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Tuesday, April 5, 2011

Chaos Space Marines Codex Review: Elites


The Elites section! This is the most exciting part of many a codex, for Chaos it's not. But that doesn't mean we don't review it, we will as that's how we are: unselfish. Alrighty, let's start:

Chosen Chaos Space Marines

VT2: Pseudo-sternguard, in a sense. Also pretend-vanguard - really, really, really wannabe, actually.
The chosen themselves have your standard marine profile, with +2 to leadership. Man, the excitement - it gets to me! I don't think I can take much more of this.

Chosen can select guns. This is good.
Chosen can also pack combat gear. This is bad.

Good? Bad? Let me explain.
Being Chaos marines, all members come with the standard kit, but outside their boosted leadership, they offer very little.
A grand total of five dudes can lug around plasma-, meltaguns, or flamers - which is nice.
Too bad it costs a fortune, however, are the points well-spent? Sometimes.
Oh, chosen have a special rule to! Jesus, Gav! Must have worked your ass off to grant them 'infiltrate'.
If you want to, you can give five dudes fists, claws, power implements, combis and the ever useless plasmapistol. Uhh, don't do this. Why?
Even Dark Angel Veterans are 2 attacks base - unlike your chosen.


I can feel the might, the awe and the terror, carried like a shour 'round these ten-thousand year old veterans of combat. They've seen the start, ruled entire system, enslaved populations, yet they're 1 attack base. Hoorah, Gav.

Zjoekov: Honestly, this is the most disappointing entry in the book for me. It's almost impressive how they made such a bland unit. How to use them? Well Chosen give you the option to bring another Rhino with special weapons in it. That's it. Sorry.

Chaos Terminators

VT2: In case you hadn't noticed, these are significantly better than pretty much everything else in the codex. By virtue of complete coincidence, chaos terminators lucked out and got themselves new plastic during development of this book. Yes, it was just coincidence - Gav was absolutely not under order to push Terminators, or to make everything else worse in comparison.

Not only do Termies bring more special weapons than chosen, have better durability than possessed and more combat presence than dreads - they're also cheaper by far and unlock non-heavy support Land Raiders for any Berzerkers you might decide to include.

I play X more points and I get a 2+ save, at least as much dakka, 5++, power weapons, deep strike, relentless, can take more dudes with special weapons if I make the squad larger, add a heavy, upgrade my powerswords to bigger things, +1 attack base and can make dudes champions for an additional attack? Yeah, okay - not pushing models. No way.

Now that we've gotten that out of the way, yes - you must add terminators. You should run at least 3x3, with each squad being a nominal 105 points. This brings 3 dudes and each of them will have a combi-whatever, terminator armour plus a power implement.

Not only do the terminators bring special weapons, but they are one of only *two* 'combat units' available to you - the other being Berzerkers.
No, the Prince isn't a combat unit, no matter how much you cry and whine.

Downside: Combis are 1 use only.
Important: large squads should purchase one serving of chaos glory, for morale re-rolls.
Proper gear (expensive bullshit) lets your terminators sorta have a chance at other elite combat units, but it's not worth the investment.

Zjoekov: I'll add a more critical view to balance the glory-story of VT2. Terminators indeed look great because they outperform most units in the Chaos codex with ease... but that's because those units mostly suck hard. Deepstriking in is a nice option, but without reserve modifiers and/or a proper way to reduce scatter (no, Icons aren't everywhere on the field and they cost points) it's becoming less attractive. Still an alright unit though, but not nearly as mandatory as VT2 claims in my opinion.

Possessed Chaos Space Marines

VT2: Horny vanguard veterans. Magically more expensive. Used to get a sarge with a powerfist, but now realistically only gets an expensive stick.

Possessed have a random ability, which you roll for after deployment. This is much worse than it sounds, because you can't plan for them at all.
They are so special, they have a 5+ invulnerable. You know, like terminators, only without the combi-weapons, the armour, or the power weapons?
Potentially have as many attacks as Ork Boyz (so like Berzerkers you can't control and that cost more) on the charge, but potentially gets to scout 6 inches forward and that's that.

Amusingly enough, the official art shows a possessed marine killing a fire warrior. If you ask me, that's a match made in heaven.

Avoid these.

Zjoekov: Not much to say, they pretty much are inferior Berzerkers. You can try hard and make them look okay, but they aren't. GWvsJohn did a post on Possessed already in which he makes a list with them, check it out if you really want to use them sweet models. Without those sweet models people probably wouldn't even try to defend them, which some people on some forums do. A classic: "they are the best bodyguard for Khârn because of their invulnerable save". GTFO, really.

Chaos Dreadnought

VT2: A gimped Dread, available at a slightly lower-than-averege cost in points. Chaos Dreads have spent over ten-thousand years killing and murdering people, honing their killer instinct to a razor's edge. As a result, they have one more attack than loyalists Dreads. Yeah.

Dreads carry multi-meltas. That's all they ever do. No, really.

Because Gav hates you and Jervis' concept of insane Dreads must be upheld at all costs, Chaos Dreadnoughts will do dumb things very, very often. How often? A third of the time. When your Dread is not busy rage-fleeting, it'll refuse to move at all and will shoot whatever model is closest twice.

In some gaming circles these have the magical ability to shoot out of their own asses, while in others they can only target friendly stuff if it's within the 45 degree arc of their guns. This would be very sad, complicated and hurtful if the Dread wasn't a bad unit, blessed with a bad expensive metal model and actually had something going for it.

As it stands, Chaos Dreads should be avoided.

Rather than thinking about adding a mobile multi-melta wiht a 33% chance of not doing what you want, add another 3 man Terminator squad with combies. This boosts your combat presence, gives more shots and the terminators can be deepstriked to save time walking.

Zjoekov: Nothing to add and thus I fully agree.

Conclusion
*sigh* Terminators are a pretty okay unit, chosen are passable in rhinos with a few specials and Dreadnoughts are interesting when you are all into rules debates. I'm not personally. Oh yes, Possessed are bad, the internet hates/hated rightfully on this unit.

I need coffee.

Comments (10)

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Chaos Dreads are not super horrible, but it is frustrating playing with them at times. I typically give mine either multimelta or twin-linked autocannon, because long-range suppression fire is also nice. In my Deathguard list, the autocannon at worst will peg some plague marines, who get to make armor and FNP saves.
If Chaos Dreads could take marks like they used to, say MoK giving them +1A or MoS giving them +1I, then a Dread with two DCCW's would be fun. But as it is, yeah, they are pretty sad. I love chaos models, even more than my beloved Blood Angels, but there rules are so pants that it is so heart-breaking to collect them.
willydstyle's avatar

willydstyle · 730 weeks ago

I love my chaos dreadnought, it's a totally bad ass model that I converted out of defiler, loyalist dread, and juggernaut bits. Unfortunately I can't play with it simply because of the rules arguments it sparks.
The best use for Chaos Dreads is in Apocalypse, where you put 9 (!!) of them on one flank and dare the enemy to come close. The kill tally for them included two of their own, some Zerkers and a Titan void shield. A Chaos Titan. On their side. Oh, and some Eldar infantry.
Unfortunately Chaos Terminators are not relentless. They can't even fire 24" with bolters after they move. They, unlike ALL the other codecies haven't been FAQed properly to include this. So sad and so pathetically out of date.
2 replies · active 730 weeks ago
I have to look it up in the codex but I'm pretty sure the Termie-Armour allows them to move, then fire as if they were static and then charge. Should say so in the Armoury-section..
Technicly it allows them to fire Heavy weapons on the move... That's not the same as relentless and doesn't allow you to fire Rapid fire weapons at full range when moving. VT2 said that only WAAC players would argue that...

I don't know and don't care personally. I won't be firing bolters at 24" often anyway and neither plasmaguns. (you want to be within 12" usually with 1 shot rapid fire weapons)
The_Silencer's avatar

The_Silencer · 730 weeks ago

"the official art shows a possessed marine killing a fire warrior. If you ask me, that's a match made in heaven."
THis is honestly the funniest thing I read on this site!
Alphasteellegion's avatar

Alphasteellegion · 730 weeks ago

As an avid chaos player I hate to agree with this post, but I can't argue against it at all. A friend, who also plays chaos, and myself have had a lot of discussions about the codex as of late and we thought we were finding some hidden gems when comparing the options in the chaos codex. But that was because we were comparing everything to something else in the chaos codex; you can't compare to any other codex. And at the end of the day, even though the codex is still functional, it is IMO the one codex that took the biggest brunt from 4th Ed's "simplification" trend.
I'd have to agree with the idea of the Chosen being too plain. I have played the Firestorm over Kronus mod for Dawn of War where picking a mark gets you a special version of the Chosen, depending on which Chaos diety. I know they wouldn't do this for the next codex but I think it'd be interesting to have them akin to Sternguards and Vanguards - a Slannesh/Khorne Chosen unit for Close Combat and a Nurgle/Tzeenetch Chosen for ranged units; that way you can get the full variety of options for both and allows players to do a cult-centered army if they wanted to.

Same goes for most of the Chaos units in elites - just not enough of a focus on purpose (save for Dreads and their multimeltas) and too much of a cost to get the good stuff for each unit. Not to mention, units like the Possessed and Chosen lost their 4th Ed ability to score on objectives since 5th Ed came out.

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