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Wednesday, September 28, 2011

Back to Basics: Moving models during Assaults


This is perhaps the most complicated (not saying much) and poorly executed part of the game - moving models in assaults. This is seen particularly during multiple assaults and thus we are going to do another back to basics series on it.

There are some very simple and key rules you need to understand when making assaults.

  1. To START an assault, move the closest model to the closest model of the intended target.
  2. Every model which CAN get into base to base contact, MUST and MUST engage an unengaged model if possible.
  3. If a model cannot get into base contact with an enemy it MUST get within 2" of an engaged model.
  4. All models MUST end their move in coherency with another model with engaged models taking preference. This was the topic of the last back to basics
There are many implications of this. Let's take a look at a few.
Models do not have to move in a straight line

The first model to be engaged must do so but every model after that can do as they wish AS LONG AS THEY FOLLOW THE RULES. If you can move around terrain to avoid a terrain test and still engage a model which was previously not engaged, awesome - you've avoided taking a terrain test. If you do this to avoid getting into contact with a model which is not engaged to avoid taking a terrain test you're doing it wrong. If a model can draw a direct line to an unengaged model but has to take a difficult terrain test, you're taking the damn test. Let's look a pictorial example.




We see all the Rough Riders moving in a straight line here though so let's look at an example where you can wiggle around and avoid terrain. 



Because the final Rough Rider is within 12" of the Scorpion not in base contact with a Rough Rider, he has to go through the terrain and therefore the UNIT MUST TAKE A TERRAIN TEST. This is where setting up your assaults is very important. If only the first two (or even four) Rough Riders had been able to engage the Scorpions, the rest of the Riders could have moved up to support the engaged units and NOT had to go through terrain. With pile-in moves the Scorpions would have then brought themselves to the Rough Riders without the Rough Riders potentially failing a terrain test.

The 1" rule is ignored during assault moves

Remember that 1" rule which is so important for blocking? Knowing that rule is very important for blocking in combat because it does not apply. The only way to stop assaulting models with blocking moves is to make sure they physically cannot move through. This means a gap of 24.9mm between models is required to ensure no opposing models can get through. If that gap is greater than 24.9mm, a 25mm based model can move right on through that gap. This is a key difference from movement when having a 2" coherency bubble effectively stops movement through units. Not so with assaults. Obviously for larger based models the gap can be bigger (i.e. 39.9mm for 40mm bases and 59.9mm for 60mm bases) but it's important to not have a large enough gap for the opposing unit to move through. Block with your base rather than the 1" bubble.

Remember, this applies to ALL MODELS not just the ones you are assaulting. It's perfectly legal to assault through a unit which has left 25.1mm gaps without ever actually engaging that unit.

It is NOT possible to multi-assault with one model

You MUST move the shortest route possible to the closest model whilst avoiding impassable terrain, friendly models and enemy models which are not the intended target. Whilst it's theoretically possible to just touch the engaged model whilst taking the shortest route, the rules imply you should only be engaging a single model as you move around enemy models (not 1" away but clearly avoiding base contact with all other enemy models).

You can forcibly not engage units during their previous movement phase

Models must engaged models not already engaged. If this is not possible you have to engage models (i.e. get into base to base). If this is not possible you must move within 2" of a model in base to base contact. If this is not possible you can go wherever the hell you please as long as you stay in coherency. This means by setting up your assaults during your movement phase you can have only a few models actively engage in a fight or have a few models you can move freely. There are many reasons for this including:
  1. Minimise damage to opponent and thus stay in combat for your opponent's turn.
  2. String units out towards a buffing bubble (i.e. Sanguinary Priests, Tervigons, etc.)
  3. Pull the opposing unit away from something with reaction moves.



Here the ASM have not only pulled the Scorpions away from a particular point but strung out a couple models which could not engage in combat to ensure they got the benefit from the Priest's FNP/FC bubble. Win/win.

Independent Characters...

Are basically individual units for assaults. Remember their new rules which allows them to 'Make Way!' like in Fantasy to ensure they are part of the fight (if possible) but for terms of allocating attacks against them, THEY ARE A COMPLETELY DIFFERENT UNIT. They may still take the same Ld/Initiate checks the rest of the squad does, but for attack allocation they are an individual unit. Of course if they have a retinue they are not. 

--------------------------------------------------

I hope this clears some facets of the assault phase up. If there are any other commonly perceived mistakes or rules queries let me know and I or someone else can do a follow-up post. Remember, it may seem complicated but everything you need to know is in the rulebook and there is a very particular order and way each model must move. Follow that and you won't have any issues!

Comments (57)

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The thing that gets me with the terrain points at the beginning, does a unit that has the last model needing to move through terrain force the whole unit to take a test (I assume yes), and given you've already moved the unit, how does this work? Or do you measure and recall the closest point first. Afterall, you might assume you don't have to move through terrain, and then realise you do once having moved models.
10 replies · active 704 weeks ago
Yeah, you move everything back and start over with a difficult terrain test. Or you roll it and see if you'd have made it anyway. Not very good rules.

I hate how you can't multi-assault with one model. They should fix that for monstrous creatures.
mathhammer's avatar

mathhammer · 704 weeks ago

sadly kirby is only 90% correct.

The oval bases creatures still have the ability to twist to hit 2 units.

Rules have nothing covering their ability to twist oval bases.
Erm, no, that doesn't work. The first model you move in an assault is not allowed to contact any unit except the target of the assault, and there can only be one target of the assault. You aren't allowed to twist your base around after the fact to hit other models.
mathhammer's avatar

mathhammer · 705 weeks ago

And this is why the giant flame wars exist.

Simply but after the first model moves it's to late to take the test and thus you can't.

The other models just avoid the terrain.
Doesn't the rule say if you assault into terrain you have to roll.
If i remember the text passage correctly it nowhere says ignore the terrain if the first model does not walk into it.
mathhammer's avatar

mathhammer · 704 weeks ago

the rule for terrain only covers the first model moving, the rest of the unit isn't considered.
If, following the rules for moving assaulting models (see
page 34), any model in an assaulting unit will have to
go through difficult or dangerous terrain as part of its
assault move, the unit must take the relevant terrain
test before moving.
mathhammer's avatar

mathhammer · 704 weeks ago

no

it never says any model. The rules only talk about the initial model moving. The rest of the models are in a grey zone.
I copied it straight from the rulebook, bro.
Roland Durendal's avatar

Roland Durendal · 704 weeks ago

Yeah I gotta reiterate this point Kirbs.
If an assaulting unit is close enough to terrain that it seems like a test would be a possibility you would simply declare that they are assualting then before actually moving the moldels check to see if a test is necessary. If so, roll dice. If not, make movements.
I'd like some clarification on "multi-assaulting" 1 enemy unit with 2 or more of yours. Eg. moving around your own models back is closest to closest once a unit is all ready assaulted etc. etc...
I have never been in a game where my opponent asked me to, or took it upon themselves, to roll for a difficult terrain test if the first model assaulting did not have to. Nor can I find rules for said situation. In this case it seems more intuitive to have the assaulters go around terrain than have to move the whole squad back should you fail the assault
4 replies · active 704 weeks ago
If only it worked that way, things would be much better for Tyranids. Sadly, you have to go through difficult terrain if the option exists to do so in order to get to an enemy model. The REALLY awkward part is that you sometimes have to do so "retroactively" after you start moving things, and sometimes you'll be forced to take a test in order to get to something and then fail to get to that same thing (or maybe anything) because of the test.

Assault DT tests should really just work the same way that normal DT tests do: declare whether you're taking one at the start of the phase, if you don't, you can't move through it.
So many times this.
This is one page 36, Assaulting Through Cover, first paragraph. "The first and most obvious is that such tests might cause the assault to fail altogether if the closest model cannot make it into contact with the enemy."
Have you ever been in a game where a Chaos Dreadnought spun to shoot something behind it? Or where your opponent (or you) thought a unit that charged into a pre-existing combat could strike but not be struck? Lol
mathhammer's avatar

mathhammer · 704 weeks ago

I really dislike you bad editing of this rule:

Every model which CAN get into base to base contact, MUST and MUST engage an unengaged model if possible.

The real rule says.

If possible, the model must move into base contact with any enemy model within reach that is not already in base contact with an assaulting model.

Notice the words "If possible" Since the enemy model is in terrain an I did not need to take a terrain test to assault,

then it is no "possible" so I follow the other rules.
5 replies · active 704 weeks ago
That's how I read the rules, too. I do recognize that this interpretation of the rules leaves would prohibit the unit from moving into terrain because they have not tested (and since ignoring terrain is only mentioned for the defender, not for the attacker, and is therefore not possible).

On the other hand, according to the rules,
- it depends on the closest model only if the unit can make it into combat or not and
- it is clearly possible for units to enter combat even if some models can't even make it into b2b or the 2" bubble and are therefore left out of combat.
Therefore ruleswise I have no problem with some models not making it into base to base because they would have to move into terrain.

That still leaves two viable interpretations with two rules in conflict:
1. move into b2b if possible
2. initiate combat with closest model and let everyone else follow it
But since the first rule says "if possible", I'm not breaking this rule if I don't move units into b2b who aren't allowed to enter terrain whereas it would break the second rule if my last model could force me to move everything back.

An example:
Just imagine a situation with the closest model of a train of models standing 1.01" in front of the closest enemy model. You could miss combat because the last model of the train could force you to test for terrain. That contradicts the rules that the combat is determined by the closest model AND that models in the back that can't make it into combat just can't make it into combat. To illustrate that argument here is another question/example:
If you have a train of model, the last model, that can't make it into combat won't hold you back - the first one matters. Why would you reverse that principle just because part of the enemy unit stands on a hill and make making it into combat depend on the last model instead of on the closest?

I rest my case ;)
Except that's not how Difficult Terrain tests work in the assault phase; it isn't like movement phase, where you choose whether or not to take them, you have to take one if you're forced to move through terrain (and you're forced to move through terrain if you could potentially reach an enemy model by doing so.)
But you are NOT forced to take a test if you reach the first model without one:

1.
The rulebook states that you initiate the attack by moving the closest model to the closest enemy model. Roll of terrain if necessary - for this first model ONLY - at this point, the rest of the unit is NOT involved.

2.
The rulebook goes on stating that the attack will commence if you can reach the enemy with that first model. Again: The attack is succesful if you reach the enemy with the first model.

3.
After that it is explained how you move the other models.At this point, the attack was succesful. There are a lot of rules, but NO rule stating you now have to take a terrain test for the other units.

Therefore you do NOT have to take one.
Page 36 has an entire section on how to deal with cover. The main moving assaulting units rules glance over cover, but the section titled "Assaulting Through Cover" clearly states "If, following the rule for moving assaulting models (see page 34), any model in an assaulting unit will have to go through difficult or dangerous terrain as part of its assault move, the unit must take the relevant terrain test before moving. This has two disadvantages. The first and most obvious is that such tests might cause the assault to fail altogether if the closest model cannot make it into contact with the enemy."

So, from that paragraph, we learn three things. First, this applies to the moving assaulting models rules on page 34. Second, if any model has to make a test, the whole unit does. And third, this can cause the assault to fail.

Now, you don't HAVE to move through difficult terrain with any model. But the rules on page 34 clearly lay out how you have to move. And during said move, if any model in the unit passes through terrain, the whole unit makes the test. Getting base to base is key, and if it's possible to move into base to base, but you have to jump over a bush to get there, terrain test. If you can move around said bush, no test.

Just because the first model initiates that attack, doesn't mean that the rest of the unit ignores cover.
Where is it stated that you avoid b2b contact with enemy models other than the one you're assaulting, with a single-model unit? As I understood, if the enemy has a model just at the far corner of a Rhino, and the way it's slanted causes you to move into the Rhino first, you kind of slide along it until you hit the target. That's mathematically the shortest movement to the target, and I don't know why you would not do that, in favor of circling around the Rhino.
1 reply · active 704 weeks ago
p.34, "Moving Assaulting Models," first paragraph.

"This means that assaulting models... may not move into base contact with models from a unit they are not assaulting."

combined with

"As usual the closest attacking model must be moved to contact the closest model in the enemy unit they are assaulting. THEN remaining models can assault models belonging to other enemy units..." (Emphasis mine.)

You can only ever declare an assault against a single unit. The first model in a unit can only contact the unit the assault was declared against. QED a single model cannot multiassault.
thornyroses's avatar

thornyroses · 704 weeks ago

What about unit of 25mm models assaulting an MC (say Hive Tyrant with LW/BS)? After the first model makes contact, may the others move to avoid base contact and thus the effect of LW/BS?
1 reply · active 704 weeks ago
"Every model which CAN get into base to base contact, MUST and MUST engage an unengaged model if possible."

If they can get into b2b, they must. If they can do so upon an unengaged model, they must go to b2b with an unengaged model rather than an engaged one, but if all that they can reach is engaged, they must then also go into b2b with it. You cannot avoid b2b completely if there is a model that you can reach, just because it's already engaged.
I too have a question about assaulting when terrain is involved. First of all, with all the assault heavy armies out there and me being a Tau player (and therefor not trying to learn every possible assault loophole) I find that I frequently lose games because I get assaulted very easily by a unit that was close to me that I figured couldn't assault me or would have a very small chance due to a difficult terrain test. It really ruins games for me and I try to be a nice guy and not argue, in the past I've asked GW employees to weigh in but most of them play assault armies too and use the same tactics that allow them to have what I feel are high levels of disregard for assault rules and therefor make it very easy for them to launch flawless assault in which all of their models engage me despite terrain.

Which brings me to my point. I was at a GW store in MD, USA and the manager (black shirt) played a game with me. This guy is really great, he was fun to play with and the game ended in a draw and was alot of fun so I can't complain but what happened that made it a draw caught me off guard: I had a group of fire warriors in a ruin, some of them were right up against the ruin wall on the ground level (there were windows for them to look out and shoot), he moved directly to them on the other side of the wall and then assaulted me head on. I was planing on him having to come around to assault (which is where some Crisis Suits were) and it would have bought me a turn. I was planning on that because there was no way for any of his models to contact the bases of any of my models without doing that, instead he went straight up against the wall and assaulted my squad while NO models were in base contact. I later (and since, even just now) have poured though BRB and came upon nothing that led me to believe it was possible to launch an assault if no models could touch bases with the enemy they are wishing to assault.

To make matters worse this has happened to me again a month or so later! I mean, shouldn't having your troops dug into cover offer some advantage against assaults? Not that 40K always is "realistic" in it's combat mechanics but to me a unit of Korne Berserkers lined up with a wall infront of their faces destroying a group of Fire Warriors on the other side with a wall infront of their faces just seemed silly.

And oh....even though his unit had to touch the front of the wall, he didn't take a difficult terrain test either! If I'm missing something here I'll concede to the rules and keep my units 1/4" away from the wall in the future. Any thoughts?
5 replies · active 704 weeks ago
yazcher, most people would say you don't need to be physically in btb. I suppose the marines (or whomever is assaulting) would be leaping over the walls, piling into the fire warriors. There are benefits of being in cover - your opponent attacks at initiative 1. Sadly assault grenades are far too common (especially in the imperium) for it to be a huge disadvantage.

With almost the entire Tyranid codex not getting them and almost all of the GK 'dex getting them (bloddy GKT with grenades (shakes head)), it's a shame GW don't really demonstrate any consistency.
Yeah this is perfectly fine, doing assault through a wall, because ruins wall are treated as difficult terrain. It must be a ruins thou, not a close building. If they want to assault you, they have to take a difficult terrain test. They can put them against the wall, for practical reason, because they cannot put them in the wall, but they have to make sure that the distance they can move enable them to reach your base and not just the wall. Depending on the thickness of the wall, this could make the assault fail.
Thanks for the clarification guys, while I do believe both of (as much as I don't want to), is there somewhere in the BRB where it says this is okay? I guess I thought the big thing was that they DID have to be phyiscally touching. So if I'm reading the answers you guys have provided however you're saying that he WOULD have to make a difficult terrain test?
Yes, if it's Area Terrain (like a Ruin) it's usually also Difficult Terrain, which would mean that he would need to take a test.

I believe the section you're looking for in the rulebook may be titled "Wobbly Model Syndrome".
He DOES have to take Difficult Terrain - but, and this is important, was the ruin on a base? If not, then the ground floor is not treated as Area Terrain, and so he can move to 1.0001" away from you no problem. If his movement (in the Movement Phase) would physically allow him to reach the Fire Warriors (ie, they were under 6.00001" away before he moved any model) then the BRB grants a specific exception whereby he is permitted to assault even if he rolls Snake-Eyes, although this obviously affects how many models can get in.

For many (lazy) players, this would equate to simply not rolling the test, even though this is an incorrect application of the rule.
I can't believe there are still bloody arguments.

1) Declare assaults.
2) Will ANY model need to go through terrain? Yes... well take a terrain test prior to moving any models. If you fail... you fail. Sorry.
3) Move models as per the rules.
4) Resolve combat.

There is no 'if possible' interpretation, no ifs or buts. You must engage an unengaged model if possible (i.e. you're in range/there is space to move). If you're so concerned about this... line up you models so only the first will hit combat and the rest will just be out of range. You then force your opponent to react into you.

The closest model can only reach combat if your terrain test says he can. Stop playing it wrong!
3 replies · active 704 weeks ago
I agree. Why is this unclear to some people?
Because people CHOOSE to say it's unclear, as they do not like the rule.
Roland Durendal's avatar

Roland Durendal · 704 weeks ago

Agree as that's how I always play. I believe the confusion is Kirbs is saying you can begin moving assaulting units into b2b before rolling for a DT. It comes across as a retroactive DT.

My rule of thumb, if I'm assaulting a unit and any of the guys are in cover (not just the closest) I roll DT right off the bat to prevent any premature movement of models.
The rules specifically state that if ANY of the models in the assaulting unit will have to go through terrain, the whole unit has to test. This leaves guys like mathhammer and damaged misplaying the rule. Yes, it's annoying that you could potentially move models BEFORE realizing that you have to test, but in practical terms you just do what ericbtjr said- if it looks close, make the measurements before you move any models.

Mathhammer, you're also incorrect re: assaulting two enemy units with an oval base. Kirby is correct that a single-model assaulting unit can only ever assault one unit, but he only provided half of the reason. The half he gave (that you have to take the most direct route possible into the single unit you declared your assault on) is right; he just left out the part where on the following page, where it explains how to assault multiple enemy units, the rules only grant permission for "subsequent" models (AFTER the first model in an assualting unit) to engage other enemy units.
Like I stated above in response to AbusePuppy, at the point where it says you have to take a terrain test, it is NOT meaning ANY model, but is talking specifically and only about the FIRST model. Again (quoting myself for easier reference):

1.
The rulebook states that you initiate the attack by moving the closest model to the closest enemy model. Roll of terrain if necessary - for this first model ONLY - at this point, the rest of the unit is NOT involved.

2.
The rulebook goes on stating that the attack will commence if you can reach the enemy with that first model. Again: The attack is succesful if you reach the enemy with the first model.

3.
After that it is explained how you move the other models.At this point, the attack was succesful. There are a lot of rules, but NO rule stating you now have to take a terrain test for the other units.

Therefore you do NOT have to take one.
4 replies · active 704 weeks ago
Deathcult Nihilist's avatar

Deathcult Nihilist · 704 weeks ago

"If, following the rules for moving assaulting models (see page 34), any model in an assaulting unit will have to go through difficult or dangerous terrain as part of its assault move, the unit must take the relevant terrain test before moving."

Warhammer 40,000 5th ed rulebook pg. 36 "ASSAULTING THROUGH COVER"

Notice the part where it says ANY model? Good.
Discospawn's avatar

Discospawn · 704 weeks ago

Thank you, I was about ready to agree with mathhammer and Lucius, because nobody else had pointed to this explicit rule on Page 36. However, reading that, it is clear that GW means for the entire squad to take a difficult terrain test if even 1 unit passes through difficult terrain.
Quote the rules, you should see your mistake.
It's all very simple if you just read the rules.

Stage 1 - Moving assaulting units

This is clearly explained on p34 of the small rulebook. You determine if the assault takes place based on the first model. If he can make contact without moving through terrain then no DT test is required. Remember, you can only avoid impassible terrain, friendly models or enemy models not in the unit being assaulted. If the shortest distance to the closest enemy model goes through terrain then you test.

This just determines whether the assault can take place in the first place.

Stage 2 - completing the assault moves

This is where people are incorrectly interpreting the rules governing stage 1 above and I will quote the rulebook for everyone's benefit (p36 of small rulebook).

"Assaulting through cover
If, followingthe rules for moving assaulting models (see page 34), any model in an assaulting unit will have to go through difficult or dangerous terrain as part of its assault move, the unit must take the relevant terrain test BEFORE moving."

The emphasis on BEFORE is mine just so everyone can clearly see the implications.

As you can see, if you play anyone and they try to tell you that they don't have to take a DT test before moving the whole unit just because the first model can make a legal move then they are wrong and have just tried to cheat you!
2 replies · active 704 weeks ago
Roland Durendal's avatar

Roland Durendal · 704 weeks ago

And that's why Kirby's diagram is confusing to some people (no offense Kirbs!). He shows you moving models before testing which is wrong. The UNIT must take the terrain test before moving, not the individual model. Given the graphic, I would have rolled DT before even moving the first model as it's obvious one of the Cav will have to assault through cover.

The reason this also works is because if you roll and only score enough for the closest person to make it into b2b, everyone else just piles around him and the defender reacts to try and get their guys into b2b w/ the unengaged models. Which is a great tactic (assaulting into cover and hoping for a roll to just get you in) to pull enemy units out of cover and into the open.
Did you just say great tactic followed by the word hoping :P?
The rules on DT when assaulting are really stupid, and can easily be worked around by backup up during the movement phase so you have just one model within 6" (or 12") and the rest clustered 2" behind, 7" (or 13") away. It looks stupid, and moving away from something in preparation to assault it is nonintuitive.. I call it "getting a run up". But if you want to play a no-grenades assault army, you have to learn the tricks..
3 replies · active 704 weeks ago
This. Termagants retreat! Termagant charge...everyone else pile in. Tervigon provide buff. Termagants be laughably good at assault and not die at I1.
Looks stupid? Surely you mean that a guy prowling around your base, looking for a open path rather then charging directly into a tree or bush or barbed wire, just makes sense? This is one of the few times the game is 'realistic' for allowing that sort of thing.
I would say instead that they are DELIBERATELY easy for competent players to work around - GW recognises that combat < shooting, but they don't want it to be hideously underpowered.
Antebellum's avatar

Antebellum · 704 weeks ago

I did not know that units that cannot reach the 2" engaged bubble do not have to move toward combat. This is extremely helpful! I'm going to re-read the BRB again.

Second, I have a question which I think we played right, but I just want to make sure. I assault with a unit with an attached IC. I move my models in and he moves his models in. My IC has a power fist and so strikes last (not likely, but just for the example). I kill 5 guys, and he takes them away from around the IC. The IC now has no target in base to base, and since he is considered to be a separate unit in close combat, can no longer attack. Is that the correct interpretation?

Second question along with that. What if the IC was not part of the squad during the assault. Would he no longer be in combat and gain a consolidate move? Or would he move back into base to base during the 'clean-up' process after leadership checks?
2 replies · active 704 weeks ago
Antebellum - no... the ruling is, you can strike whom you were able to at the start of combat. So, if an IC is in contact with a unit member, you can strike that unit even if the guy he was in BtB with died at higher initiative striking. The only time an IC won't strike is if they were either not in combat (i.e. not in BtB as he can't strike through anybody) or the unit he was in BtB with was wiped out.
He would indeed move back into b2b during the 'clean-up' - and in the spirit of the rules he should move first, to fulfil the 'ICs push people out of the way' ideal.
WestRider's avatar

WestRider · 704 weeks ago

One clarification: The statement "Every model which CAN get into base to base contact, MUST and MUST engage an unengaged model if possible." is not an entirely accurate statement.

Each Model, as it moves, must get into BtB if possible, but there's no requirement that it do so in a way that leaves the most possible room for other Models to also make it into BtB.

As an extreme example, suppose you're Assaulting a Hive Tyrant and Guard that are in a 100mm gap between two pieces of Impassable Terrain. Theoretically, you could fit as many as 4 25mm base Models into BtB with them, but if you move your first two Models carefully, you can set it up so there are no gaps left larger than 24.9mm, and thus only two Models get tangled up in the Lash Whips.
1 reply · active 704 weeks ago
This is entirely correct, and presumably Kirby will cover such deviousness in the next such article.
Creative use of game mechanics or cheese? I guess everyone has their own ideas. Personally I'd rather not deal with people slowing models down to not put them in CC - or doing the "conga line". I'm assuming that makes me a NOT tournament player.

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