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Thursday, December 23, 2010

Centurion: Orks list considerations for the TO



So, after reassessing the codex and re-reading a few things I have come to see the 'dex in a new (pink?) light.
I am not converting to the nfluger bandwagon that Orks are better than sliced bread, but I am starting to look at avenues that I haven't explored before in my gameplay... Fast Attack.

Now this sounds funny to many of you, but my Ork armies are largely based around horde-ish behaviour... either foot hordes of Battlewagon Hordes, neither of which leave much space for FA choices.

So this Xmas I am going to break the trend and start working on a Speed Freaks list. I can't be bothered doing a biker army, though it would be nice. Now as I have some minor (read: comp) restrictions that I have to adhere to I shouldn't go overboard ... too much.

As you will see below, I have lifted this concept from MVB, which is 2000 points and generally FREAKING INSANE.

We play 1750 in Australia, and I need something to battle the threat of Kirby at the pre-Centurion game that isn't simply a horde of boys he can throw dice at. Sounds boring anyway and check out fester's new stuff on 3++ - The painting side! fester's Waaaagh! and he posted about this later...whatever!



As such, I am staring down the barrel of the following list as a base.

HQ
Big Mek w/ Kustom Force Field - 85 points
Elites
3 Nobz w/ Choppas/Sluggas - 60 points
Battlewagon Dedicated Transport w/ Deffrolla, Big Shoota - 115 points
3 Nobz w/ Choppas/Sluggas - 60 points
Battlewagon Dedicated Transport w/ Deffrolla, Big Shoota - 115 points

Troops
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
11 boyz + PK/Bosspole Nob - 112 points
Trukk Dedicated Transport w/ Reinforced Ram - 40 points
Fast Attack
3 Warbuggies w/ Twin-Linked Rokkit Launchas - 105 points
3 Warbuggies w/ Twin-Linked Rokkit Launchas - 105 points
3 Warbuggies w/ Twin-Linked Rokkit Launchas - 105 points
This totals... 1358 points (I think)
This give is 392 points to burn on...

Heavy Support
Option 1:
3 Kans with Grotzookas (anti-infantry) comes out at 135pts according to Mike, which is 405 points. To squeeze these in I would need to lose a buggy or some boyz bodies.

Option 2:
I could go a little zany and do
3 x Battlewagons @ 115 ea = 345, so 47 points to add to upgrades... might be worthwhile.

Option 3:
I could go a VERY zany and do
3 x Looted Wagons with Boomgun for 315pts, leaving 77 points to play with. This should help (a little) with Comp, and actually be somewhat effective considering the armor already screaming around.

Also, head over to the Hobby side to see the start of the modelling for the core of the army.

Comments (24)

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Your a bad, bad man, but I love the list :)
I've always been a huge fan of Mike Brandt's Ork list simply because it has sooo many vehicles in it. They aren't all sturdy and hate autocannons but how many autocannons do you really have? Not enough to drop 27 vehicles lol.

For the 1750 version maybe run 3x2 Kanz and get in a Loota squad? Not too fond as that squad then sticks out otherwise I like the Kanz idea.
3 replies · active 745 weeks ago
... or 2 x 3 Kans and a HS Battlewagon.
Total 22 vehicles.
I think that 2 X 3 Kans and a HS Battlewagon is the best option you have.

Squadrons of vehicules are always a pain to kill and deffrollas are the best anti-tank an orc can have.
You are right in that case, but it doesn't feel right somewhere... I don't know why TBH
I would pull three Trukks, add three Wagons (with Rolla/Shoota) and see if you can squeeze in a few more Boyz (actually, that's almost 200pts more, with the 77 left, isn't it?)

You also have absolutely zero shooting. Adding in some Big Gunz (Kannons) could shore that up a bit.

Thirdly, you could combine the two Nob squads, buy a HS Wagon, and take two squads of Lootas.
3 replies · active 745 weeks ago
The issue with these is that it stops being a Speed-Freaks list and starts going hybrid, with a shooty backfield.

Apart from that, all of these are good ideas.
Well, list A (-3 Trukk, +3 BW, add Boyz to squads) is still pure Speed Freaks, if that's what you're looking for.

You're just hoping and praying that the enemy can't outmove you or disable your vehicles, because if they do you've got absolute jack.
This ends up being fairly similar to some of my prior lists, which were 5 Wagons, 100 boys, Nobstar.
If I did that, might drop 1 trukk and add another 12 man squad to ride in things instead.
Nice list. I am currently heading down the same road with my orks. It is the orky sollution to autocannons... Shove so much light and medium armor into the enemy's face, that suppression cannot deal with all of it. Therefore I'd go for kans. Perhaps a mix of Grotzookas and Rokkits, because 3 squads of buggies will only take you so far... Plus, trukks get opened up fairly easily, leaving the boys stuck in midfield. Having a wall of kans parked in midfield where they can hide behind (while camping on an objective) is a useful back-up.
4 replies · active less than 1 minute ago
MVB recommends dumping the Boyz ASAP and letting the trukks just roll around annoying people...
Dropping the boys, eh? I will give it a try tonight ;)
The logic is that with all the vehicles, and the Ram's, and everything, some boys hunkering in cover aren't worth the effort
I tried it. Got pretty good results vs hybrid IG (not a top list however) in spearhead/seize ground. Apparently boys hunkering in cover on an objective are still worth the effort ;) Luckily I passed the leadership test so no problems there.
The empty trukk was a game winner. Did not attract any fire until it was too late. I was able to tank shock 2 units and run them off the table. The taktik works. However, I would not employ it for every trukk and all of the time. Maybe 50/50... To get some powerklaws close to enemy armor early on...
Warboss Stalin's avatar

Warboss Stalin · 745 weeks ago

Don't bother with the kans IMO...too slow to do much. More nobs. Looted wagons are too weak armor wise for my tastes, don't insta kill much, and might go driving off before they fire (bound to happen at least 1 time in two rounds if you have three 'dont press dat' rolls to make. A few small squads (small enough to hide behind battlewagons) of storm boyz would keep with the theme of speed, and if you don't care if they die, drop them in close so the foe has to waste shots killing them while the trukks rumble up...
3 replies · active less than 1 minute ago
To do stormboyz I have to drop Buggies, so not going to happen
As for more Nobs, I want to avoid Nob-Stars.

The Kans work as they are dedicated anti-infantry and tarpit
Warboss Stalin's avatar

Warboss Stalin · 745 weeks ago

Unless you are running agaisnt a slow foe, they won't really be tar pitting anyone. Although i love me some kans, they fall easily to much faster thunderwolves or winged DP's. There's a good reason Kult of Speed style army's in IA 8 don't allow kans or dreads. Your kans will be only 1/3rd across the board by the time your trukks are barreling into assault range
True, but then you have the second wave rolling in and also 18" S6 shooting from the grotzookas
Use 2 Looted Wagons with Boomgun, Reinforced Ram, and 'Ard Case and use the third slot for another Battlewagon with Deffrolla and more Boyz to ride in it from a unit which no longer requires its Trukk.
Love it Fester, It's an idea I stole from Mike too and was slowly building as a loota ork force.

I don't think a few people quite understand the reasoning for some of the choices but I'd seriously suggest the 3x3 Kanz. If you just can't do it then 2x3 Kanz and another BW though I feel like 3 aren't needed, especially at this point level. Go in peace my son. It's wicked nasty. I played against the list fielded by one of the best players in DC and it was wicked close, coming down to the 3rd objective to determine the winner.
1 reply · active less than 1 minute ago
Yeah, I also think that tbh.

I am thinking 3,3,2 kans could work, or 3 x 2 and use the spare points on a toy unit
Thanks for sharing nice article, it's true subjective.

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