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Wednesday, March 9, 2011

Daemonhunters into grey knights: brief.

As many of you know, I play demonhunters - pure, foot-based grey knights, to be more specific. Saying I'm one of only a handful of such players isn't hyperbole, but very much the truth.

Now, for the past *eight years* or so, my foot grey knights have served me fairly well.
In other words, it's been a total wash, and the only reason I win is because I'm so much better than the opposition, my common opponents think the army itself is invincibly overpowered.

Easily the weakest of the current books, codex: Daemonhunters is a terrible piece of misery and broken promises, given to us far, far, back, during the hallowed days of 2003.
Spurred by Andy Chambers, marines were everywhere, 'experiments' greenlit, and mister Gav had unmonitored access to the fluffchambers.
This is why sisters are now part of the inquisition - as opposed to the imperial church, like it should.
Few in number are the grey knights. Armed and armored with the best tech imaginiable, their glorious victories ever expanding the secret archives on Tita- no, let's go for the real deal.

Your basic dude has power armor, stormbolter, and a nemesis weapon. Now, not many people play this army, or have even played against it, so I'll explain.
'The dude' is a bog-standard space marine, with a mighty weaponskill of 5, plus minor psychic protection, both in addition to pseudo-nightfighting. That's it.
Nemesis is a one-handed combat implement, infusing the wielder with psychic might and grace, thus striking at strength 6. 'My lord! That's awesome! Why are you complaining!?
Fearless, and 25 points apieace, with enforced 50-point sarges, who aren't allowed to upgrade their weapoins. Yeah, not so good anymore.

So, yes, you have acceptable combat ability - in theory. Reality is, your army is extremely weak in combat.
This isn't because the individual models are weak - far, far from it. No, it's because of points. Everything at your disposal is vey expensive, cutting into what you can have, and constricting the number of models you'll get to put on the table.

Ragardless of what you do, grey knights still suck in combat.
They hit hard, yes, but not first, can't get grenades, plus easily swarmed by light infantry.
In fact, so expensive are the unuts, that four knights and a sarge charge you enough points to buy 25 ork boyz.

Emprah have mercy.

So, no - you can't combat.
Well, can you shoot, then? Yes, you indeed can, and it's quite something - if the enemy doesn't have metalboxes to hide in, that is.
You see, like eldar, the army's limited to S6 guns and implements, but unlike eldar, there are no lances, almost no meltaguns, boxes for your units to hide in, S7+ guns, good psychic powers, or fast armor.

"What the hell kind of codex is this, and why do you play it?" As of march 2011, it's the weakest codex currently on offer, for the worst army in the game.
I play it because I love the models, and the 'feel.' An army of heroes.

-

Stormbolter. It's your best friend. Stay at 24 range, shoot, shoot, shoot. Something draws near? Move away, and shoot, shoot, shoot some more. Repeat. If you absolutely have to beat someone over the head, the gun counts as a pistol, but you never get the +1 attack for charging.

Dreads are your BFF's. They bring the linked las, the flamer templates, a hunter-killer missile, and are costed like 3rd edotion dreads - in other words, cheap.

You have a love-hate relationship with terminators, for reasons that shall soon be explained. See, they've got an enforced 61 point sarge, and each member is 46 points extra. Hrmmm.
This leads to you taking 3-manz, outfitted with psycannons for the sarge, and one of his buddies.

Fast attack? Man, in 2003, we didn't need no damn fast attack!

Grandmasters and brother-captains (terminator sarges) are both useful. The master, because he is the army's only real combat unit, though horribly dated, and old, by this point.
You can only take one. Yes, it sucks, but them's the breaks.
No matter who you settle on, you're gonna give him bionics, targeter, and a psycannon. You'll give him two buddies, too, and outfit one with a psycannon.

3 dreads, with linked-las, and a hunter-killer each. This is your anti-tank. Yes! This is all your anti-tank!
Boss and buddies, with a total of 2 psycannons between them. If it's a master's retinue, this is a combat unit. If not, it's a 'stay at 36 inches always, and pepper the enemy with blessed silver'-unt.
3 terminator squads, each a 3-manz. Two cannons total, and same job as the boss.
For troops, you have two 5-manz units of knight on foot, with two cannons per squad.

This is your army.
These are the grey knights, finest force in the galaxy, and beyond.
After Gav's rewrite of fluff here, and fluff there, this is what we ended up with.

Then came along the year 2011...

Comments (16)

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And then what!?
2 replies · active 734 weeks ago
Tomorrow night, if all the boys and girls have been good and tucked themselves in properly, I'll tell the rest of the story.
*pinches cheek*
What happened then?
And then we has Stormchickens to move faster and cheap meatshields with PW+Shield to bring the numbers up.
So instead of having the Elite of the Elite on the table we'll see a horde of peasants in metal boxes. xD
2 replies · active 734 weeks ago
I thought this was supposed to be GKs not a CC Guard build
Talking about the new dex's options and probably the most common build we'll see around.
Oh for God's sake, who OK'd VT2 to write again?
2 replies · active 734 weeks ago
Auretious Taak's avatar

Auretious Taak · 734 weeks ago

It's either me or him Katie, at least that's how I thought it was working! :p
*votes VT2* =D
Mr. Pickels's avatar

Mr. Pickels · 734 weeks ago

i will miss being fearless and having shrouding, those 2 saved me from those sniping long fangs and razorbacks many times, not to mention eldar war-walker spam.
I played against some Grey Knights the other day, 1000 points, 5 Terminators, a crusader, two squads of ten Grey Knights. Wiped out one squad of Knights with a volley of rockets, let the crusader and termies slip past to annihilate my fangs, while my Grey Hunters in rhinos (two squads) kept the raider in place to line the other squad of Knights up. My two squads of fangs held diligently for three turns before being finished off. In the four turns it took for the Termies to get out of the cover my Fangs were hiding in, I sploded his Crusader, killed his Knights, got back in my tanks, and killed a terminator and wounded the Captain guy twice with the Stormbolters on my Rhinos (I couldn't get any powers off). After that, it was 3 Terminators and a Leader-guy against 16 Hunters and three Rune Priests. The Terminators gangraped one of my Rhinos, so I boxed them in with everything and pew-pewed them down to a Termie and the Captain. Chaaarge. Two Priests died (all three suffered perils during the match, two on the first turn!), and my one Wulfen guy rended both of the termies dead after rolling a six for his attacks.

He trolls through everyone just like you do, simply because he's better and his opponents don't typically use strategies (and spent points buying everything, and then forgetting what they have). It's not a very good codex at the moment, I only have trouble with the Land Raider, but, it doesn't matter who has the Raider, I'm going to have troubles with it. If I had have blocked the raider from getting my fangs, I could have wiped out the next Knights squad in one volley with no problems.

Also, Rhino Stormbolters, never forget. They did the most consistent damage throughout the entire game than anything else. A total of 3 dead Knights, and 4 wounds on Terminators.
Mustn't the GK Hero retinue be at a minimum 3 terminators?
2 replies · active 733 weeks ago
Clarified: Recent PDF and stone age printed codex list 3-9 and 2-9 respectively. Joy.
Strange. My printed codex and the one I downloaded both have 3-9.
Just glad to see my dreadnought making the rounds... ;) http://23lines.blogspot.com/2009/08/forgeworld-gr...

As a long time DH player, I am utterly thrilled with the new book. While I did pretty well with the old book (rarely taking allies), the new one looks good without being to over-powered.

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