"Hello Kirby and the gang at 3++
I'm a relatively new reader, but 3++ has quickly become my favorite 40k blog. I've found your articles to be well written, witty, informative and useful - they've already paid off in some of my recent games.
Glad you're liking it. We do try out wit out though I'm sure most of our English teachers back from kiddie-school would hate us. I certainly know I would cringe if I got some of these as papers for marking...
So on to my question...
Dreadnaughts!
Sorry - just had to yell that. I love dreadnaughts - not just their stats (which vary depending on type and loadouts) - but the idea of them and their models. So, for the first time I'm thinking about running a Dreadnaught spam (for lack of a better term) list.
My question is this: What codex would you use? Obviously you have 3 choices:
1) Space Wolves, 4 dreads possible (not very spammy)
2) Vanilla, 6 dreads possible
3) Blood Angels - technically 11 possible, but that would be a bit silly with no scoring units..
So what codex/build out would be the best/most competitive codex/list for putting as many Walking Boxes Of Doom on the board?
Thanks!
-- Andy Akins"
2 or 3. Vanilla does a very 'basic' and not very exciting Dreadnought list in terms of what each Dreadnought (and the list in general) does but is probably the more competitive of the two (by a hair). You can check this list out here which uses the MotF, MM Dreads and Tactical squads to dominate midfield. I'd say this list is mildly more competitive than the BA list as whilst you are less offensive on the Drop (no Blood Lance backed up by assault squads), you've got more mobile MMs which really helps against faster armies which want to keep away from you.
The Blood Angel list has more variety in terms of what squads are coming down and more assault power with better combat Dreadnoughts and Assault Marines (potentially with FNP/FC) instead of Tactical Marines. As discussed above though, there is less mobile/ranged firepower with only 3 MM Dreads compared to 6. This isn't really a huge factor with all the meltaguns in the army but against fast armies can be problematic (particularly Eldar). That being said there are also a lot more options for this list in terms of diversification and tweaking to personal preference.
bonedale · 736 weeks ago
Grey Knights!
3 Dreadknights, and 3 Venerable Dreads. Only 6 total, but you can have fun adding in some of the new servitor characters in the INQ henchman. You get a Techmarine, AND you can have the WH INQ for HQ. Definately a freak show.
Kirby 118p · 736 weeks ago
_Axiomatic_ 47p · 736 weeks ago
I've been playing that list since Kirbs suggested it, and I have not been disappointed.
It also leaves some room for adjustment here and there.
Here's how I've been running it in the last few weeks:
Libby (shield, lance)
Furioso Dread, Libby
- Drop Pod, Deathwind
Furioso Dread, Libby
- Drop Pod, Deathwind
Furioso Dread, HF, Talons
- Drop Pod, StormB
Assault Marines, Melta, IP
- Razorback, TL-HF, HK, Dozer
Assault Marines, Melta, IP
- Razorback, TL-HF, HK, Dozer
Assault Marines, Melta, IP
- Razorback, TL-HF, HK, Dozer
Assault Marines, Melta, IP
- Razorback, TL-HF, HK, Dozer
Land Speeder, Typhoon, HB
Land Speeder, Typhoon, HB
Land Speeder, Typhoon, HB
Dreadnaught, TL-ACx2
Dreadnaught, TL-ACx2
Dreadnaught, TL-ACx2
It's good fun!
ben · 736 weeks ago
HQ
Kor'sarro Khan on Moonfang Total 205pts
Master of the forge on bike Total 135pts
HQ total 340pts
Troops
Space Marine Bike Squad with five extra members and an attack bike with multi-melta. Squad armed with two melta guns and power sword Total 300pts
Space Marine Bike Squad with five extra members and an attack bike with multi-melta. Squad armed with two melta guns and power sword Total 300pts
Scout squad with sniper riffles and missile launcher and sergeant telion Total 135pts
Troops total 735pts
Elites and Heavy supports
Dreadnought with 2xTL alto cannons 135pts
Dreadnought with 2xTL alto cannons 135pts
Dreadnought with 2xTL alto cannons 135pts
Dreadnought with 2xTL alto cannons 135pts
Dreadnought with 2xTL alto cannons 135pts
Elites and Heavy supports total 675pts
Total 1750pts
Andy Akins · 736 weeks ago
First of all, thanks for the comments - I had already read the 4 MotF lists you had here, and was looking for the comparison... which you gave :) So thanks a lot.
I was curious as two how your Mech Dread list was holding up. My main concern with the Drop Dreads? Well, concerns actually. First is I am known in my gaming group to have horrible luck with Drop Pods. Not even with the strategy of using them - more with dice rolls and scatter. Even with inertial guidance, mine seem to end up in the most annoying places...
But I'm also thinking about the cost ($$$) of 11 pods. AND the pain in the butt it would be to carry them around (I have to travel for any games). Plus, just looking at the list, I like the mix-up of some TL-AC dreads and MM dreads - I like variety. Does the Mech Dread play out very well?
Again, thanks (to everyone) for your comments. I'm pretty sure I'm going to paint them up as Sons of Medusa from IA 10 (Lime Green Marines to the Rescue), and although I'm an average painter at best, once I get some things painted up I'll be happy to post a pic and humiliate myself :)
snugger 43p · 736 weeks ago
http://santacruzwarhammer.blogspot.com/2007/11/lo...
They cost next to nothing to build, and when you've made a few I would say they take about the same time to cut and assemble as a regular drop pod. Of course, the one thing that is lacking is the moving doors. If that is a problem, model them with the doors open in the first place, since a drop pod with closed doors really is just for display purposes.