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Thursday, March 3, 2011

Re-visiting my High Elves...again?


Archnomad got my Fantasy bug tickled again. Now I know 8th has it's issues (magic?, terrain and mission rules...) but I think it's a lot better than the days of "my hero trumps your army." That being said I certainly agree with certain circumstances like what Nomad expands upon here... Anyway, he's tickled the bug again and those Island of Blood minis are crying out to be used. So first off, peer pressure Archnomad into posting some Fantasy stuff :). He's not fond of 8th currently but he certainly knows his stuff.

So. My previous High Elf list was this; very MSU based and all about getting into combat and putting Chariots into the corners or squads held in place by cavalry (seem familiar?). Problem here is lots of money needed to buy stuff and I think there are some issues with the list. Certainly fixable but since I want Fantasy to be more 'laid-back', I don't want to drop tons of cash into it. Anyway, with Archnomad's help another list was developed. This list looks to take advantage of HE magic (Hi Teclis) whilst using their very strong special units to maximise survivability against magic and shooting. Using decent shooting and effective magic, the High Elf units are able to move across the table and poke stuff in combat. Well that's the plan... Let's see how we go. I was aiming to do this list at 2000 but moved it up to 2250...hope tournaments work at that level around here!

So we're starting with Teclics. There's a bit of contention here in how his Lore works. Is he allowed to choose before every game or is he set? If he is allowed to choose, well awesome. If not, well that's annoying :P. There are two main choices here remembering we are going to get lots of irresistible force and can throw a lot of power dice at our spells (so our augmented spells can be used). Life obviously really ups your toughness and gives you a significant ultimate spell in dwellers. Metal helps out against tough armies and final transmutation is also a powerful spell but whilst Life ups the defenses of the army Metal really helps increase the survivability of the army against shooting (hi augmented glittering robe). One of these two will generally be used (Life against minimal shooty armies, Metal against shooty armies) though as Archnomad points out, Light is an excellent Lore against artillery based armies (50% = not firing).

Since Teclics will often leave the opponent with dispel dice wanting (lots of IF), support casters aren't really a good idea. A string of IFs from Teclics could leave the opponent with their whole dispel pool to throw at them so instead we'll grab a Noble to be our BSB. This makes our army more reliable (which is good) and gives us access to the Banner of the World Dragon. This makes a great unit to hold the lines by simply being immune to magic though you have to be careful with Teclic's spells not working on the unit either. This has sucked up about 600 of our points already so let's move to core. We need at least 562 points in our core and I really want to use the guys I've already got available so we're going to use the Lothern Sea Guard from Island of Blood. Whilst LSG are expensive they do give the advantage of being both solid in combat and providing some ranged support. We'll give them shields and look at running two blocks of two with full command. Each of these costs 285 so two of these takes us to 570 (just over our minimum so perfect). It's important to use swift reform on these guys so you can advance and use your bows to full effectiveness whilst also not providing huge blocks for your opponent to shoot. They are then capable of reforming into effective combat blocks with smaller frontages whilst still being able to use as many of your spears as possible.

We've used nearly half our points now and our shooting is pretty blah. 40 bows is nice but, well it's 40 bows. Teclics can back this up with some of his magic but the more important spells here are defensive in nature so the army can actually cross the board. The obvious unit here is Bolt Throwers and whilst not super fantastic, they give ranged punch and some more shooting ability. With the new FAQ changing High Elves we can't take as many as we used to (six :P) so we'll start with four and see how our list does. All together we've used 1615 points leaving 635 for specials. Elves have a lot of choice in specials but we'll steer clear of the cavalry units for the moment. This allows us to advance the army up as a whole and gain the most from Teclic's augmented spells. This leaves us with Shadow Warriors, White Lions, Swordmasters and Phoenix Guard. Shadow Warriors are great for early redirects and protecting the force early but our LSG are leading so they aren't highly necessary. If we have any leftovers however...

This leaves the other three. Swordmasters are what comes with Island of Blood and they explode whatever they touch pretty well but are otherwise fragile. Teclics can obviously improve this with both Life or Metal but both Lions and Phoenix Guard are much more survivable on the way in. With this in mind we'll use these units (I can try and convert the Swordmasters into Phoenix Guard or White Lions...). We want about three+ units overall from these guys and aim for the Phoenix Guard to hold Teclics and the BSB due to their ward save and Banner of the World Dragon. 20 of these guys with Full Command costs an impressive 330 points but gives an excellent pivot point for the army. A banner of Sorcery helps Teclics with more power dice and makes him less reliant on Winds. This leaves under 300 points for the White Lions which isn't going to be enough for two squads. Let's see how much over we go with two units of White Lions to support the Phoenix Guard. We'll look at unit sizes of around 15 with full commands which cost 255 each. Two of these takes us to 2455 points (so we're set for a 2500 list if we up the core costs!) so if we drop two Bolter Throwers, we're near where we need to be (2255). We'll drop a single Phoenix Guard then (2240) and we've got 10 points spare so we'll but the Banner of Eternal Flame on one of the White Lion squads. This makes them a very effective monster hunter (hi Hydras! bye Hydras!). This leaves us with the following:

Teclics w/Metal (or if pickable, Life or Light)
Noble BSB w/Banner of the World Dragon
2x20x LSG w/FC
19x Phoenix Guard w/FC, Banner of Sorcery
2x15x White Lions w/FC, 1 Banner of Eternal Flame
2x RBT

Totals: 2250 points
2 warmachines
91 infantry

Not many units which is what you get with larger blocks of infantry and Elven armies but with swift reform + magic, defenses against artillery are pretty good and with magic there should be good defenses against all types of armies as well. An easy upgrade to 2500 as well is two RBTs and dumping 55 more points into core. I have to buy either White Lions or Phoenix Guard + the RBTs but otherwise the army is set which is a bonus. With my limited knowledge of Fantasy I think it's solid and certainly a lot different from my original list (MSU fun!) and a big thanks goes out to Archnomad for the assistance he gave me in working this list :).

Comments (17)

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Aww kirby you're so new. (: *pats*

You didn't used to be able to take 6 RBTs. To my knowledge it was 4.

Well, I've already spoken with you about this list. So, go nuts. (:
bigheaddan's avatar

bigheaddan · 734 weeks ago

I don't know for what purpose you intend the list, but I believe that special characters are not kosher in the majority of Warhammer Fantasy tournaments :( .
5 replies · active 734 weeks ago
Near yourself maybe.

Fine here. Never seen one near me that disallowed them. (:
I will cry if I see any :P. This is australia...
bigheaddan's avatar

bigheaddan · 734 weeks ago

If you can take him, take him. I love Teclis. For my high elves I run a mini Teclis (book of Hoeth).

I love life... as a lore of magic (see what i did there) because it has awesome buffs, miscast protection and Dwellers. However I am not certain that it works the best in conjunction with the multiple elite infantry units? Have you considered combining the white lions into one unit? I think It would allow you to really focus your buffs more effectively.
The bigger the unit the more vulnerable to certain types of firepower (i.e. war machines) you are. Whilst with Life you certainly have less ability to provide buffs for multiple units compared to say Metal where you've got augmented cloak, Life for this list is generally taken against combat armies so you can pick when and where the spells are needed most of the time.

In the end the flexibility of two units over one unit is also very valuable.
You might wanna make a few queries before you invest in the list then, when I last paid attention (last year) special characters were a no-no at 90% of the major Australian tournaments. They may have changed this with the release of 8th edition, though.

Also, Definitely not a fan of bolt throwers - I think you'd be better off with some eagles and either archers or more sea guard.
I wonder why you would consider Light before Death. Teclis can reliably cast a Purple Sun every turn without worry. That... is pretty much better than anything Light can do. Oh gee, my high elves get always strike first and initiative 10. Not exciting.

I think generally Metal is the way to go with an All -comers Lore for this army. Life's biggest attribute is Dwellers and Throne of Vines miscast protection. You already have miscast protection, and Final Transmutation is almost as good as Dwellers. Plus Glittering Robe and Enchanted Blades has a bit more synergy with the rest of your army than the Life spells, and more offensive power in the Lore. I think overall the only thing you'll miss from Life is Throne powered Regrowths, but I don't think it's that huge of a deal.
6 replies · active 718 weeks ago
Nike, I was speaking (well, dictating, I told him how to do it) with kirbo about this list. Light is useful against a very select few armies. As teclis can choose, he would take it against something like idk... skaven with 8 weapon teams and 4 warmachines, because metal doesn't do much for you there, compared to life. Pha's Protection nullifies 50% of those templates. Speaking as a player of that Skaven army, if he ran metal or life against me, it wouldn't bother me as much. I could still fairly happily drop Teclis with shooting. (Forcing constant LoS! is a big help too, with all the multiwounds skaven have...).

Otherwise, that's what I said to Kirb. Go metal. It's awesome. He seems to like Life, but he's new. He'll learn. (: Bet you after he's had 2 games, one with life and one with metal....
I always liked metal to begin with :P. I really just want to run a Dark Elf sorc spam list and chuck out 10+ Fireballs a turn :) .
Oh geez. Everyone around here plays that Teclis has to pick when the list is written not before each game. I didn't know people did it any other way.
bigheaddan's avatar

bigheaddan · 734 weeks ago

I think that life can be very effective especially with high elves. Flesh to Stone is a huge boon and with Teciis and any extra dice that he gets, it is more than conceivable that he can reliably get two spells through a turn.
Cosmos Echleon's avatar

Cosmos Echleon · 718 weeks ago

More effective is lore of Heaven and mass spam comet of cassendora if they want to. Just play on the defensive and let the comet do the work till they are wittled down.
Heavens is really random.
metalloveman's avatar

metalloveman · 713 weeks ago

heavens is only good for empire gunlines. improving you shooting, blowing units away from the line, magic missiles, and using commet and blizard to destroy/negate the enemy shooting. dark elves and dwarfs are the only other real gunlines, and the can't make use of heavens
Going to start my first army and really like the setup on this (already have Teclis) but i get the points to 2300 in Army Builder.
Have the point costs changed?
1 reply · active 701 weeks ago
475
85 + 25 + 60 (170)
20x13 + 25 (285)
20x13 + 25 (285)
19x15 + 30 + 50 (365)
15x15 + 30 + 10 (265)
15x15 + 30 (255)
100
100

= 2300

You are correct! Sigh. Drop a White Lion from each squad as well as a Phoenix Guard and you get to 2255 so then just need to fiddle with some points and you're set. Sorry!

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