Kirb your enthusiasm!
"...generalship should be informing list building." - Sir Biscuit

Saturday, November 13, 2010
Email in: Thunnnnnnderbubble!!!!
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"So, I've talked to you a couple of times and read the blog pretty extensively. I just started shying away from mono-build BT (which I still play, btw) but your Thunderbubble article intrigued me, and seems to fit decently well with the idea of using Vulkan. I've build up a list today, and I would like to get some feedback on it. Here we go.
1 Forgefather Vulkan He'stan (HQ) @ 190 Pts
1 Space Marine Librarian (HQ) @ 140 Pts
#Psychic Hood; #Terminator Armour; Null Zone; The Avenger; Terminator
Armour; Force Weapon; Storm Shield; Psyker
10 Terminator Assault Squad (Elites) @ 400 Pts
Combat Squads; Includes Terminator Sergeant; Thunder Hm. & Storm Sh. (x10)
9 Tactical Squad (Troops) @ 225 Pts
Combat Squads; Bolt Pistol (x9); Bolter (x7); Multi-Melta (x1); Meltagun (x1)
1 Space Marine Sergeant @ [36] Pts
Combi-Flamer (x1)
1 Rhino @ [40] Pts
#Searchlight; #Smoke Launchers; Dozer Blade; Repair; Storm Bolter
9 Tactical Squad (Troops) @ 220 Pts
Combat Squads; Bolt Pistol (x9); Bolter (x7); Multi-Melta (x1); Meltagun (x1)
1 Space Marine Sergeant @ [36] Pts
Frag Grenades; Krak Grenades; Combi-Flamer (x1)
1 Rhino @ [35] Pts
#Searchlight; #Smoke Launchers; Repair; Storm Bolter
1 Dreadnought (Elites) @ 125 Pts
TL Autocannon; TL Autocannon
1 Dreadnought (Elites) @ 125 Pts
TL Autocannon; TL Autocannon
1 Predator (Heavy Support) @ 85 Pts
2 Spons. Hvy Bolters; Turret Autocannon
1 Predator (Heavy Support) @ 85 Pts
2 Spons. Hvy Bolters; Turret Autocannon
1 Predator (Heavy Support) @ 85 Pts
2 Spons. Hvy Bolters; Turret Autocannon
Land Speeder Squadron (Fast Attack) @ 130 Pts
1 Land Speeder Tornado #1 @ [70] Pts
Multi-Melta; Heavy Flamer
1 Land Speeder Tornado @ [60] Pts
Heavy Flamer; Heavy Flamer
Land Speeder Squadron (Fast Attack) @ 130 Pts
1 Land Speeder Tornado #1 @ [70] Pts
Multi-Melta; Heavy Flamer
1 Land Speeder Tornado @ [60] Pts
Heavy Flamer; Heavy Flamer
Land Speeder Squadron (Fast Attack) @ 60 Pts
1 Land Speeder Tornado @ [60] Pts
Heavy Flamer; Heavy Flamer
Models in Army: 44 Total Army Cost: 2000
I have played it twice, and both times it has been solid. Against an assault or jump/drop army I deploy like a little wagon train, backed up onto an objective or something. I keep my fire lanes open and just dakka things from afar until they get within melta range, trusting in my thunderbubble to make any assaults think twice about getting anywhere near my firebase. Against a shooty army like Tau I combat-squad my termies and rush mid-field, where I splinter off to snatch objectives/kill points as needed. The reliable Vulkan thunderhammers have been very killy, and all of the speeder spam and Pred/Dread dakka seems to keep everything nice and shaken or slagged.
Any thoughts? Love your articles, and keep up the good work.
-Matt"
The HF/HF Speeders are pretty meh. Great for dropping hits onto them compared to the MM/HF speeders but finding the 30 points to upgrade them would be very much worth it. I'd drop the meltaguns on the tac squads to flamers and drop the combi-flamers which gets you the required points. Then upgrade all speeders to MMHF and you've got a good Vulkan Thunderbubble list.
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Email in: Thunnnnnnderbubble!!!!
2010-11-13T10:44:00+11:00
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Army Lists|Space Marines|Thunderbubble|
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Kris · 751 weeks ago
sirbiscuit 81p · 751 weeks ago
Matt · 751 weeks ago
Gate- I just played a startlingly tight game against a Khan/Vulkan biker list. I would have won turn five, but it went to six. My termies had just decimated the Khan/Bikers squad alive in one round of combat, but they couldn't get to the other side of the board in time! Luckily that turn I dakka'd him completely off of the table with the Preds and Dreads. PHEW! Gate still would have come in very handy there! Ganna put it in!
Matt · 751 weeks ago
@kris- I'm kindof up in the air about Gate. The termies can already deepstrike in if I need them to, so why deploy them and then deep strike them later, only in a riskier way (with gate)? Is there some advantage I am missing?
Kris · 751 weeks ago
Kuolema · 751 weeks ago
Long range fire power is;
4 twin-linked auto-cannons
3 auto-cannons
6 heavy bolters
Then with the pink ones suggestions you have 5 mobile twin-linked multi-meltas and two not so mobile ones.
In a 2000 point list I'm not exactly impressed. =/
I don't see the point of running vulcan and a libby in this list, I don't even see the point of running vulcan.
You have 730 points used up for your bubble wrap that don't offer more than hammer to face and stand around looking scary(+vulcans chapter trait).
I understand the theory behind using TH/SS termies as bubble wrap but wouldn't it make more sense to make a more long range focused list? So you can force your opponent to come to you rather than foot slog the termies towards your opponent when you come up against a shooty list?
Kirby 118p · 751 weeks ago
Kuolema · 751 weeks ago
I don't see how it's up to the same level as other 5th edition competitive armies, I understand your original thunder bubble idea but using vulcan in a thunder bubble? Just not seeing it.
Yeah he makes your termies TH master crafted, but your termies actually have to catch something for that to matter and even then your two 5 man squads are bashing one squad each a turn, tops. You have done enough articles on blocking and bubblewraps to know getting your TH/SS on foot into combat with anything important is going to be hard.
Kirby 118p · 751 weeks ago
Kuolema · 751 weeks ago
Then you need your termies that move 7-12'' a turn to get to something important and smash it, also if your ranged elements are suppressing your opponent/being suppressed then what is dealing with your opponents bubble wrap? Be such a waste to walk all the way across the table just to bash IG platoons/kroot/gun drones/flat out cheap vehicles/cheap transports/ all the other forms of slowing a rock unit down you probably know better than I do.
They might be a huge elephant in the room but it's not hard to just throw them a few peanuts to keep them occupied. =]
Kirby 118p · 751 weeks ago
The trade-off is obvioulsy Vulkan makes the aspects of the army such as the MM, flamers and Termies that much better. Is it worth it? Yes and no.
Matt · 751 weeks ago
Kuolema · 751 weeks ago
MarshalLaeroth 52p · 751 weeks ago
As for the list, other than the Librarian having Gate instead of Avenger as was already mentioned...there aren't any glaring issues that I can see.
Matt · 751 weeks ago
As far as I can see, and I could be wrong, there is only one thing that the Templar do best- that's LRC's with termies inside.