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Sunday, April 17, 2011
Email in: Tournament potential for DE and 1500 points lists?
Posted by
Unknown
"Hey Kirby,
I dont know how much you help out random people emailing you on list building, but I was hoping to run a few things by you. ;p
Our local group runs at 1500 for more 'official' or tournament games, I have been playing a lot of DE lists, and running up against the new GK's is pushing me towards a more shooting force then I thought I was initially going to be playing.
Seeing some of the recent results of things such as Adepticon didnt really shock me that much either, as I think things like having no Venoms to buy keeps some people from bringing the list they would like.
Either way, I have been reading the articles on your site (the Codex Review section is missing some of the DE links it seems) to seek some inspiration and have the following.
The hellions are in due to having 70 odd points at the end, so I pulled the fields off my Ravagers, tossed racks on the dukes raider, and picked up a bar bones unit of hellions to hopefully assist a wych squad, or just screen a bit, its kind of wasteful, but its that, or a few more blasters with the trueborn?
Duke
3 Trueborn w/Blasters in Venom w/2 Splintercannon
3 Trueborn w/Blasters in Venom w/2 Splintercannon
9 Warriors w/Blaster in Raider w/Flickerfield, Splinter Racks, Chains
(with Duke)
9 Wych, 1 Hekatrix w/Venomblade in Raider w/Flickerfield
9 Wych, 1 Hekatrix w/Venomblade in Raider w/Flickerfield
5 Warriors w/Blaster, Sybrite w/Blast Pistol in Venom w/2 Splintercannon
5 Hellions
2 Ravagers
Let me know what you think, or just keep up the great site!
Thanks,
Steve"
The Hellions are really a waste of points as they aren't doing anything. What I'd do personally is drop the Wyches down to Warriors in Venoms w/Blasters and then grab two Reaver squads with Heat Lances and an Arena Champion. The Reavers replace the Wyches as your combat elements but also provide some extra mobility and anti-tank. Whilst not as durable as the Wyches in combat, the double drug roll from the Duke ensures they get a good drug to make them more effective and with their ability to use terrain + JSJ, they are pretty effective backfield harassers.
This leaves you with some excess points so you can then try and run 2x Raider + 2x Venom Warrior squads for a good mix of anti-tank and anti-infantry firepower and a place for the Duke to go. Or you could spend the extra points on more Trueborn w/Blasters and keep all the Venom squads of Warriors instead.
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Email in: Tournament potential for DE and 1500 points lists?
2011-04-17T22:51:00+10:00
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ahrimaneus 13p · 728 weeks ago
The Hellions aren't helping anyone at the strength they are now. They're also your only non-transport unit, and as such will be shot to hell by whatever isn't going to bother shooting your transports. They'll probably fall victim just to the explosions of vehicles alone. Also, 5-strong really isn't enough to be intimidating nor effective. I'd either junk them, or fill them out.
The Wyches are SCREAMING for an agonizer. While I know it's a bit of a points-sink, the good it does for you over the Venom Blade is just plain silly. The whole rest of your squad is about torrenting with attacks, the Agonizer gives you a bit of insurance against armored targets, high-T armored targets, and Monstrous Creatures. This use for them becomes even more effective with the addition of a couple of shardnets, but that's less important in the long run. Sure, your venom blade will get out a wound or two on the MC, but it's most likely going to ignore it with either a 2+ or 3+ armor save. Knocking that out (Like against, say, a Dreadknight :P) is going to keep you in the game, tie up that big nasty, and slowly whittle it away so you can move on to bigger and better things.
The 9-man warrior squad isn't really helping anybody other than the fact that you need somewhere effective to stash the Duke. He's really much more effective in SC-units and Shardcarbine units so you can dance around at range. 95% of the time your raider should be moving, and therefore you're not getting >12" on those splinter rifles. If you're within 12" of something with those warriors, you're likely in melta/charge/not-so-fun range of the other aspects of your opponents' army.
You've basically got to options to roll with to keep this list functioning similarly to the way it is here. One, is to throw some Haemonculi into those Wych units to help them out. However, this would also bring your force back to more combat-emphasis, which I understand you'd like to back away from a little in light of the Grey Knights (i'm guessing just from the purifiers?). The other, is to go for the Baron. You could perhaps retool it to get more bang out of the Combat Drug buff from the Duke, but it would again change the look of the list quite a bit and put a lot more emphasis on charging rather than shooting. Also, we'd love to try to get a third Ravager in there, as there's really no better buy in the book for it's points.
Proposed Baron List:
Baron Sathonyx
3x Blaster Trueborn in Venom w/2x Cannons
3x Blaster Trueborn in Venom w/2x Cannons
12x Hellions, Helliarch w/Agonizer
8x Wyches w/Haywire Grenades, Hekatrix w/Agonizer, in Raider w/Flickerfields
7x Wyches w/Haywire Grenades, Hekatrix w/Agonizer, in Raider w/Flickerfields
5x Warriors w/Blaster in Venom w/2x Cannons
5x Warriors w/Blaster in Venom w/2x Cannons
Ravager w/Flickerfields
Ravager w/Flickerfields
TOTAL: 1498
Obviously it is open to personal tweaking and twisting like the Haywire Grenades, # of Wyches, Agonizer on Helliarch, etc, etc, etc.
However, I think you'll have a lot more success with this list than the previous one. Don't discount the Splinter Pods on the Hellions either. 24 poisoned shots before the charge is nothing to sneer at. Not to mention they have skilled rider, stealth, and grenades from the Baron. Also, the increased probability of the Baron allowing you to go first means that you'll have a more likely chance of getting off a first turn disruption charge with the Wyches versus either enemy immobile vehicles or other random squads.