
So, I managed to get a sweet deal on 25 Chapterhouse Jump Packs and have decided that I want to try to do a Hybrid BA list for the next year's tournaments, and let the Orks simmer a bit. I will see how this goes, but it's worth a shot. Orks are my first love, after all :)
I have been bouncing ideas of Kirby, SneakyDan, and others as to where I should go with this, and I think I have an interesting template that works for me. Does it work overall? Who knows.
So, the quick definition of "hybrid" first:
Both Mech and Foot, in the same list, with some form of synergy.
Onto the list!
1750 BA Hybrid festeryness
Librarian (Fear, Shield) @ 100
I think this is a fairly logical choice. The powers, maybe not so much, but I like the idea of Fear, and the chance to run off a hammer unit (TH/SS etc) is really nice.
Sanguinary Priest (Foot, no toys) @ 50
This guy will hide in a Rhino or Razorback and give out auras. I don't want him cruising around making a target of himself for CC monsters.
2 x 5 Sanguinary Guard, Powerfist, Inferus Pistol @ 220 ea
My hammer units. These guys have a job, and that is to take down a unit, and make sure it stays down. Beyond that, their job is to draw firepower, which I am sure they will do quite well.
10 Assault Marines, Powerfist, 2 x Melta @ 235
10 Assault Marines, Powerfist, 2 x Flamer @ 225
These 2 squads are pretty self explanitory. I would have preferred both with Melta, but ironically I don't have the models, and I think this may play out better. Depending on the enemy, one squad can be charge bait, and the other the threat.
2 x 5 Assault Marines, Melta, Razorback (Assault Cannon) @ 165 ea
This is the start of our mech, our place to hide the squishies we need to keep alive (Libby and Priest). Once again, also troops.
2 Baal Predators, Assault Cannons @ 115 ea
This isn't a typo, no sponsons.
2 Predators, Autocannons @ 70 ea
Once again, not a typo. For the price of 3 sets of sponsons, I get another Baal Predator. Makes sense to me to just get another hull.
So lets summarise:
2 Razors, 4 Predators, 20 jumpers, 10 Sang Guard a Priest and a Libby.
What I like about this list, is that everything can move, together, at 12 inches a turn, and lose no firepower. You can reserve everything in the list and DoA / Outflank, and have at the minimum, a 36" threat range from the edge of the board.
You can also full deploy, have 6 hulls to hide the squishy jumpers behind, and cruise up very quickly and hit their lines largely unhurt.
What I don't like about this list, is that I am realising that I am limited in my ability to deal with Big Nasties (TMC, Wraithlords, etc), and while I would only really see one of these nasties in a tournament, it might lose me the game. Saying that, 4 assault cannons and 2 autocannons should bring down one 6 wound nasty a turn, you would hope.
Now, I ask for your suggestions on what/where to go with this list. Keep in mind, for those of you in crazy places that don't do comp, that this needs to be a good comp score army, so saying "just run 6 lasplas razors" won't be acceptable - you need to keep it friendly-like.
SageoftheTimes 77p · 716 weeks ago
As for the list, the Preds suffer from classic one-gun syndrome. Dakka preds are liked for a reason. You're also gonna have to dump the Assault marines in the Razors to actually fit the Priest and the Libby, giving your opponents an easy target for their anti-mech, and if anything gets popped, the Libby and the Priest will probably go down. Beyond that, you're a bit weak on scoring for your points level, but only a bit.
fester40k 73p · 716 weeks ago
The other option, which is as far from hybrid as it gets, is to drop the Razors back to Rhinos, drop all 4 preds and pop in 2 stormravens.
Ultraraider · 716 weeks ago
fester40k 73p · 716 weeks ago
pimpdaddyork · 716 weeks ago
fester40k 73p · 716 weeks ago
Antebellum · 715 weeks ago
Jono · 716 weeks ago
timff8 · 715 weeks ago
On top of that it's entirely arbitrary what someone decides will and won't help your comp. score. I really think it's too subjective.
Unless you have tournaments that are entirely built to show how bad you can make your list, and then try to win with it. Separating regular gaming with shooting-yourself-in-the-foot variety would work a lot better.
Sethis · 716 weeks ago
I would seriously consider swapping at least one unit of Sang Guard for Honour guard. They come with a priest and give you 55pts of toys to buy after giving them jump packs. Alternatively they can hop in a Razor but my preferred config is jumper with two infernus, one power weapon, one champion and sometimes a Fist. Works out cheaper than Sang Guard + Priest anyway.
timff8 · 715 weeks ago
The regular preds, however, confound me. The ability of AC/LC preds to drift 6" while still firing at full effect is nasty and gives them an edge over many other tanks. I would fit these in, if you can. Their autocannons are not nearly as flexible as assaultcannons, so I think that kitting them with just one gun is not optimal.
Marshal_Wilhelm 71p · 715 weeks ago
The sponsons are usually good value and also contribute to the hull's survivability.
What makes Preds better than Dreads is if you use the superior AV13 and negate the inferior AV11 by using facing to present the 'horns' of the triceratops, so to speak. By having the Baals, you are exposing their size AV, but they are neither as able to suppress enemy shooting [due to having less shooting themselves] or able to survive getting damaged [due to not having sponsons to absorb damage]
I do understand wanting to run Mech saturation though. And it might work.
However, imo, being able to take a beating like Rocky is of less use if you cannot actually kill the opponents dudes.
Assault cannon Baals shoot at men or light transports 90% of the time. The HBs complement that completely.
Auto & Assault cannons work in numbers. I don't think you have that.
Also, my preference for Razorbacks is either need to be long ranged [which keeps them out of trouble like it does Typhoon Speeders] or actually killy [like with MM HF Speeders] up close and personal.
Assault cannons have neither range nor high killiness.
I am thinking tlHF and LasPlas.
You can even having Flamer Baals, with HB sponsons. Use the HB last, and target light transports and demeched men. Then when the baddies get close *whoosh*
Too many people think 'have flamer, must rush' whereas you can bide your time. All you need is one good BBQ and you can end 100pts of Marines in one shot.
Then give your Assault squads melta guns so the squad isn't hanging around waiting for someone else to open a can for them to eat the contents.
Duality, or something like that.
If you play a mobile Mongol style, your way can work just fine, btw :D