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"...generalship should be informing list building." - Sir Biscuit

Thursday, November 18, 2010
New 40k FAQ
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Well the site was down for a reason then (see the Vulkan post in the comments)! Apparently GW has updated the 40k BRB FAQ; will be interesting to see if the other books are updated anytime soon as well.
Brief thoughts; nothing amazing though being able to shove a lot of crap in people's faces will be nice (in terms of arugments...). One pinning per unit, not one pinning per weapon. Indepedent Characters now have a silly make-way! move akin to Fantasy which is unusual and means your ICs are much more vulnerable to being PFist bashed (i.e. Libbies). Extra care will be required when placing some of these models now or ensuring other models cannot be moved (i.e. base to base; the difference between the Fantasy version). Some extra clarifications on combat, vehicle explosions and the cominbation of the two (4+ cover in craters, explosion deaths count to combat resolution, etc.). Just in case it wasn't clear before, no an embarked unit cannot be targeted; thanks GW. Moving flat out transports with models inside means everything dies when the vehicle is destroyed on your own turn [own turn only see below]; do not ram with these please. Scout moves count as previous move phases so 3+* cover, smoke on vehicles, hitting vehicles in combat, etc. is all allowed on scout units. Ravenwing begs for an update now where they keep Scout (that will be a Bikerlist on steriods). Stealth is now a USR that spreads from one to many (go Telion!). Some extra clarifications on Kill Points (and IC + squad = 2 KP) and deployment via transports (yes you can deploy in a non-dedicated transport) and being blocked (yes you can be blocked and die).
Quite a few other changes but most are quite logical or pretty clear in the BRB. Nothing major; I think the biggest thing is the IC semi make-way! rule and pretty much everything else was just a clarification and shuts up quite a few arguments.
Now let's all chant for GW to change their army FAQs and fix the massive screw-up that was the Tyranid FAQ. It will help your sales GW, I promise. People will have belief in your ability to not only love Imperial armies but Xenos too and will buy more from you!
EDIT: From MarshalLaeroth further explaining why the FAQ on flat-out doesn't screw over fast transport armies:
QUOTE: "Q: If a transport vehicle is destroyed in the same turn as it
moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties."
This is the correct interpretation and why: This ruling is only a clarification as to what happens if you go flat out in your turn with a transport full of guys. If you happen to smash full force into terrain and fail the terrain test, the vehicle is destroyed...with all of the passengers. If you flat out ram an opponent's vehicle and accidentally destroy your transport full of guys, they all die. If you flat out tank shock a meltagun dude and he kills the vehicle, they all die.
This does NOT include getting shot down in your opponent's turn after going flat out in your turn. There are several good reasons for this.
1) The ruling says "the same turn as it moved flat out". That means that PLAYER'S turn, not game turn. (BRB Pg 9, Top of 2nd column).
2) On BRB Pg 70 under 'Fast Transport Vehicles', it says that "Passengers may not embark onto or disembark from a fast vehicle if it has moved (or is going to move) flat out in that Movement phase." Key word(s): in THAT movement phase. Getting shot in your opponent's turn is a completely separate phase entirely.
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New 40k FAQ
2010-11-18T13:14:00+11:00
Unknown
Rules|Warhammer 40k|
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Kirby 118p · 749 weeks ago
Just to make that clear.
TKE · 749 weeks ago
Oh right, a lot, actually. lol
RayJ · 749 weeks ago
Marshal_Wilhelm 61p · 749 weeks ago
Digilante · 749 weeks ago
Kirby 118p · 749 weeks ago
Digilante · 749 weeks ago
Kris · 749 weeks ago
Kirby 118p · 749 weeks ago
abusepuppy 121p · 749 weeks ago
Digilante · 749 weeks ago
TheGraveMind · 749 weeks ago
"Q: If a transport vehicle is destroyed in the same turn as it
moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties."
So now my Blood Angel fast vehicles are now death traps? WTF!!
B-ri · 749 weeks ago
Kris · 749 weeks ago
Seriously, GW needs to be precise in their use of "turn." It's almost as bad as "level" in D&D.
TKE · 749 weeks ago
Kirby 118p · 749 weeks ago
Marshal_Wilhelm 61p · 749 weeks ago
;)
MeanGreen · 749 weeks ago
Kirby 118p · 749 weeks ago
Oblivion_necroninja · 749 weeks ago
So, GW's 'turns' are now officially more confusing than D&D's 'levels'.
Scribbles · 749 weeks ago
Oddly enough, the FAQ actually specifically answered one of the questions my gaming group was having: the assaulting immobile vehicles thing. I was quite impressed by this.
Thanks, GW! You've finally made a useful BRB FAQ.
MeanGreen · 749 weeks ago
Cyklown 51p · 749 weeks ago
edit: huh, should have read down. Someone beat me to it.
Malekhit · 749 weeks ago
Kirby 118p · 749 weeks ago
Marshal_Wilhelm 61p · 749 weeks ago
*sniggers*
Slow and steady wins the race, eh?
neverXmoor · 749 weeks ago
MeanGreen · 749 weeks ago
MeanGreen · 749 weeks ago
neverXmoor · 749 weeks ago
Malekhit · 749 weeks ago
neverXmoor · 749 weeks ago
abusepuppy 121p · 749 weeks ago
Jake · 749 weeks ago
Makes DE cry. All that "speed" now translates to more dead squads. No FNP for you...
Eldar, also, take a boning. They at least have armor 12 closed-topped transports with spirit stones, and energy/holo fields...
neverXmoor · 749 weeks ago
Marshal_Wilhelm 61p · 749 weeks ago
14 hours before you post I had acknowledged that after Marshal Laeroth's post.
MarshalLaeroth 52p · 749 weeks ago
QUOTE: "Q: If a transport vehicle is destroyed in the same turn as it
moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties."
This is the correct interpretation and why: This ruling is only a clarification as to what happens if you go flat out in your turn with a transport full of guys. If you happen to smash full force into terrain and fail the terrain test, the vehicle is destroyed...with all of the passengers. If you flat out ram an opponent's vehicle and accidentally destroy your transport full of guys, they all die. If you flat out tank shock a meltagun dude and he kills the vehicle, they all die.
This does NOT include getting shot down in your opponent's turn after going flat out in your turn. There are several good reasons for this.
1) The ruling says "the same turn as it moved flat out". That means that PLAYER'S turn, not game turn. (BRB Pg 9, Top of 2nd column).
2) On BRB Pg 70 under 'Fast Transport Vehicles', it says that "Passengers may not embark onto or disembark from a fast vehicle if it has moved (or is going to move) flat out in that Movement phase." Key word(s): in THAT movement phase. Getting shot in your opponent's turn is a completely separate phase entirely.
3) If the Internet's interpretation was correct, take the following situation: If you are first and you move flat out in your turn, then your opponent shoots and kills that vehicle in his turn (2nd player turn). Its part of the same GAME turn. So by that not-right interpretation.. .the guys inside are dead. However, if you go 2nd and then move flat out in your turn and get shot in opponent's next turn (they went first), then its a separate GAME turn, invalidating the FAQ ruling.
This interpretation would penalize players for going first and completely unbalance the game. Not only that, it would significantly nerf the new Dark Eldar codex and the new Blood Angels codex.
Hopefully that clears things up. ;)
Marshal_Wilhelm 61p · 749 weeks ago
So I got it wrong :P
MarshalLaeroth 52p · 749 weeks ago
The sky isn't, in fact, falling. Kirby just asked me to put all of this stuff down so he could reference it and it seems to have slowed the Blood Angel players rush to Ebay. ;)
sneakydan · 749 weeks ago
Jump shoot jump after deep striking suits interests me, I need my codex to confirm.
VT2 79p · 749 weeks ago
I like these updates.
Icareane · 749 weeks ago
VT2 79p · 749 weeks ago
Blob with an attached lord for stealth?
So nice of GW.
Rugrud 14p · 749 weeks ago
wisdom like silence · 749 weeks ago
LolCommissar · 749 weeks ago
wisdom like silence · 749 weeks ago
Lyracian 59p · 749 weeks ago
nfluger 60p · 749 weeks ago
Kirby 118p · 749 weeks ago
Damn Brits!
SageoftheTimes 77p · 749 weeks ago
Kirby 118p · 749 weeks ago
Badger · 749 weeks ago