So, I was "victorious" at 'Ard Boyz, managing to pull off third place. Not a great showing, but it gets me into Semis, and that's really all I was looking for. Unfortunately I now need to find a ride to semis, but such is the way of things. I made some mistakes and had some bad matches, but in the end I struggled through.
Round one was... a bad, bad start for me. Fully mech'd Eldar- not a single infantry model in sight, and no Vypers or anything else, either. Just Wave Serpents and Falcons (and one Night Spinner) as far as the eye could see. Damnit. I have been playing this army a lot recently with my Tyranids and it's a really hard fight every time- I just can't stop that many last-turn contest and I can't really catch them easily. We got rolling as quick as we could, with me getting first turn and basically looking to try and box some of his forces in and slaughter them- the table just isn't big enough for him to stay away from me forever. I advance, he skitters about, forgets his psychic powers a lot (four of the six turns) and gets some really bad shooting rolls first and second turns. However, my cover saves on the squad with the Traitor are an absolute failure and he manages to take it off the table by turn 3, even with my hopping it to a new Termagant squad. Crappy. I'm never able to recover from there and get a couple bad beats that really sink my chances (for example, Fire Dragons managing to punch a Carnifex to death.) I end up with a major loss and virtually no extra battle points.
Round 2 is against Vulkan Space Marines with two Land Raiders, a 5man TH/SS, and a bunch of Land Speeders. I take a pretty strong early lead, baiting him into a charge on a 'Fex squad with the Termies and kill some with Dangerous Terrain and more with swings, but Cassius (the Super-Chaplain) passes six out of six Invulns and Vulkan also shrugs off most of his hits. However, he doesn't wipe me and we stay locked in, and I follow up with a swam of Termagants and the another 'Fex squad. On the other side I wreck his Land Raider and get to picking away at things, but an empty board allows him to do significant damage to my spawn forces and keep me from really flooding the table. I fail a fairly critical Difficult Terrain test to charge him (get quite a few of 2s and 3s on those this game) and don't get into combat, which ends up meaning that he contests the center, tries for one flank (where I contest) and I barely stave off the other flank where his three Land Speeders (two Storms!) zip in for final attempts. We draw, with me slightly ahead on battle points.
Round 3 is where it all hangs down. I know I need a massacre here and I need some luck when it comes to other players scoring points. By some miracle things pull through and I get matched up against Necrons. It's a shoddy list- one Monolith, a C'tan, assorted Destroyer-frames and Wraiths, one large Scarab squad (which spends all game chasing and being chased by Termagants)- nothing to really scare me. However, he does have mobility over me, and this is a deployment than means a lot of board to cross. I push on him strong, deploying three Tervigons forward. I make a pretty big mistake and favor the flank where he's already deployed with all of my 'Fexes, with other stuff coming in more centrally, but he manages to stay out of reach and then teleports them away, forcing me to cross practically the whole board. One Tervi fails a bunch of saves and dies immediately, the other two keep significant pressure on him the rest of the game. I spawn like a madman this game, aside from pooping out on a three with one Tervi; I get multiple spawns of fourteen, fifteen, and eventually several seventeens and sixteens to cap out on turn 4. He aims most of his fire at my Tervigons, but I am able to keep behind terrain for the most part and shrug off the worst of his shooting. Termagants, then Tervigons, then finally the Carnifexes are all brought to bear, one by one, and several of my Tervis sit with five wounds for multiple turns, bonking away at robots in melee. At the bottom of five I have most all of his Warriors gone (but still the C'tan, Monolith, and all the Destroyer-type guys alive), putting him on the border of phase-out; as with my other games, time is getting close, but I ask him to allow me a sixth turn- we have ten minutes, but I am confident I can finish it in that. My Carnifex brigade makes its charges (one is locked in CC with the C'tan, but the others are free) and models vanish in short order. He dives below Phase Out, earns a few meaningless more VP, and then I pass the turn over and he announces that he cannot die like this and Gafgarions his way out of there, leaving me with 22/23 battle points.
The final sums are tallied and I squeak into third place, as the two first place armies (Mech Eldar and Green Tide) get a tie on each other, which is sort of what I was expecting/hoping for- Eldar don't have the firepower to claim VP off of Orks, and Orks don't have the range/speed to easily stop Eldar from giving them the runaround. I pick up a Command Squad to go into my BA army (Tyranids being done for the moment) and breathe a sigh of relief.
I won't say my play was good- I screwed up several of my movements against the Marine player and against Eldar I bunched up too much, allowing his Night Spinner to do more than it should have. Against Necrons I flat-out deployed wrong (I should've kept the 'Fexes central so he couldn't easily escaped them). We were also slightly lenient on time- 2.5hrs per game, plus a little more on the final round because the clock wasn't started on time. I played right up to the end of the clock in each game, but managed to get to turn 5, 5, and 6 respectively, so I think I did pretty okay for often moving 120+ models and taking care of spawning, psychic powers, etc. In all three games I completed my final turn in less than fifteen minutes (less than five in one case), so it was cutting it narrow, but luck smiled at me; there was really nothing more to it than that.
Now we get to find out where the Semifinals are and if I can get to those; I really want to go, but some people were saying they would be holding them in California or similarly-distant locations, which seems absurd as the Fantasy Semis were held in Salem a short distance north of me. If it's Salem or Portland, I'm totally on the ball with that. Further than that may be tricky unless I can find someone to snag a ride with.
Kirb your enthusiasm!
"...generalship should be informing list building." - Sir Biscuit

Sunday, August 14, 2011
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'Ard Boyz Preliminary Results: Oof.
2011-08-14T18:14:00+10:00
AbusePuppy
'Ard Boyz|AbusePuppy|Battle Report|Tyranids|
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Sethis · 715 weeks ago
Cloudhammer 57p · 715 weeks ago
I'm heading to the Semifinals as well, hopefully will have the Venomthropes I ordered through my FLGS(GW stopped supplying their distributors with them, but the website got a big fat restocking), and my Harpy built(since my $25 let me snag a Trygon at $35)
Mark Duffield · 715 weeks ago
Then the fateful Waagh charge: Gaz plus 3 squads charged the big Terminator group. Lost 7 to Dangerous Terrain (Sanctuary), then Psykotroke: Gaz's squad attacked itself, the Nob Squad was Ldr 2 and the 30 other boyz were auto-hit and only 1 attack. I lost 1 Terminator, the GM (failed 1 Invul vs Gaz). Gaz had to take 19 No Retreat saves and died. So did the remaining 9 Boyz (out of the 30).
Of course - I then lost 7 Terminators to the 18 wounds the Shootas put on them next turn. Fortunately my Librarian, Thrawn and one other stayed standing which allowed me to turtle up inside the Land Raiders and Contest/Claim the middle and one side objective (along with the GKSS) for the Massacre.
Out of ~190 Orks, he had about 30 left at the end of the game.
Warboss Stalin · 715 weeks ago
Lobukia · 715 weeks ago
@bryce963 · 715 weeks ago
Ended up getting 1 minor loss and 2 draws, the first part of my Ard Boyz adventure can be found here http://dissentingdice.blogspot.com/2011/08/medium...
abusepuppy 121p · 715 weeks ago
Being slow-played sucks. If he was playing a mech army and couldn't finish four turns, he was REALLY doing something wrong on purpose. Your only real defense there is to call the judge over and have him keep an eye on things. Sounds like your TO might not have been the best guy for that, though...
@bryce963 · 715 weeks ago
Yeah, the playing the same guy was weird, but he was a fun opponent, and I for some reason fell for the same thing twice. Like I said I'm rusty.
Random · 715 weeks ago
That said results like these (while the honesty is appreciated) just make me start to question what's going on.
I could understand if you had a game where your penetrating hits were nothing but 1/2s, but this doesn't seem to be the case. You're beating up on old school codexes and having trouble with dual rock lists in an objective game. I'm not saying you should be sweeping with tyranids, but if you're just barely making 3rd place with a major loss, a draw, and a massacre that speaks volumes.
PS: It's not really fair for you puppy, but for the site, if you guys can't win events then I don't think you'll ever get to the "next level" as far as credibility is concerned. (This is partially from kirby's centurion losses, I mean footdar wtf).
abusepuppy 121p · 715 weeks ago
(In terms of playing of my luck, I felt like I rolled pretty poorly in the first game, since that was what killed the Traitor and put me so far down in KP. As said, I also failed a number of pretty important Difficult Terrain rolls in that fight, which meant the difference between holding the center objective and corner objective and not doing so.)
InfinitysEnd · 715 weeks ago
VinsKlortho · 715 weeks ago
abusepuppy 121p · 715 weeks ago
BDS · 715 weeks ago
Don't take them for granted. I took second at my local store with 2 wins and a Draw out of 16 players. Taking down Deamons, Space Wolves, and Black Templars.
Go 4th edition codex!
abusepuppy 121p · 715 weeks ago
Gratz on doing so well with Necrons, though, that's a really tough fight. Pretty sure they're a 3E book, not 4E, though.
BDS · 715 weeks ago
For the entire day I gave up the following units:
Game 1: Lord
Game 2: Scarabs
Game 3: Lord, Wraiths, 1/2 of Pariah Unit (Yes, I said Pariahs)
Battle Reps here if interested: http://bds40k.blogspot.com/2011/08/ard-boyz-after...
Read your blog everyday, by the way. Lotsa good stuff. Yours and two other blogs gave me the inspiration to start my own.
Keep up the good work.
Thanks for the read,
BDS
General Oadius · 715 weeks ago
here is a link to more specifics: http://shotdownmind.blogspot.com/2011/08/fountain...
Prometheus 101p · 714 weeks ago