for me to work with is my 1750 list I took last year:
Warboss, PK, etc
Big Mek, KFF
7 Nobs, Painboy, things, Battlewagon with Rokkits and a Kannon
4 20 man boyz with PK Nobs
2 Deff Dreads
6 Kans
I ran this list at a tourney* here in Aus and did fairly well against lists that should have beaten me. Why? Because I used the correct tools at the correct time.

For instance: I played a game vs a Nid army with 4 MCs, including a Hive Tyrant and a CC Carnifex.
What tools do I have to use in this army?
When all I have is a PowerKlaw, every problem looks like I should charge it
While this is basically the answer to everything with the list above, the application of the tool is what makes the difference. I have the answer to a big nasty CC Monster, and that is a PowerKlaw in a 20 strong mob. Why? The bodies can take the hits. Would it more more effective to use the Nobstar or the Killa Kans? No on both counts, as while they have the potential to cause more damage, the damage received will be much more significant. Knowing this, I was able to try and apply the forces where they are needed to remove threats.

Now, as this is supposed to be a Back to Basics post, I need to explain this simple concept that all players need to do.

Before every game, reassess what your opponent has and what you have. You need to look at what the counters for his/her army is and work out your ideal matchups, unit for unit, if need be. It may turn out that the idea for you is to charge with 3 squads, or to "dance" around just out of charge range.
Now that you have a plan, you need to look at what your opponent needs you to do in order for his best unit-by-unit matchups.
So now you have 2 battleplans. The one you want, and the one you don't. This may seem like a lot of work, and it is, but in order for you to fully utilise your tools (even if they are one faceted like my list above).
To make things really confusing, you now need to build a 3rd battle plan. This is the "Plan B" you might call it. They managed to get their battle plan to work, what now? If you lose your only long-range anti-tank, or as happened to Purgatus (of YTTH and now his own blog fame), your only meltagun when you have lucked out getting a Dual-Landraider list, what do you do? This battleplan, applying it and making it successful is the telling difference between a mediocre list and player, and a top tables list and player.

Finally, one thing you should do is to check your tool kit to ensure that you have not been missing a use of a tool. For instance, our hammer has 2 sides.

It has a whacky side and a pully side. 2 uses. This tool is much easier to understand --->

Look at the squads/models/combos that your army contains and consider inventive ways to utilise them, that are out of the box. Sometimes it is a logical duality - Missile Launcher armed Long Fangs can deal with armour and infantry. Sometimes it is not obvious - Pathfinders come with a Devilfish perfect for hiding Firewarrors in, and Crisis Suits behind.

Many of these combo's are known and openly spoken about, but some are coming to light as players try to explore the depths of codices. I expect most codices still have something squirreled away in them that has not been pieced together yet. 

* I know that this list is seriously lacking in, well, everything. It was designed as a fun list that had a hidden tough heart, and it proved itself going 8/55 in the event. I even beat a reasonable BA AV13 spam list, by applying my tools (tarpit boyz squads and non-scoring units) to his advance and stalling it while maintaining control of 3/5 objectives.

Comments (15)

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Nice article, Fester. Not many players build such battleplans. I try to do it but I'm still a long way away from you.

On a side note, once I was cutting some pieces off the sprue with my hobby knife and I broke the blade. The pointy half went flying like crazy against the wall, luckily. Otherwise I would've been known as 'One-eye Fornost'.
1 reply · active 736 weeks ago
Warboss Stalin's avatar

Warboss Stalin · 736 weeks ago

So THAT's how old one-eye got his start...I thought it was a plasma psitol...but that didn't really make sense...
"When all you have is a hammer, everything looks like a kneecap."
-Stephen Brust
There is also the fact that people frequently reach for the wrong tool. In 5th torrents are frequently better than good ap for dealing with units that have a nasty save. See: eldar and their s6 spamage, etc. Between rate of fire superiorities and the cost of ap2 weapons, suddenly just shooting three times as much is better.
6 replies · active 736 weeks ago
Or, like, rock units. For some reason it's always tempting to reach for your own rock unit.
There is something oddly nice about reaching for a hammer(nator) even if all you need is a little finesse :)
Something else to consider on the topic of the right tool for the right job, is that some peole I've seen simply don't bring a balanced armory to the table. And it cripples them as soon as the dice start rolling.

To counter your argument that torrent > low AP weapons, what happens when you run into units that have FNP or high toughness (Blood angels, plaguebearers, bloodcrushers, plague marines, etc.)?
Against a plague marine unit, torrenting will cause a few (or more) failed armor saves depending on the magnitude and type of guns aimed in the enemies general direction. but they're still T5 and will still get their FNP save rolls. But if you brought even only a couple of AP2/1 weapons and shot them instead, you eat straight through the 3+ armor saves AND the deny FNP rolls, and forcing your opponent to take cover saves (if not outright killing the model).
I guess my point is that - like building a balanced armylist - it's important to bring a balanced weapon selection that leaves you reasonably equipped to deal with any task you may face (a.k.a bringing some lascannons along with autocannons - even if they cost more - because it can make your job vs. AV12-13, monstrous creatures, etc. much easier to deal with and takes some of the burden off of your autocannons).
Agree but I certainly don't think fester was suggesting always take torrent over low AP. Rather, compared to 3rd and 4th edition which were always take low AP, 5th edition has moved to a lot more quantity of shots over quality. Chuck those quality shots in there, absolutely but not so much that they define your army unless they really fit well (i.e. Plasma Rifle on Crisis suits).

Valid point however ^^.
Oh, no, I wasn't suggesting that fester was proposing torrents of firewpower all the way. I was only responding on Cyklown's comment. I myself love throwing lots of firepower down range at the appropriate targets... I've just learned in my short WH40k career that it's important to have some clinical tools (read AP2 or whatever other weapons would fit a more specialized niche) for when the going gets tough.

And thank you for the praise Kirby ^^.

BTW fester, I'm really sorry to hear about the PVC pipe-cutting accident... that sucks (and hurts) hugely :(
I'd actually say it's a mallet fester...jeez.
1 reply · active 736 weeks ago
Warboss Stalin's avatar

Warboss Stalin · 736 weeks ago

More properly called a Maul. Jeez
Warboss Stalin's avatar

Warboss Stalin · 736 weeks ago

And THAT is why the Tankbusta is the best ork unit eva....
Really nice article. What I would add is that most of these skills evolve with time. Since I did many games int the last three months and got to know the advanced concepts of the game, I intuitively started to do work with plan a and plan b and sometimes improvised even a plan c (which only worked out once :P). Though being aware of these processes makes it easier to improve. I even use this concept, the basic plan of my list against many other list concepts, during list building.

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