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Monday, August 15, 2011

Warmachine – Is it Right For You? Part III

Temple Flameguard Standard Bearer

This is it, finally, the last and long-awaited finale to this brief series. The previous two can be found here and here. We've discussed most of the most important ways in which Warhammer is different from Warmachine and Hordes. For this article, we'll focus on 7, 8, and 9:

7. Warmachine is a skirmish level game = few miniatures. Not truly epic!
8. Sculpts are, on average, of superior quality (though this is, of course, in the eye of the beholder).
9. Privateer Press is a company that appears to value interaction with their customers.

Clearly, these are more opinion-based, but I think cases can be made on the whole to support my arguments.

7. Warmachine is a skirmish level game = few miniatures. Not truly epic!
Warmachine is, at its core, a game designed to be played at low point levels. Ranging from 15 points (which is approximately battlebox sized) to 50 points (most competitive tournaments), the number of models in the army could be as low as 3, and rarely goes above 30-40 models. You don't get the sense of sweeping clashes, where the fate of nations is decided – rather, it's small forces, tactical strikes, singular objectives, and brief skirmishes. If you like your games to have a truly “epic” feel, then perhaps Warmachine is not for you.

Knights Exemplar Errant Senechal
It is true, though, that “epic” can be in the eye of the beholder. A few models staving off a swarm of Mechanithralls or rampaging trolls, or trying desperately to break through a line and destroy an objective, can be epic. The game does lend itself to creating such scenarios easily. Warmachine does have a relatively new variant called “Unbound,” designed for games with at least 3 casters per side and upwards of 150 points – the jury is still out on whether or not it's really that great, but the rules were released very recently in PP's gaming magazine.

I would also argue that there are few “epic” games out there, at least in a miniature sense. Clearly, Epic 40k is fairly epic, as is Apocalypse, and arguably Storm of Magic and/or various other expansions/summer campaigns that GW has put on. Are those competitive? No, for the most part not really – maybe Epic 40k, but again this is a Specialist game. Typical 40k/Fantasy – not so epic, I believe. And PP does put on periodic campaigns that players from around the US can report in on to address battles in the fictional world, much like GW has done with Eye of Terror and such.

Protectorate of Menoth Vanquisher Warjack
If you like collecting and playing with large armies, Warmachine is not for you. Having said that, there are a lot of benefits to playing with a skirmish-level force. Less models means less to paint – which means either you can a)get what you have painted quicker, or b)take the same amount of time and give each model serious attention. Conversions stand out a lot more in a smaller force. Games move much quicker – if a 1850-2000 point 40k game takes 2-2.5 hrs, a 50 point Warmachine game might take 30-40 minutes, which means you can get in four times the amount of games. That's four times quicker you can get used to the system, work out kinks in your army build, or simply play different opponents. It means you can change around the whole army by changing 5 different models, as opposed to multiple units or vehicles.

One last difference is that, because the game is skirmish-level and small, spamming the same unit over and over again tends not to work very well. Units need to be flexible, and each has strengths and weaknesses – while some units are better than others, there's nothing like Razorback spam or Long Fang spam. This is further limited by a field allowance – an army can only contain so many of a particular unit. Common units might be FA 3, while some are FA 2 or 1, and character units can only ever be taken once. Unit attachments, which give some units a lot of power and flexibility, can also usually just be taken once. The armies that do spam a particular unit, typically in specific tier lists which expand FA, do so knowing that there's definitely going to be horrible matchups – for instance, an eKreoss Exemplar spam list going up against the Khador caster pIrusk, with his many guns and difficult-terrain-causing abilities.

Avatar of Menoth. Minor conversion work
done to increase
the length of the sword.
8. Sculpts are, on average, of superior quality (though this is, of course, in the eye of the beholder).
VT2 made a claim, in his article long ago, that the Warmachine sculpts were goofy and low quality. While this is aesthetics, and of course varies from person to person, I'm of the opinion that across the line, Warmachine has superior sculpts on average than 40K or Fantasy. Part of this again is that GW spends most of its sculpting power on the HQ sculpts, with some extra on some elite models and specialists. But for every hit, they have quite a few misses – Wracks, the Storm Raven, the Dreadknight “baby sling”, etc. Most Space Marines aren't particularly amazing design wise, either. Perhaps this is changing, and better sculpts have been coming out lately from GW, but I believe this is because of the amazing models seen in PP games, Malifaux, and even Confrontation, as well as better software becoming available to do sculpting and design.

While PP is a young company, and they've certainly had their fair share of sculpting issues (Behemoth's goofy raised foot, Kayazy assassins, most of the early Nyss models), there's definitely a lot of solid sculpting across the lines. The Menoth Knights Exemplar and the Harbinger of Menoth were the models that absolutely sold me on the game in the first place, and more often than not it's the jaw-dropping sculpts that drag people in. Because there are less models in general, each of them has to have a good amount of attention put into them when being made.
Warcaster Servath Reznik, High Executioner of Menoth,
Director of Public Relations for the Northern Crusade (!)
Again, though, this is all opinion. If you don't like the looks of Warmachine or Hordes models, then don't play this game. You will not enjoy playing with models you don't like. Having said that, there's definitely a variety of styles throughout all the different factions available – spawned monstrosities, druids with capes and naturalistic patterns, brutish monsters of muscle, spiky and twisted regimentation, russian soldiers with fur hats, soldiers with lightning guns, proud crusaders, necromantic monsters, and simple soldiers-for-hire. Odds are something will strike your fancy, and odds are equally as good that you can make a playable, decent army out of just those models.

9. Privateer Press is a company that appears to value interaction with their customers.
Again, in VT2's epic rant, he goes off on Warmachine players who constantly heap scorn on GW and its games, while singing praises of PP, and claims that the company is just as crappy as GW and cares even less. While I agree that people putting down GW games (especially to people playing the game and minding their own business) is foolish, as most of us started with them and still play their games, GW hasn't helped their case by releasing systems and army lists that constantly seem to lack actual play testing, FAQs that answer common-sense questions or in fact make an army worse (looking at Nid players here), not releasing models for an army (again, Nids), and pushing expansions that seem like almost pure money grabs (Storm of Magic). It's been ages since GW actually sponsored a competitive tournament (no, Ard Boyz doesn't really count). The new rule set for Fantasy seems to have driven more people away from the game than to it. It's widely seen that aside from possibly Dark Eldar, Xenos races have been getting a big finger from GW, while Space Marines of various colors and flavors get improvements. If you're not part of that favored group, it's not surprising you might be looking down on GW these days.

Part of the reason that PP has been so successful, I suspect, is that they actually do respond to their customers. They solicit feedback from the community – heck, they had a field-test between Mark I and Mark II of the rules that they gave out to anyone who wanted it and asked for thoughts and results. Can you imagine GW doing something like that? The people who design games at PP come out to events and actually talk with people. They're personable. They pay people to promote their game in FLGS', teaching new players and running tournaments. They release errata and FAQs every couple of months, rather than every year. They update all the factions in a system simultaneously, ensuring that everyone has something new to play with and no one faction has to wait 2+ years for an update.

Knights Exemplar Bastions
GW used to be like this. They used to have Outriders that came around and promoted the hobby and ran tournaments. Hell, they used to give a damn about tournaments. They encouraged other businesses to sell their product, rather than trying to force people to buy directly from them. White Dwarf actually used to have articles that weren't simply trying to sell the latest product, but had good tactics articles, or lessons on painting, or army lists that were built from the designer's own collections. You could talk to people in the company, and they actually listened. It's not a surprise that companies that try to be friendly to their customers generate people who like to talk about the company in positive terms.

GW still makes a good product, a fun game, and miniatures that are for the most part designed well. No one wants this to go away, not the PP fanbois nor PP itself. And PP has faults of its own, to be sure. But really, it's not surprising that when one company seems to have given up trying to go beyond making money and another company is responsive and dynamic, that the first will get negative talk and the second positive. Sometimes these complaints and praises are deserved. But, much like those that talk about being “born-again,” it's easy to talk about nothing else, and this should be avoided for the sake of those around you that just don't give a damn.

So in the end, should you play Warmachine?


Ultimately, the choice is yours. It's a fun skirmish-level game, with interesting sculpts, a different but just as solid rule set, a focus on moderately-heroic individuals supported by some troops and jacks/beasts, and a company that interacts with its customers. Personally, I enjoy it – it's a great break from 40k, and the models and stories are intriguing. Throughout the article I've put pictures from my own collection of miniatures from the Protectorate of Menoth, painted in a variant scheme called the Umber Guard. I hope you enjoyed this series, and as always feel free to leave thoughts, opinions, and questions in the comments!

Comments (25)

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I love PP models. I have a huge collection of minis that are just for painting because they look cool and they are mostly PP ones.
Not many GW ones
Random_Dylan's avatar

Random_Dylan · 712 weeks ago

I've been playing Warmachine for a little while and I think there are a few other differences that can be discussed and/or different perspectives on points you did raise.
3 replies · active 712 weeks ago
Random_Dylan's avatar

Random_Dylan · 712 weeks ago

One of the other differences is that Warmahordes can be far less forgiving than 40K/Fan. With fewer units and overall much shorter potential threat distances you have less models moving around closer to one another and the slightest error can spell doom for your caster, which as mentioned previously, ends the game. I find that in 40K the large numbers of models can make it easier to recover from a mistake also certain units/list styles are so good that they can weather slightly larger tactical errors. I for one like the fact that mistakes are more costly in WH than 40K, but this might not be for everyone.

The ruleset is much "tighter" in WH. PP writes there rules in a fashion that leaves very little grey area. This specificity of the rules can make them slightly less approachable for a newcomer, but the quickstart rules in the battleboxes are easy to understand. The fact that PP takes the time to define certain key terms and then uses them consistently is imho a great thing.

Finally to revisit the small scale of WH. As an adult with a busy life I think one of the things I like best about the size is that both a game and actually getting my stuff painted seem like accessible goals. Many days I don't feel that I have the time to play a game of 40K due to length, but as Kirby mentioned the shortness of WH games can be a little jarring.
To be fair, 40K played at less than 1.5K is also more harsh/critical, but actually 40K isn't actually made for that points level and doesn't work very well 'down there'.
I am surprised that people actually want 40K to be played at 2K and up, as you end up taking a near perfect army, which really burns older Dexes and leads to rubbish Comp in tournaments. If 40K was played at 1.5K, then the old Dexes would not have as great a gap to span.
But I digress :P

+++

Given that WM is smaller and faster than 40K, even if things turn to goo, you can easily get back on the horse again and have another go. But with 40K, even at 1.5K, you might be another agonising hour and a half away from freedom because of of bad start, for whatever reason.

GW is very lax is rules writing and then subsequent fixing. If you get them out quick and fast, mistakes are excusable. Or if you present them as perfect and polished, slowness is excusable. But GW doesn't seem to get either of the pros out, just the cons....
Storm Shields and Typhoons as per C :S M should have come out 6 months after as FAQs for all the other Marine factions.
It is like GW doesn't really care about you playing the game. Just as long as you keep buying stuff, it doesn't matter how poorly supported some factions are. Boo!

As I want to paint my Marines to a decent quality, it has taken quite a time. But what if I liked Foot Guard or Orks or Nids? I am stuck with something that has become a chore, rather than fun. So the smallness of WM is actually pretty sweet. I can keep to the same quality and have a force done quickly, or I can lavish more attention on my RoS and take a bit longer.
You're right, the learning curve in Warmachine is much steeper. It's definitely not uncommon to lose the first 19/20 games you play while you get a feel for the system. This is a combination of the fact that it's a skirmish-level game, and because the death of the caster ends the game. But good to specifically bring that point out.
A good round off to a good series. Presenting information that the reader can take or leave is a big plus to me, rather than trying to jam your opinion down our throat.

One of the things I hadn't really thought about was the fact that because armies are small, changing your list is much less of an endeavour. To go from pure jumper to AV13 spam BA, I had to buy 6 battle tanks and three APCs (thank god for ebay, or I'd still be stuck on the first three tanks...) and I imagine it's much easier to completely change the dynamic of your force with just one or two units in WH.
I am just staring out with a RoS force. I will be honest and say that I don't think PP miniatures are as handsome as GW miniatures.
A tick to GW.

Hanging about in the RoS faction forum, I was surprised to read a couple of people outside the faction saying they didn't like RoS Myrmidons [Warjacks]. That was odd to me, as I think the Warjacks actually look cartoonish and silly, and reminiscent of the poor metal GW Knights (with a stunted arm and a normal arm) that you played with in Epic, whilst the Myrmidons look sleek, modern and actually have that Eldar vibe. Considering that Eldar are the most handsome miniatures in 40K [and no I don't play Eldar] I think that shows RoS are the most handsome WM faction.

Also, plastic miniatures are better than metal. The ease and quality of working with plastic miniatures trumps metal 9/10 times.
Another tick to GW.

The metal used by PP is quite soft compared to GW metal. I bought a multi-melta on eBay with a bend in the barrel. I heaved like a beast and am slowly straightening it. Meanwhile, I tried to force the foot tab of an Invictor into its slotta base, the ankle rolled and half tore. Boo!
Another another tick to GW.

So after giving GW their deserved ticks of ascendency in those areas, why am I starting WM?
Here is part of a PM I sent to a guy asking me about WM:

I have been with GW since the '80s, via my older brothers. So we've seen GW grow and prosper. But around 2000 GW started to get a bit too into making money, imo, and I think that coincided with them becoming a listed company. Shareholders became the boss.

If you don't know, we Aussies pay 200% of the price Wayland games would post it from the UK for compared to our local GW store prices. I think Wayland is 20% off UK store prices. Then the younger staff circle you for a sale. Other retail stores do not treat you like this. The non-GW game store I go to offers 20% off Aussie prices and they don't pressure you into buying anything, and they stock a mass selection of all game systems.

That is my backdrop.
3 replies · active 712 weeks ago
I'm touched to be known as "that guy". :)

You, and this, have convinced me to go with Warmachine, though.
w00t!

Nice to have you on board :)

Which faction do you like?
Cygnar or Cawdor. Nothing to do with the fact that I play Space Wolves, of course...
In the 80s there was a cartoon called Robotech/Battletech, and the warjacks from the Retribution faction, or RoS, look much like the Invids from the show. So that was one appeal. Plus that faction has cool white armour and glowy bits. If you didn't know, I also play Tau, and RoS has that for me. Plus they are bigoted and hate human mages, which is quite like Templars :D

So just because of the positive wrap Warmachine has been getting online, and all the local stores telling us the bad things about GW and the good things about PP, I decided to get into it, practically sight unseen.

I have spent $300 on books and models, but basically I have a complete army with quite a few changeable units so I won't get bored. I think my brother has spent $200, iIrc, on RoS goodies as well, which we will be using together.

This is the store I bought from: DISCOUNT GAMES INC.

I think units of WM cost the same as 40K units, so it is not cheaper per miniature. But the games are smaller. Now you could play 1000 pt, or less games of 40K, but that is not 'the done thing' where I am from, and it seems like that online too.
So WM is cheaper due to its smaller scale.
The minis are nearly all metal, which is worse than GW's excellent plastic range.
I also think GW miniatures are more handsome than PP ones.

So why am I starting WM?

a] To get away from being GW-centric. I become a better GW gamer by having outside thoughts on painting, modelling, materials, techniques and tactics imparted to me.
b] To stop buying GW for a while. Whilst me not buying GW won't mean much, I am voicing my opinion in practise and not just complaining.
c] To try a new game. We get shoe-horned and stereotypical in our thinking, and it is time for a renaissance for my hobby-inner-man.
d] the style of game is quite different, being skirmish rather than a battle, and killing the Warcaster/King ends the game. Also a unit has its go from start to finish, rather than all units moving, then all units shooting, etc.
5 replies · active 712 weeks ago
To be honest, it seems like the Myrmidons are a big point of contention in terms of looks for a lot of people. Some people, like you, really like the sleek look and rounded edges. Other people think they look ridiculous and silly. I lean towards the latter, but I can see the appeal they have for some, and I definitely think the "iRetribution" paint style the studio scheme is in isn't the best for them.
The Machine God's avatar

The Machine God · 712 weeks ago

I do agree with Tzeentchling here but with a bit of a side note. Yes myself and a few friends found the Retribution jacks to be very silly and ugly looking. Where the white and teal colours look great on the troops they do not work well for the large surfaces of the jacks. But I think with the proper paint scheme they can look really cool. Considerign they're supposed to be these old or even ancient constructs if you gave them a nice earthy colour scheme with some nice weathering as though they have been sitting in the forest all dormant for centuries. Being awakend recently to fight against all the humans encroching upon their territory. I think they would look really cool.
From a colour theory perspective white makes things look a littel fat while black is slimming. Painting the large jacks with large flat surfaces white it makes them look fat and bulbus. While I think a nice earthy, weatherd look woudl slim them down enough while the actualy size of the model would keep them bulky enough to look imposing.

That's my thoughts on the matter
http://privateerpressforums.com/showthread.php?48...

What do you think of Colonel's Myrmidons?

He has posed his, rather than going for a simple static look and his white is very smooth.
http://privateerpressforums.com/showthread.php?21...

and here are Colonel Festus's RoS: http://privateerpressforums.com/showthread.php?48...

I have seen a sweet dark grey scheme for them, and so the glowy bits stand out and look excellent. But I will be trying to paint mine like Colonel's ones. I just have to learn how to airbrush :P
Oh, I've seen a bunch of alternate schemes that people have come up with. I still don't like the design. :P But to each their own. And Festus' models are very nicely painted!
This is the PP homepage.
PRIVATEER PRESS HOMEPAGE.
It has forums for the factions and one of the studio painters answers painting questions too.

I actually feel like PP wants me, whereas GW doesn't really care.

WM is fresh and exciting, and has more combinations happening, which allows for a more advanced choreography and tactics, whereas having your whole army move, then your whole army shoot, then your whole army assault it simpler and less intriguing.
Sorry for spamming so many responses XD
1 reply · active 712 weeks ago
vertigokoopa's avatar

vertigokoopa · 712 weeks ago

Thank you for the links at the beginning to find the other part of the series. Its difficult to wade throughout material when you only have tags for a guide. Perhaps sometime I'll check the archives for the actual VT2 rant. (I only had minor grumblings because I went thru the ork archive to find fester's review, which was in order, but not coming up in the four box "you may like")

Overall, Warmachine did not get my passing grade. I already play Magic the Gathering and Warhammer 40k, and the science fiction direction of WM just has no appeal. There are factors that would interest me regardless, but I'm sure my LGS has already taken measures from their playerbase that all factions have been attempted. Anyways... I'm just going to blame myself for not finding it exciting and I hope I catch my LGS next demo playing day. I'd like to find a way to support my local hobby shop.
1 reply · active 712 weeks ago
VT2's rant is here: http://kirbysblog-ic.blogspot.com/2011/07/forumit...

Hey, like I said, Warmachine's not for everyone. But thanks for checking out the articles anyway!
You missed one more reason for playing Warmachine over 40K: If you think the 40k shoulderpads aren't big enough.....
1 reply · active 712 weeks ago
This is true! eVlad, Cetrati, heck even Blaize have ridiculous shoulderpads.
Am I the only one who thinks all Warmachine-models look like something from World of Warcraft? Not my style, but apart from that, the models are nice. I'm sticking with the grim-dark, tho ;)
MoonFever's avatar

MoonFever · 712 weeks ago

I've played 40K since Rogue Trader...I've played Warmachine since the only rules you could get were the quickstart rules. For me, the ruleset really is what puts Warmachine over.

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