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Wednesday, June 22, 2011

Email in: 1750 Pt throne of Skulls list

BoLS


"Hi Kirby

I am preparing to attend the UK throne of skulls tornament in October. I have been play testing my army and find it's working well. I wanted a force that could take all commers and where each part of it offered a threat even if another component of the list was destroyed. Any thoughts in it's use or changes to the list are welcome. I am especially interested in thoughts on it's deployment. I find it's alist that needs to dominate mid field to be effective due to the lack of long ranged fire power.

Codex Space Marines

4 x Assault Cannon Razorbacks
3 x 6 man Tactical Marine Squad with Power Fist
1 x 5 man Tactical Marine Squad with Power Fist
1 x Librarian (Might of Ancients, Avenger)
3 x Vindicators with Siege Shield and extra armour
1 x 10 man assualt squad Thunder hammer and 2 flamers
1 x Captain with Jump pack, Digital weapons, Storm Shield and Thunder Hammer.

thoughts welcome,

cheers

Charlie"


The first thing that jumps to my mind about this list is you should be using Blood Angels, particularly if you want Vindicators. The Vindicators and Assbacks gain so much by having Fast Status and you can then add in meltaguns to the small Tactical Squads (change them to small ASM squads) so they are actually useful. The large ASM then can become useful as well by being scoring and having access to FNP/FC.

If you are happy with this change it's easy to do. Just drop the Captain and the Power Fists on the ASM squads and they can fuel the extra points for the fast vehicles. You can keep the large ASM squad but give them meltaguns and you'd need to get a Sanguinary Priest for them as well. If you don't want to keep that squad I'd look to get some Speeders. I'd probably go this route as then you have mobile anti-tank (multi-meltas) and more vehicle hulls but that changes the list drastically from your original layout. Considering your Vindicators as well, having assault units isn't the wisest idea (and they don't need Extra Armor).

In terms of deployment you need to use your Razorbacks to protect the side armor of the Vindicators but otherwise try and maintain an 18-24" distance from your opponent. This way they can't reliably get assaults off on you and you're going to be in range of them. Use your movement speed to your advantage as well as the durability of mech. If you keep the large ASM squad I'd look to reserve it or keep it behind your tanks as a counter-assault unit. This stops them getting hit by stray Vindicator blasts and provides your mech with protection.

Comments (8)

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Warrior_Warlock's avatar

Warrior_Warlock · 724 weeks ago

While the list itself is fine i'm not sure which throne of skulls you've signed up for, but the one i signed up for is only for 1500 points. judging from the size of ur list though it might be the title thats wrong? I dont have a codex at hand to calculate so im guessing. Otherwise you are going to have to cut 250 points.
1 reply · active less than 1 minute ago
The October one is 1750 points which is the reason most of my friends are going to that one in particular.
I agree with Kirby... a Vindy-based advancing list should be Blood Angels, and a Vindy-based gunline list should be Black Templars or Space Wolves. Ultramarines don't get to move 12" and fire the Vindies, don't get good 5-man squads to gain more use out of Razorbacks, and don't get to move 12" with the Razorbacks. Too many potential advantages that are lost due to going Ultramarines, and also the 5-man squads out of the BT, BA, or SW Razorbacks could actually hit some lighter troops and beat them in CC, while the Ultramarine squads can only Rapid Fire and hope that's enough firepower to actually destroy the target.
Warrior_Warlock's avatar

Warrior_Warlock · 724 weeks ago

Ah ok. Sorry. I wish i'd realized. As im feeling very constrained by the 1500pt limit. Oh well perhaps next year. I do agree with Kirby that it would be more effective as a ba list, is it possible for you to do so? But i would add some sanguinairy priest in there if you do switch to ba.
Occasional Visitor's avatar

Occasional Visitor · 724 weeks ago

"Charlie" was not asking on how to turn his army into BA. Kinda disheartening to see that recommended, as I'm going to bet he already has all his models, with paint on the majority of them.
1 reply · active 724 weeks ago
No he didn't but he did ask for any changes I'd recommend. This is one I think which is necessary and gave my recommendation on the basis that he was okay with that. If not, we'd go from there.
pringles978's avatar

pringles978 · 724 weeks ago

if he has 3 vindicators already painted, surely kirby's suggestion to use a ruleset that actually makes them (sort of) viable rather than simply saying "you know all that money you just spent? hope you did a good paintjob, cos those vindis suck bols and will be spending a lot of time on the shelf"

the above army simply does not work as vanilla marines in a competative tourney setting. if you took that to any half decent competion you would get your ass handed to you and all the cashmoney you paid for entry fees/travel/snacks would be wasted. far better to switch codex for the moment, cos loosing isnt fun, no matter what jervis tells us.

oh and as for the list, i would drop the asm for speeders, either mm/hf or probably typhoon to up the ranged firepower. with those vindis on the table, they should be safe enough
Just because they're painted doesn't mean they're painted blue

And if they're painted almost any other color, you could run them as a Blood Angle second founding chapter

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