Kirb your enthusiasm!

WEBSITE HOSTED AT: www.3plusplus.net

"Pink isn't a color. It's a lifestyle." - Chumbalaya
"...generalship should be informing list building." - Sir Biscuit
"I buy models with my excess money" - Valkyrie whilst a waitress leans over him


Thursday, September 29, 2011

Sisters of Battle Codex Review: Part 3 - Special Characters

CMON

They say special characters but what they really mean is true HQ choices. The special characters for Sisters of Battle are miles ahead of their vanilla counterparts in terms of cost efficiency and what they bring to the army. If ever it were the case that you would nearly always see a list led by a special character, it's the new Sisters of Battle codex. Personally, I love special characters and the unlocks they provide but I want them to be options rather than "you're not taking them why?" Anyway enough personal preferencing! let's take a gander.

Saint Celestine -

She's 115 points of proper badass nunnery. She has an impressive WS7 (WS3 hits her on 5's!), I7 and A5 to go along with Ld10, 2+/4++ and the usual Sisters of Battle strength and toughness of 3. This last bit is annoying and she's instant death'd by S6 but we can't have everything and what she does bring is damn good at 115 points. She also has a jump pack and a power weapon which always wounds on 4's (unless she would normally roll better) which means she can keep up with mech, get to places quickly and isn't hamstrung by her strength 3. She also comes with a Heavy Flamer for helping clear out objectives. In short, she's the ultimate beater unit and a mini-Mephiston minus the huge strength/toughness stats and with an invul save.



To make things better though, Celestine can resurrect herself on a 4+ every time she dies with D3 wounds. This doesn't count to KP if she is alive at the end of the game and you cannot block her resurrection. Uh and she's 115 points? Ya I'll take one thanks and have a unit which can engage the opponent quickly and unless it's halfway decent in combat or has a Powerfist, she'll beat face.

One point of contention however - is she an Independent Character? Her beastiary entry has it listed whilst her codex entry does not. If she isn't she's a lot more vulnerable to early firepower as she approaches the enemy and needs to use Rhino/Immolator hulls + terrain to minimise incoming firepower. If she is she can join a squad of Seraphim (or anything else really though it will slow her down) to act either as a bodyguard or slingshot. Either way she will find some use in nearly every army. She's a cheap and effective combat character and whilst she's not going to go toe to toe with anything really scary, she'll hold her own against most opponents.

Arch-Confessor Kyrinov - 


Kyrinov is a Confessor with the exact same statline as before and therefore pretty weak - he still has a 4++ though which helps that T3/5+ statline out quite a bit. As ever you'll be taking Kyrniov to unlock the Battle Conclave and give them re-rolls on the charge but for the extra 15 points you pay over a normal Confessor you get a few bonuses. First he has a power weapon (already making that 15 points up, yay) which acts like a thunder hammer on any surviving models. He also comes with a Laud Hailer and Simulacrum Imperialis which helps out with Faith management a bit though he should be with a DCA unit so is never really going to allow the Faith re-rolls. Kyrinov's major bonus though is a 6" fearless bubble. This is both boon and bust. Certain units, specifically your DCA, are going to stick around and you know nothing is going to break from shooting but it also makes Sisters die in combat faster. Whilst they have no fear of being swept now their opponent's also get a free pass next turn in not being shot by forty bolters.

The fearless bubble can be really hit or miss and it offers your opponent opportunities to get into combat with your army and stay there. You really don't this to happen as there are only a certain amount of units which can bail your sisters out. If you really want to run double Conclave units though, Kyrinov is a pretty good buy over a normal Confessor, you just have to watch out for his fearless bubble being used against you.

Uriah Jacobus -


The next 'auto-include' special character, Jacobus makes your unreliable Faith a bit more reliable. Again, he's a Confessor with the same statline and the usual 4++ but only 15 points more expensive. This 15 points gets you two really awesome abilities as well as Stubborn and a massive shotgun (24", S4, AP4, Assault 2). The two abilities you take Jacobus for though are Protector of Faith and Banner of Sanctity. Protector of Faith allows you to re-roll the D6 for Faith points each turn. Whilst this isn't fool-proof it does greatly reduce the chances of getting those one's or two's so you can reliably be using three+ Acts of Faith a turn. Not necessary as Faith is far less important than it used to be but a nice little reliability boost for any Faith you may want to use.

The Banner of Sanctity is also an amazing piece of wargear. Whatever unit Jacobus joins gets FNP and +1A. With Sisters this is pretty boring but with Battle Conclaves...not only does he give them FNP and +1A but they get re-rolls to hit on the charge and Stubborn. That's a very scary combination with both Crusaders (now with three attacks on the charge) and DCA (now with five attacks on the charge) all re-rolling misses and with FNP. Screw Faith and go Sanctity!

Conclusion -


Each of the special characters are very cheap but both Celestine and Jacobus are steals for their point values. Celestine is oddly unqiue in 5th edition in that she is simply a beat-stick, she's just a very cheap and efficient beat-stick and therefore very much worth it. Jacobus makes the Faith mechanic somewhat reliable but also vastly improves a single unit he joins (not to mention the usual Confessor benefits of unlocking a Conclave and re-rolling hits on the way in). Kyrniov is decent for his points and is probably your cheapest bet if going for a 2nd Conclave and has some nice utility but also brings a fearless bubble into play. This can work in your favor or your opponent's and therefore lags a bit in terms of usefulness.

It's hard to go wrong with a list if you start off with both Celestine and Jacobus with a Conclave attached. Whilst expensive at 205 points for HQ, you get two really good characters who give the Sisters of Battle army some much needed combat presence.

Comments (8)

Loading... Logging you in...
  • Logged in as
The Saint is definitely supposed to be an IC. In the first half of the WD Codex on page 94 under the rules for Acts of Faith it reads: "+1 if the unit has been joined by at least one of the following independent characters: Canoness, Ecclesiarchal Confessor, Saint Celestine, Uriah Jacobus, or Arch Confessor Kyrinov." She's listed as an IC twice in the first half, the second half omitting it is certainly just another GW proofreading fail. That being said, she rocks. I've used the Celestine/Jacobus tag team (really the only good option at HQ) and they are just plain awesome. I absolutely believe they are extremely undercosted for what they do, which is awesome because it really helps offset the higher than expected point costs on Repentia and Battle Squads. Celestine is easily one of the best point for point values in 40k and Uriah isn't far behind...
1 reply · active 705 weeks ago
"Whilst expensive at 205 points for HQ"

This is one of the only real strengths of the WD 'dex. You are paying 205 points for your two HQs, while, say, GK Libbies or GMs run that for one. Sure, Celestine is a weaker Mephi, but you pay 45 points less for a bundled in Jacobson. Logan and Njal are 70 and 40 points more expensive, respectively. Hell, they're only 30~ points more expensive then a single Tervi.

You don't get the strongest HQs, but the Sisters may very well get the award for most efficient 10% of your army spent on HQs in the game...
1 reply · active 705 weeks ago
Consider that nearly everything else is overcosted.

And I see your 205 points and raise you Coteaz + nadInquisitor for 155 :P.
How does the resurrection of Celestine interact with say boon/gift of mutation which removes the model from play, is she still able to come back from this?
1 reply · active 705 weeks ago
AFAIR her Resurrection takes place "when she is removed from play" - meaning she can survive Boon/Gift/JotWW/Direswords etc etc.
Celestine's cheapness is also due to the fact that she can't (substantially) hurt Vehicles at all, while nearly all of the "pricey" characters listed above are fully capable of punching tanks to death, Mephiston especially. She also offers absolutely zero force multiplication, as she has no Psychic powers or Hood, doesn't grant USRs, doesn't have any Auras and barely buffs any squad she's attached to with her +1 on Faith Rolls. She's a good infantry clearer (GEQ with her Heavy Flamer and MEQ with her Power Weapon) that's difficult to get rid of, but not much else.

Jacobus, on the other hand, may as well be an auto-include. Force multiplication through the re-roll of Faith, absolutely insane bonuses for his unit, and access to the fantastic Battle Conclave. Considering how badly Sisters need a counter-assault unit, he's going to be the backbone of many a Sisters army.

Honestly I don't think Jacobus or Celestine are particularly underpriced, just that the Canoness and Confessors are severely overpriced.

I'm also 95% certain that their revamped stats are just an incentive for people to buy up all the Jacobus and Celestine figures that have been collecting dust in GW's warehouses, but maybe that's just me.
Spidey0804's avatar

Spidey0804 · 683 weeks ago

I have used all 3 my favorite combo is Uriah and Kyrinov. They were in my Last GT list I am going to start testing the 2 Cannoness build once I have all the Vehicles I need.

Post a new comment

Comments by

Follow us on Facebook!

Related Posts Plugin for WordPress, Blogger...