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Tuesday, August 23, 2011

OMG UR RUINING THE GAME FOR ME!!one!!1


I know, I'm doing it on purpose!

Ruining the game? Seriously? Unless someone is sneaking into your room and smashing your models or rewriting your codex to suck (sorry, SoB), they aren't "ruining the game" for you, you're ruining it for yourself. Other people are doing what's fun for them; if you can't deal with that, it is your problem, not theirs.

"You're just playing the latest, strongest army!"
Well, for one Kirb has already laid some pretty good evidence on the table that newest does not equal best. But I find this particularly hilarious when it refers to something like a player picking up BA or SW these days. Erm, "newest"? The codex is more than two years old. Get over your damn self and let people play counts-as if they want to.

"Your list isn't fluffy at all!"
How do you know that? Games Workshop specifically leaves the fluff very wide-open so that players can field whatever army they wish. 5th edition even moved further towards this, removing explicit codex limitations (like "You cannnot field Daemonhosts in an army with Grey Knights") and 0-1/1+ restrictions on armies in an effort to allow players the maximum choice when bringing their force to the table. If your Grey Knights have found a safe way to bind and control Daemonhosts- great, bring 'em along. If you hate the idea and think it's stupid to even consider it- works for me, take something else instead.

Fluff can be anything you want it to be. It's almost infinitely malleable. There is absolutely no army list that you can present that can't have a fluff justification, one way or another. Now, not everyone does take the effort to make up fluff for their army, but that's because many people just don't enjoy that aspect of the game, which is fine. (We'll talk about the "fluffy or die" mentality more in a second here.)
"Playing the same lists over and over again is boring and stupid!"


Well, it's good that your perceptions of what is allowed to be fun are the sole arbiter of what can be in the game. But really now, are you actually playing "the same list" over and over again? Seriously? How many people go to tournaments where you live, four? Or maybe you're counting mechanized Space Wolves, Grey Knights, and Dark Eldar as "the same list," which is to say "a list with vehicles in it"? 'Cause that's some real perceptual bias there, champ. Even if we are talking about a fairly narrow general brand of list- say, "Razorspam"- there are major differences between how Space Marines, Space Wolves, Blood Angels, Black Templars, and Grey Knights will run it.

Maybe those differences don't matter to you. Okay, fair enough, but they aren't the same list any more than Dark Angels Green and Scorpy Green are the same color. You don't have to care, but you should at least admit that they ARE different.

And I don't know about you all, but I really don't see the same lists again over and over- well, I mean, I sorta do because we only have about a dozen people for most tourneys at our local shop, but virtually none of them run internet-popular lists. Even at the bigger tournaments ('Ard Boyz, TSHFT, various conventions, and the tournaments I've attended at Borderlands) I simply don't see this overwhelming prevalence of internet lists that everyone is always furious about. Maybe over on the east coast or in Texas or where the fuck ever this sort of thing happens constantly and is a plague upon the region, but I simply don't see it.
"It's so unrealistic to just see the same unit repeated over and over again!"
Ever looked at an army? Ever noticed the defining feature of that army is "standardization"? Which means, for the slower students in the class, that the same thing is repeated over and over. Everyone wears the same uniform. Every squad is the same size. Everyone gets the same gun, except for the specialists, who are issued the same gun/equipment as the other specialists of their type. Most units contain pretty much the same selection of specialists, when you get down to it. So you end up with a bunch of more-or-less-identical groups of men acting at the command of their officers.

Yeah, sorry, the real world is spammy as hell for many of the same reasons that 40K is. You pick a thing that's good at a job and you take a couple because one might not work or be where you need it and maybe is dead. Then you take some other things to do different jobs. You do not allow every soldier to make a whimsical selection at random from the surprising Variety Locker that magically dispenses a different weapon each time because "it's more interesting that way." I don't know why one Flamer and one Meltagun is more interesting to you than two Flamers, maybe you should have a psychologist look into that for you. Kirby's right over there and everything.

And those 6x Meltavets in Chimeras lists? They aren't actually good. Neither are 6x Grey Hunters in Rhinos, or a lot of the 3x/6x/3x/3x lists you see get tossed around as "broken." Good lists have multiple ways to deal with threats. Good lists are flexible and can adapt to multiple types of enemies and play to their army's strengths. Most lists that are pure spam are not good lists. (Some are, but not most.)
"Taking a squad just to get a transport is lame! You're abusing the system!"
Protip: the squad inside the transport is important, too. Less so with some units (like the five Tacticals holding a Combi-Flamer), but they still make that tank scoring, which is why they're worth the points.

As for "abusing the system"... who gets to pick what's "fine" and what's "abuse"? Why isn't splitting your Tactical squad up to put a heavy weapon in the backfield "abusing the system"? Shit, you rolled a 2 for your armor save on that Terminator, he would've died if he had Power Armor on. You're just abusing the system to keep him alive.

The game has rules, brah. We play the game according to those rules. So long as you are behaving within those rules and are not being personally reprehensible, you are not "abusing" them. Part of the social contract of the game is agreeing that the rules are the final arbiter of how everything works unless we can mutually agree otherwise. You do not get to throw a tantrum when I multicharge something "because that wouldn't have worked in the real world!" It's a game, an abstraction. The Force Organization Chart and point values and squad sizes and all that stuff are abstractions, too. There is no magical limiter that prevents the Hive Mind from breeding more than 180 Hormagaunts at a time, but you still can't do it in the game. We all agreed to abide by the rules and accusing other players of being jerks because they used the rules legitimately (as opposed to taking an actual corner case) to their advantage is just you being a big, whiney babby.
"Competitive players force everyone else to play the strongest list possible! They force their mentality on others!"
This one is pure absurdity in action; if anything, it's a projection of the fluff Nazi's own behaviors onto others a la white supremacists' "Black people will rape all our women" arguments. (Standard disclaimer: yes, there are competitive players who are jerks. Jerks come in all flavors, no group is immune.)

I have never, not once, seen someone force another player to play any particular way other than "according to the rules." Never, to the best of my knowledge, has a person told someone else "You can't take that unit you like, you have to use the more efficient choice." I simply cannot believe that is even a real thing ANYWHERE, because seriously, what? What the hell even is that?

Wait, are we talking about recommendations here? Because yeah, if someone asks me "Hey I want to make my list better what can I do?" then I will tell them what they can do to make it better. And if they say "But I want to leave units X and Y in," I will do my best to work with that. But that's a world of difference away from "forcing" my competitive point of view on other players. Even in person, if someone doesn't want list advice, I don't give it to them. I generally won't suggest anything unless explicitly asked- I might give my opinion on various units ("I find Vindicators to be too fragile and unreliable," etc), but if you can't shrug off someone voicing their opinion, you've got a lot deeper problems than your plastic toy soldiers.

The vast majority of competitive players recognize that there are many different ways to enjoy the game and are fine with that. I spend quite a lot of time converting units myself; I may not be the best painter in the world, but I do at least try, and I always take the time to admire painted models. Kirby has several painted (or nearly painted) armies to his name, which is hardly the stereotypical grey plastic of a competitive player. Hobby may not be the focus of this blog, but we have more than our fair share of hobby players who post, chat, or read here. 3++ is happy to admit players of all stripes- competitive players, casual/social players, painters, modelers, narrative players, fluff writers, whatever. All of these are valid ways to enjoy the game and I don't think you'll find anyone who will argue otherwise (except myself and VT2, since we're knee-jerk contrarians.) When it comes to competitive blogs, 3++ is near (though not at) the very tip-top of the pile in terms of focus, and yet you'll find a pretty wide acceptance of playstyles here because we think that everyone has the right to enjoy the game however they wish to. Would that more non-competitive sites and players believed the same.

Comments (79)

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Great Article, but I have just one comment about the "Competitive players force everyone else to play the strongest list possible! They force their mentality on others!" statement.

While it's not true that a non-jerk competitive player will force their mentality on another player, it is true that if you play against said person enough times with subpar units/lists you'll probably lose more than you win and are "Forced" to start taking the better units/lists to compete on the same level. This is what I think most people who make that comment are thinking, but I could be wrong.
8 replies · active 710 weeks ago
Thats why the most important thing in this hobby is to play with people who share your preferences.
For the "true" non-competitive player, that's irrelevant because their aim for the goal is (nominally) not winning. The problem is when someone doesn't want to play competitively, but still wants to win a lot (i.e. needs ego gratification.)

Of course, if you're talking non-tournament play, you have the option of just playing someone else instead of that person or the two of you mutually agreeing to compromise on the issue and alter your respective lists and play to accommodate the other person.

However, when it comes to people who whine about how others "force" them to play, they are much more likely to be the "needs to win" kind of person than the "willing to compromise" kind.
That said, as a self--proclaimed "Fluff Bunny" player, I have run into a handful of players over the years that are what TV Tropes has named "Stop Having Fun Guys." These are the guys that will "force" everyone else to play the strongest units/lists/codices and "force" their mentality on others... or, they will try to. Usually by hanging around the game table and bloviate the latest BoLS chatter or Warseer-isms about why my army is "teh suck." They cannot actually force me to do anything... but, I'm a 30 year old man with wife, kids, career, and more than two decades involvement in the hobby. I'm got anti-bodies. These blowhards can excert some pressure on the younger or newer players.

Linkage: http://tvtropes.org/pmwiki/pmwiki.php/Main/StopHa...
There's also the player who is constantly focused on tournaments, and thus every game is either testing a list or practicing for a tournament, and thus doesn't want to play a game against anything that isn't a highly-tuned tournament-level army. They're not necessarily playing to get their ego stroked, but neither do they want to compromise and feel like they're "wasting their time" by playing a game against a less-competitive list. While they don't actively force anyone to play, they can create an environment where it becomes harder and harder to get in a more casual/less tournament-focused game. Eventually, more casual players either chase after them and emulate them, or get frustrated at not being able to get the kind of game they want and drop out.

To be fair, I can't speak to how often this kind of player pops up in 40K, but I remember them popping up a lot in my CCGing days (some of them were good friends), so I wouldn't be surprised to see the same in wargaming.
Ha! You've just described me to a T. :)
I know the sort of person you're talking about, but I don't think there are enough of that sort of person in the 40K community to "create an environment where it becomes harder... to get in a more casual... game." They would have to account for a significant fraction of the player base for that to really occur- otherwise, it's just that one guy that none of the casual folks want to play.
I am that guy. :(

Even though I don't always play an optimised list - FFS, I play Eldar...
Some people want to win with their version of the fluff and that's nice, but not all options are equal. There are interesting combos of units out there, but they'll take some extra work to use/convert/build, and you have to know your book well to build them.

People like to win. It's wired into our brains. Some just want to win with their less-optimal list. My question in this is why they can't convert their fluffy unit into the unfluffy choice, and just roll with it.
ahhh someone just blurted out my own thoughts onto the internets
The problem is not just the "fluff" versus "competitive" labels. The game has its tentacles in a lot of different play styles; so to make arbitrary categories is one problem the game faces. I prefer to play these games as a narrative, and others prefer the competitive tournament scene. (Not to say I do not play my filthy hardcore lists, it is fun to play the game in this way; but I do not want to play every game in this fashion.)

I feel the problem is that the entire hobby is pretty fractured and segmented when it comes to public play. One group prefers one style of play, and somehow does not support the others; and vice-versa. In my area the different groups do not seem to click-together when it comes to organizing tournament play. The tournament hammer guys run from fluff games, and the narrative guys seem to just take it on the chin with trying to feign enjoyment of yet another competitive wargame carnival. I have yet to see any of these groups mutually support one another. Lets face the facts: the competitive crowd is great at getting the game moving, and good at making fun tournament play; and the fluff hammer guys make the game an aesthetic joy to play in.

So the real question is why have a false dichotomy in player types; and why has the community not embraced all of the differing play styles? It would not hurt this hobby one bit if some bright players could actually get all of the different types of players upon the same table.
2 replies · active 710 weeks ago
I've talked about that in other articles, but you are entirely correct: the division between types of players is largely artificial, because virtually everyone enjoys multiple aspects of the hobby to varying degrees; only the most hardcore of gamers focus entirely on one area to the absence of all others. However, I still think it's useful to at least create some general categories based on what players enjoy _most_ about the hobby, since that can often be a driving force behind what they seek out and what they avoid.

I disagree that there aren't any players who embrace multiple play styles; I personally know a number of them who so (and consider myself to be one as well), and I think there are plenty of folks around 3++ that do so as well. However, in the community at large these voices tend to be shouted down by those who purely advocate one aspect of the game over all others, which is unfortunate.
First off, great article.

Ever since I was a kid playing 40k on the floor, my opponents and I cared about winning, and story, and model appearance. We generally used what we thought was the best stuff available as models. Sometimes we were forced to use all manner of crap due to model limitations, or got sub-par junk just because we didn't know any better. Eventually the dreaded WAACers reared their ugly heads but that never made us want to stop winning or playing as well as we could. We did not consider these individuals to be representative of competition, we considered them to be assholes. I went through a phase of the boy who cried cheese (4th edition falcons were broken!) but it did not take away from the idea of trying to win, have a good time, and have a good looking force all as combined goals. I still like to have some more variety in my lists than a purely optimized list might call for, because I care about story and model appearance, but I am not about to bring a shit list to an event and then cry over losing. With counts as a player has a lot of freedom to take a thematic force that can also win lots of games.

Now that we are grown and have good collections, we surviving 40k vets are able to field a wide selection of choices, which might appear unfair to a gamer that only has their 1,000-2,000 pts. of models. No amount of wishful thinking will make a gamer's set of models on hand the best choices to take, and some complain that this is unfair. Maybe they just don't want to buy and paint more transports? Come on. That transport can be cool and interesting in direct proportion to the time one spends on it.

Bad sportsmanship has sometimes used the banner of competition to survive. I find it way more fun if both opponents are reasonable about letting people do things take a shot they forgot to resolve in the last shooting phase, or roll for forgotten reserves. Try being accommodating, it will get you much farther than being uptight about other people's army lists or strategic choices.
I don't get why some people are only having fun from this game only if they win every time. And when they don't they are reduced to arguments like the ones described on the article above. Play whatever list you are comfortable with even if it doesn't guarantee an auto win everytime. I switched armies a few months back and I haven't been doing very well competitively (6W-4D-8L) but I am still playing with it since it's very fun for me. If a person keeps losing all the time that's simply because he is an outright bad player. No excuses there. So, people should learn to appreciate the flaws of their lists (and their playstyles) and enjoy their games. That's what I try to do anyway.
2 replies · active 710 weeks ago
I don't want or expect to win every time. What I want is a struggle, so that my wins mean something.
here's a way of ruining the game for me

1) space goats
2) doc thunder
3) bloggers (sorry abusepuppy as you aren't one of the bad ones, per se, but an indiscriminate destruction of bloggers would make the game a lot less ruined for me)
What's ruining the game for me is 4th ed players who've not adapted to 5th edition. Chiefly, the ones who resent the rise of vehicles.
Their pervading influence has gotten so bad across the usual forms, it's making some of my regular opponents think that mech lists are 'cheese', despite them starting playing 40k in 5th edition.
Once you start telling people that you don't really feel like playing their min/maxed lists in 40k they'll find other people to play. If there aren't other people, they'll make more balanced lists.
I really, really, hate spammed lists. And some of what you're talking about, seems to be defending spammed lists.

"first, I'm gonna take vetran squad, with 3 meltas, and put them in chimera, with a heavy flamer, because that can score, and kill tanks, and flamininate the enemy, it can do everything! And then, to be extra awesome, I'm gonna take futzing thirteen of them"

"Psyflemen are awesome, they're the best thing ever at killing chimeras! And because I can only take 3 in heavy support slots, I'm gonna take 3 venerable one's, too, even though that's kinda wasting their BS5! That'll show those melta vets!"

This is just lazy thinking. Yeah, psyflemen are pretty good. They're great at killing rhinos and chimeras. But of course, not everything is a chimera or rhino.

A little bit of variation not only makes things interesting, it also gives you options. Yes, I take a psyflemen. One. And then I take an assault ven dread, with psycannon and DCCW, because that can take care of rhinos, too, if it has too, but it can do a whole list of things the psyfleman can't.

I like LRs. We've discussed this. I like them so much, sometimes I take two. Do I ever take two redeemers? No, I take a redeemer and an LRC. They can do most of the same things, but each has special abilities that give me options, and options give you powers.

It sounds like you're defending things like massed melta-vets. But wouldn't that player be better served to have a few units have plasmas in them, and a few chimeras have heavy bolters? I'm not saying you have to make each unit a special snow flake (though point of fact, with my low model count GK, I usually do), but put some variation in there, give yourself some options, it'll be a better list, and more powerful, besides.
49 replies · active 710 weeks ago
I believe he voiced the exact opposite. Third paragraph of the heading: "It's so unrealistic to just see the same unit repeated over and over again!", he says:

"And those 6x Meltavets in Chimeras lists? They aren't actually good. Neither are 6x Grey Hunters in Rhinos, or a lot of the 3x/6x/3x/3x lists you see get tossed around as "broken." Good lists have multiple ways to deal with threats. Good lists are flexible and can adapt to multiple types of enemies and play to their army's strengths. Most lists that are pure spam are not good lists. (Some are, but not most.)"

Spam vets arent good, and flexible lists are. I think you guys actually share the same opinion :)
Well, he can tell us himself, exactly what he meant, but I think you're reading part of that wrong:

The first part, "It's so unrealistic..." was mocking those who say such things, and he went on to say how real armies, of course, have many duplicate units.

The second part, he was expressing a counterpoint, and yes, agreeing with me that many spammed units aren't the strongest. And it's good to have conflicting points, as any real arguement has both legitimate points for and against it. I did understand that, which is why I said "some of what you're talking about...".
I _do_ defend "spam" because I disagree pretty strongly with you on that issue- "shotgun" list building where you just take one of everything is poor design, because there are specific roles that need to be filled and not all units are equal in their capabilities in filling those roles. GK has no more efficient long-range anti-tank option than the Psyfleman; it's simply too good of a deal for what it does for anything else to compare. When filling your long-range AT needs (and/or covering for GK's general inability to affect targets outside 24"), Psyflemen are a natural choice.

However, taking six of them (or six Meltavets in Chimeras or Vendettas, etc) is _also_ poor list-building. You don't need or want six of exactly the same unit in most cases, because taking that cripples you in other ways. Three, MAYBE four at 2000pts is pretty much the limit on Psyflemen; any more than that and you're wasting your points. Likewise, with six MeltaVet squads, your scoring presence on the field is... somewhat fragile and VERY short-ranged. I would much rather field 1-3 such squads (or even none, depending on my PCS/CCS setups) and fill out with Infantry Platoons.

In short: I have nothing against unit repetition in and of itself, but doing so mindlessly because something is "the best" is just as poor of a strategy as refusing to take more than one of anything.
Excuse me, taking slightly different units that can still perform the same role but give you options is a lot different than taking "just taking one of everything", and I'll ask you not to confuse the two.
Small differences can matter a lot more than you think. A Crusader and Redeemer function quite differently on the tabletop, their ability to carry some Terminators aside.

Flexibility is good, but redundancy is also really important. I would rather be able to reliably accomplish important tasks than have niche solutions available to me.
So I'm not sure what you're getting at there, but what does that have to do with you accusing me, with no particular basis, for taking "one of everything", like I just grab units randomly?

And why are you telling me how Crusaders and Redeemers behave differently? I know, that you know, that I use at least one of those two types of LR in almost every single game I ever play, and I often use both. Have we not had big, huge rambling arguments about feasibility of "dual LR" lists? Do you you not recall that the two LRs in question are a LRC and redeemer?

So do you feel a little like you're lecturing a plumber about the difference between a monkey wrench and a pipe wrench? I'm not going to tell you that you may not realize the differences between a trygon and a mawloc, or whatever.
"Taking slightly different units that can still perform the same role" implies, to me, that you believe that many of the things in your list are essentially the same. (I'll refer to the 'Ard Boz version, which is the only full list I ever saw, for convenience's sake here.) With all the singleton units in that list, NONE of them actually did the same thing. Not the LRs, not the scoring units, not the heavy infantry, none of them. You had effectively zero redundancy. Now, if that's how you wanna run your list I'm fine with that, but what you had there was not "slightly different units."
So a crusader and redeemer, for instance, do almost exactly the same thing. They carry an assault payload, and they have a psycannon and a multi-melta, which they can use one of them all the time, and 2 if they move under 6". The only difference between them is the sponsons, which I will tell you from experience, really only get used 1 or twice a game. 90% of the time, it's an Av14 platform for a TL psycannon, and MM that shoots when it can. The LRC increased transport capacity only matters if you're carrying >6 terminators, which is kinda rare.

They're the same unit, they do the same thing, but they have different options. That's obvious. (my ard boyz qualifier list used a godhammer LR, but as I told you, I won't be keeping that.)

But there's no need to be so narrow when talking about redundancy. A Stormraven and a Land Raider also perform much the same roles in the army. They're weighted quite differently, but they're both fast assault platforms that can deliver rock hard units to the enemy quickly. They're both pretty tough,. And they both have some good shooting capacity.

Obviously the units are quite different -- The SR is more fragile, and more offensive, while the LR is tougher, but slower, and has less firepower, but they're both doing the same thing for the army.

There's lots of other dualities in the GK list, and mine in particular. You'll notice I usually have on one hand a GKT (or paladin) squad in either a SR or LR, while on the other hand I'll have a purifier squad in once again, either a LR or SR. These two units have dramatically different characteristics, and are better, or worse, against different targets, but they're still doing essentially the same role. If either one uses it's assault transport to assault into say....20 plague marines, a whole mess of plague marines are gonna die.
Personally, I think there is something very aesthetically pleasing and symmetrical about spammish lists. It's not really that I do it on purpose when I make lists, but I have a hard time not taking things in groups of two or whatnot. I don't want every unit in the list to be equipped differently; it's confusing and the tendency to micromanage well but ultimately loose sight of the big picture goes up quickly.

That said, is your point really against the idea of taking multiple units itself? Or is it the tendency for bad players to take a bunch of 'high power' units and then complain when they loose because they have no idea how to properly use them?
No, I'm sorry, your preferences are wrong and you are mentally lazy

:P
I don't really have a particular objection to taking multiples of the same unit, equipped the same way, especially with troop units. I agree that there is a bit of aesthic appeal to the "right hand, left hand" approach, and reality is that particularly with older codexes, it's not possible to differentiate that much. I do feel, though, usually that when you can for instance take plasmas in one squad, and meltas in the next, that's better due to the tactical flexibility that provides.

What really bugs me, and that I am railing against here, is the idea that one unit is "optimal" and having found that one, magical, "optimal" configuration and spam it 6 times. Classic modern examples are 5 man purifier squads, or psyflemen. I've seen many, many lists that are just those two units +Crowe.

That doesn't sound like what you're talking about, and no, I don't have a problem with taking any duplicates of a unit. I do not actually think each unit needs to be a special snowflake.
Yeah, I get what your saying. Not railing against the idea, so much as people unwilling to put effort into fully exploring their own codex. And once they find one squad that works, they just assume that's all the army needs, rather then figuring out two or three or four other things that also work to make a cohesive build.

Heck, melta as a whole falls into this trap. "It's good against tanks, so it's the only special I ever need!" Yes, that might be true in some parking lot situations where you see more Chimeras then Guardsmen, but surely not every battle against every army type is like that. This is actually a huge reason why I'm so happy to see heavy foot lists; pure anti armor like all-in-Melta is only going to go so far, here.

Sadly, though, in something like pure GKs there isn't really that many options. You can get... Psycannons and Incinerators in foot squads (and a crappy anti-infantry gun that both other options are actually better then when killing infantry). You can't take missiles (or cyclones) or lascannons or anything else. For vehicles it's slightly better, but even there your options are limited (and for the record, I agree venpsyfledreads are totally missing the point. Go the psycannon/dccw/sb route!) by you only having two (and a venerable upgrade) platforms to work with.
Well, GK only have a few weapon loadouts they depend on, the units themselves vary a great deal, and I think GK actually have the widest variety of completely different viable builds.
willydstyle's avatar

willydstyle · 710 weeks ago

If you don't like homogeneous lists, don't make one. If, as you say, your opponent is doing himself a dis-service by playing a list without much variation why do you care so much?
Same reason I hate apartment buildings that all have white walls and the same beige carpet. Boring as shit and kills my soul a little.
willydstyle's avatar

willydstyle · 710 weeks ago

So you're just a judgmental prick then? If you don't like a list-building aesthetic, don't use it. Trying to force others not to play the way they like to play, just because you don't like it is pretty childish.
Well said.
I 2nd that well said!
Excuse me? Voicing an opinion makes me a judgmental prick? Fuck yourself.
There's more than one way to voice an opinion: "I don't like football" vs "Everyone who likes football is flawed in a deep, deep manner"
Point of fact, that is what I did. I said, "I hate spammers" Apparently, some people who like to spam decided this insulted their religious convictions, and the conversation kinda spiraled from there.
Yeah, afraid to say you're kinda coming off as a tool here, Prometheus. No one is making you play with such a list, but when you get huffy about other people playing what they want to, that's when you're crossing the line into imposing your playstyle on others.
Everyone tries to impose their play style on others, from people who dream up silly comp rules, to those who tell you you're stupid for taking a couple land raiders.

If your list is 6x purifiers and like 4 psyflemen, then your army is both uninteresting, you're being mentally lazy, and your list is weaker for it. How, exactly, does that make me a tool? Because I disagree with you? Who does that make the "huffy" one?
Big difference between "I don't think your list is optimal" in a discussion about the strength of lists and "I hate people who play _____.

>How, exactly, does that make me a tool?
You're telling other people how to play the game uninvited, that's how. If I turn up my nose at a guy who's converted up a fancy Squats army using the Orks codex because "Orks are bad," I'm being a tool. If you do the same to someone who has a copy-paste list because you hate that sort of thing, you are as well. You are entirely within your rights to HAVE an opinion. You're even within your rights to share it- but that doesn't mean people will like you for it or that doing so will get you labeled as anything nicer than "That Guy."

You can play whatever army you want. So can anyone else. You can like and dislike any army you want. So can anyone else. But when you or they (or I or whoever) start telling people that the way they do things is bad, wrong, dumb, etc, you're imposing your standard of fun on other people, which you DON'T have a right to do. You can avoid playing that guy, you can even avoid talking to him or being near him if you hate it that much, , but if you're telling him how he has to play the game, you're being a tool, plain and simple.

I post my opinions of how I think people _should_ do things here. I got opinions, just like anyone else, and I share them with people who are interested in listening. I'll explain why I think what I do and argue about it if they are interested. But what I WON'T do is tell people what they can and can't enjoy, which is what you're doing here. That is a very important distinction.
No, I'm sorry. You just made that up. Their really isn't a distinction.. You just wrote a long article making fun of people who complain about spammers. I just told you why I hate spamming. The positions are exactly equivalent, yet opposite.
*shrug* If you wanna consider them the same, I'm clearly not gonna convince you otherwise. I think it's a pretty important distinction, though.
You may find redundancy annoying, but others clearly enjoy bringing their A game to the table. They are not wrong for not conforming to your personal preferences. If it such a problem for you, don't play them or better yet find people who play the way you like.

The hobby/game has enough problems, and obstacles without people being dicks and antagonising each other.
Look, guy, and all of you, calm the fuck down. It's not like I go around telling people in real life "your list is crap". But it's certainly what I'm thinking. And I'm sorry that voicing that opinion on the bloody internet made you a little sad, but get over yourself, you'll be OK.
So it is ok voice your small minded and intollerant opinion because you can hide behind anonymity?
I'm small-minded and intolerant? Am I the one calling you a bunch of names cuz you dared to disagree with me?
If you had posted "I don't like spamlist, this is why, but I can see your point of view and you guys should have your fun the way you want to", I would consider you open minded and tollerant. Instead you come into the thread and tell people you hate their armies and that they are lazy for not conforming your personal view of how things should be done. So yes your behaviour is small minded and intolerant.
Oh, I see. So as long as say things exactly the way you'd like me too, the way you would say them, then I'll be tolerated as tolerant? :P Good to know. ;)

I think we'll leave "small-minded" alone, that's far too subjective to pick apart.

Kid, if you don't like my manner, and you feel slighted, because I indirectly made you feel less smart for using your las/plas razorspam list or whatever, you're really better off just saying so, rather than applying pejorative labels you haven't quite thought through. Because if you didn't like it when I insulted you by accident, you'll love it when I start doing it on purpose.
Quite a bold statement to say "you're being mentally lazy" because someone's GK list has 4 psyflemen and 6x Purifiers. This is kind of insulting and THAT'S what makes you come off like a tool.
Not that I can't see or understand your view on spammy lists, they truly can be boring. But it's not up to you judge anybody solely on his list building which is what you sound like to do. It's NOT just "voicing your opinion" or if it was you should read again carefully what you wrote and maybe change some of the statements like said "you're being mentally lazy". Just a suggestion, though.
I think that's the reason why you get such negative reactions on your statements.
It's insulting only to the degree that any criticism, somebody telling you have performed less than you could have, is insulting. I didn't call you fat, but if your list, especially with the newer codexes, has 4 or 5 of exact same thing, then there's simply more you could have done with list, more performance you could have eked out of it, and you only have 4 or 5 of the same thing because it was easy math and you didn't have to think about it anymore.

I.E., you were lazy. It's a perfectly apt description and I'm not backing away from it. Put on your big boy pants.
Um, huh? What if they arrived at that list through months of playtesting? What if they don't use forums or read blogs, and have independently come up with this model entirely through their own experiences? What if playing against their friends has made them come to the conclusion that this is the best or one of the best ways to run GKs, irrespective of the fact that *YOU* think they're wrong?

Hardly being intellectually lazy - try being less quick to jump to such conclusions, people will like you better.
That doesn't happen. People who've used their lists tweak it. Stop jumping to conclusions about my jumping to conclusions.
You're an asshole.
Ok. What makes you say that?
Cause you really are an asshole just as Katie said. You expect people to use crap so you can win games.
See now, that's why I asked. You essentially said "just because".

I "expect people to use crap" so I can win some games? Huh? I literally have no idea what you're talking about. What crap am I expecting people to use? Are you somehow accusing me of purposefully giving people bad advice (on a blog authored halfway around the world, no less) so that it will somehow make it easier for me to win games? Seriously?

So, what are you talking about? Really, I want to know. At the very least I want to know that you and Katie know what you're talking about, because I'm not sure that's true.
Put people in isolation with the SW codex, and they'll still be 'spamming' Grey Hunters and Long Fangs. Looking forward to Prometheus telling them they should stop being lazy and use a combo of Blood Claws and Grey Hunters in the troops slot, and 1xWhirlwind, 1xLong Fang 1xPredator in the Heavy slot
Your armylist doesn't 'interest' me, but the way you've modelled your dudes does.
Judging from how you act, it's pretty likely you have one of those boring, statically built armies, that tries to be really unique by hamfisting mixed weapons, and 'unique' sarge combos, like plasmapistol/combi-flamer.
What are you talking about?
I also like variety, but it can work against you .The opponent can target priority the choice that would hurt their particular force the most. As an example in your two land raider scenario If I was playing imperial guard I would probably be more worried about the crusader, and if I was playing marines I would shoot at the the redeemer first.
Sure, and more power to them. That tactical difference between the two is part of what makes in interesting.

But the variety is not working against you, that's a false choice. Consider that if you were to "spam" one type of LR (though I'm a bit hesitant to call 2 copes "spam"), then you would either have two redeemers, or two LRC's. Assuming you fought both those two armies in one turnament, you would be more optimized against one, than the other. Really, taking one of each is hedging your bets.

Really, I find that the difference between LRCs and redeemers isn't MEQ or non-MEQ, it's rather slightly different styles and ranges of engagement, but that's a different discussion, really.
What if people didn't buy the shitty godhammer because it's shitty, yet costs as much as a crusader, which is useful, and so don't even own a redeemer or godhammer, but have 3 crusaders?
I wasn't talking about Godhammers?
So you're saying I can't demand that you replace your crusader with a shitty godhammer that you may or may not own to please me? Because that's what this whole thing's pretty much about.
While I agree with almost everything in your article I feel this territory has been covered extensively enough to demand a Joesky tax. http://joeskythedungeonbrawler.wordpress.com/2010...
3 replies · active 710 weeks ago
Only if we can exact an indecipherable cruise-control-for-cool tax in return.
Feel free. Despite the randomness in his post i think it's a good idea. lets face it, most of what was in this article and comments has been gone through tonnes of times before. You could almost copy-paste some of your responses from previous articles on 3++ (good articles BTW).

I pulled the link off this article by Von at house of paincakes http://www.houseofpaincakes.com/2011/08/hop-idol-...

I think he has a point about the amount of opinion articles clogging the internet.
"THIS POST IS EXCEPTED, BECAUSE I HAD TO MANY PBR TALLBOYS LAST NITE……………I GOT NOTHING RIGHTNOW……………………………" ... nice, LOL
Can we have a -1 as well as a +1 button for Prometheus please ?
5 replies · active 710 weeks ago
I miss the old '-1' button :(
Some people ruin it for everyone ^^.
What exactly, is the problem? I said, "I hate spammers" Mocked, a little, but nothing too offensive, and certainly not very different than puppy's original article, and then listed the very reasonable reasons why I think spamming is usually a bad idea.

Then, somebody said I was being a "judgemental prick" and somebody else called me tool, and the conversation spiraled down from there. Thing is, I didn't really say anything all that out there, only thing I did was apparently tell a bunch of spammers that spamming is bad. So frankly, I don't get it, but y'all need to calm down, seriously.
Well, you walked into a thread, loudly decried everyone else as wrong and essentially gave several of the arguments I listed in the original article verbatim as your reasoning. You didn't support your position with anything other than "these are my emotions and you can't prove those wrong" and you didn't even try and phrase is politely. Why are you surprised than you're not getting a hearty welcoming and a mug of beer?

Like I wrote above, there's a world of difference between some small differentiations in how you say stuff.
Originally, I was only disagreeing with you specifically.

You wrote an article, making fun of those who complain about spam lists, and maybe unfluffy lists, probably both.

I wrote a comment, saying I disagreed quite specifically with some of what you said, certainly not all of it, and mocking those who like to spam. I gave fairly specific reasons why spamming is bad, so I don't know why you're saying it was supported.

Perhaps critically, I called spammers lazy.

I then got called an opinionated asshole by a number of people who I can only assume like to spam, none of them really said, and took it personally.

That's pretty much the story arc, as I see it. I'm relatively Ok with being called an opinionated asshole, but I'm kinda concerned so many people got upset about it. I feel your pain.

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