
So, after reassessing the codex and re-reading a few things I have come to see the 'dex in a new (pink?) light.
I am not converting to the nfluger bandwagon that Orks are better than sliced bread, but I am starting to look at avenues that I haven't explored before in my gameplay... Fast Attack.
Now this sounds funny to many of you, but my Ork armies are largely based around horde-ish behaviour... either foot hordes of Battlewagon Hordes, neither of which leave much space for FA choices.
So this Xmas I am going to break the trend and start working on a Speed Freaks list. I can't be bothered doing a biker army, though it would be nice. Now as I have some minor (read: comp) restrictions that I have to adhere to I shouldn't go overboard ... too much.
As you will see below, I have lifted this concept from MVB, which is 2000 points and generally FREAKING INSANE.
We play 1750 in Australia, and I need something to battle the threat of Kirby at the pre-Centurion game that isn't simply a horde of boys he can throw dice at. Sounds boring anyway and check out fester's new stuff on 3++ - The painting side! fester's Waaaagh! and he posted about this later...whatever!
As such, I am staring down the barrel of the following list as a base.
HQ
Big Mek w/ Kustom Force Field - 85 points
Elites
3 Nobz w/ Choppas/Sluggas - 60 points
Battlewagon Dedicated Transport w/ Deffrolla, Big Shoota - 115 points
3 Nobz w/ Choppas/Sluggas - 60 points
Battlewagon Dedicated Transport w/ Deffrolla, Big Shoota - 115 points
Troops
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
Fast Attack
3 Warbuggies w/ Twin-Linked Rokkit Launchas - 105 points
3 Warbuggies w/ Twin-Linked Rokkit Launchas - 105 points
3 Warbuggies w/ Twin-Linked Rokkit Launchas - 105 points
This totals... 1358 points (I think)
This give is 392 points to burn on...
Heavy Support
Option 1:
3 Kans with Grotzookas (anti-infantry) comes out at 135pts according to Mike, which is 405 points. To squeeze these in I would need to lose a buggy or some boyz bodies.
Option 2:
I could go a little zany and do
3 x Battlewagons @ 115 ea = 345, so 47 points to add to upgrades... might be worthwhile.
Option 3:
I could go a VERY zany and do
3 x Looted Wagons with Boomgun for 315pts, leaving 77 points to play with. This should help (a little) with Comp, and actually be somewhat effective considering the armor already screaming around.
Also, head over to the Hobby side to see the start of the modelling for the core of the army.
Eltnot 45p · 745 weeks ago
Kirby 118p · 745 weeks ago
For the 1750 version maybe run 3x2 Kanz and get in a Loota squad? Not too fond as that squad then sticks out otherwise I like the Kanz idea.
fester40k 73p · 745 weeks ago
Total 22 vehicles.
black_rose_00 29p · 745 weeks ago
Squadrons of vehicules are always a pain to kill and deffrollas are the best anti-tank an orc can have.
fester40k 73p · 745 weeks ago
abusepuppy 121p · 745 weeks ago
You also have absolutely zero shooting. Adding in some Big Gunz (Kannons) could shore that up a bit.
Thirdly, you could combine the two Nob squads, buy a HS Wagon, and take two squads of Lootas.
fester40k 73p · 745 weeks ago
Apart from that, all of these are good ideas.
abusepuppy 121p · 745 weeks ago
You're just hoping and praying that the enemy can't outmove you or disable your vehicles, because if they do you've got absolute jack.
fester40k 73p · 745 weeks ago
If I did that, might drop 1 trukk and add another 12 man squad to ride in things instead.
Jabra · 745 weeks ago
fester40k 73p · 745 weeks ago
Jabra · 745 weeks ago
fester40k 73p · 745 weeks ago
Jabra · 745 weeks ago
The empty trukk was a game winner. Did not attract any fire until it was too late. I was able to tank shock 2 units and run them off the table. The taktik works. However, I would not employ it for every trukk and all of the time. Maybe 50/50... To get some powerklaws close to enemy armor early on...
Warboss Stalin · 745 weeks ago
fester40k 73p · 745 weeks ago
As for more Nobs, I want to avoid Nob-Stars.
The Kans work as they are dedicated anti-infantry and tarpit
Warboss Stalin · 745 weeks ago
fester40k 73p · 745 weeks ago
Frowbakk · 745 weeks ago
Hulksmash · 745 weeks ago
I don't think a few people quite understand the reasoning for some of the choices but I'd seriously suggest the 3x3 Kanz. If you just can't do it then 2x3 Kanz and another BW though I feel like 3 aren't needed, especially at this point level. Go in peace my son. It's wicked nasty. I played against the list fielded by one of the best players in DC and it was wicked close, coming down to the 3rd objective to determine the winner.
fester40k 73p · 745 weeks ago
I am thinking 3,3,2 kans could work, or 3 x 2 and use the spare points on a toy unit
fester40k 73p · 745 weeks ago
allmobitools · 299 weeks ago