
I recently had a player pull out of Centurion because his Nob Biker Army wouldn't work in the confines of the tournament.
All of the competitive internet still sits back and rubbishes a Nob Biker army as being a one-trick-pony, but people in real life still fear their strength, resilience and speed. I'm real. I don't.
So I wanted to look at Nob Bikers in a bit more detail and attempt to come up with a way to make them work in a real-world situation.
Nob Bikers
Pros: Fast, T5, multi-wound, FNP, 5++, and can wound allocate like a bitch, deathstarCons: T4 for Instant death, expensive, deathstar, only really does damage in CC, requires a warboss to work as Troops.
Traditionally this list is 2 Warbosses, 2 x 10 Nob Bikers, 1 x 10 Grots. This leaves 5 KPs for you to sink all your firepower into.
So what a Nob Biker list often does is minimize its KPs and then runs a big fast dual-rock. I feel that this is not a good idea in today's MSU world, as having only 2-3 targets means they are going to eat a lot of fire. Small arms fire is largely irrelevant to a Nob Biker, but S8/9 can make your life a misery, quickly, let alone getting a guy who is running tri-Vindicators.
So let's apply that new theory BoLs learnt today, saturation.
What we need to do is present more quality targets for S8/9 fire than just our Nob Bikers...
fester's Nob Biker-rama @ 2000 points
HQ
Warboss, PowerKlaw, Warbike, Cybork @ 135
Wazdakka @ 180
Elites
6 Nob Bikers: PK / Big Choppa x2 / Big Choppa Bosspole / Big Choppa Waaagh Banner / Painboy, Cybork Bodies @ 395
Troops
6 Nob Bikers: PK / Big Choppa x2 / Big Choppa Bosspole / Big Choppa Waaagh Banner / Painboy, Cybork Bodies @ 395
3 x 10 Gretchin @ 40 ea (keeping the seats in the Battlewagon warm)
2 x 3 Warbikers, Nob with Powerklaw @ 110 ea
Fast Attack
3 x 2 Rokkit Buggies @ 70 ea
Heavy Support
3 Battlewagons, Deffrolla, Big shoota @ 115 ea
So, this list attempts to give you a large number of threats that demand high strength shooting to take the focus off your killing machines, the Nob Bikers.
Don't get me wrong, this is far from perfect, and I dont think it would work as well at 1750 or 1500, but you get the idea.
Has anyone seen a good Nob Biker list come out of the woodwork in the last few months?
pimpdaddyork · 738 weeks ago
fester40k 73p · 738 weeks ago
MrDrumMachine · 738 weeks ago
fester40k 73p · 738 weeks ago
I agree on the Kans being generally scarier, but you can hide the army behind the Wagons if you want to play the the "armor shield" game.
This will stop all shooting at your meaty units. You will probably be getting side armor shotted anyway, so use the width of the Wagons to your advantage, with KFF cover of course. The wall will end up being something like 20+ inches wide
snugger 43p · 738 weeks ago
fester40k 73p · 738 weeks ago
Nice pickup on the KFF. It's been so long since I wrote a list without one I didnt even check lol!
MrDrumMachine · 738 weeks ago
VT2 79p · 738 weeks ago
Compared to ultra-killy/durable rocks of the past, it's tame, overcosted, and far too vulnerable to shooting.
MrDrumMachine · 738 weeks ago
That's not to say that there's no place for nob bikers in a list, it's easy enough to keep their cost down around 300 and have support elements throughout the rest of the army, but to have basically 2 nob biker units that are unsupported to do all the heavy lifting from taking out vehicles to capturing objectives I just don't see it.
Archnomad · 738 weeks ago
However I do think that they "can" work, if you take a smallish unit and make the bare minimum it requires to work, and even then it's "mneh". I think foot nobz probably work better, all told. :P
Mike Noble · 738 weeks ago