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Thursday, September 8, 2011

Night Lords Mark II - Bloodhammer


Hey guys, so Kirby really, really wanted me to try out Jumpers with Devastators as support (aka Bloodhammer). You know, so he had an actual competitive list rather than one which was pretty good. So after much procrastination, and a few failures on the tabletop, I gave in and was able to make 12 missile launcher Night Lords and a foot priest as well as 3 champions.

A little re-jig of my pure Jumpers list to add the devs and hopefully it should perform better on the TT with some much needed long range support. So I dropped 1 VVets squad and the Honour Guard and added 3x5 Dev squads with 4 MLs each, a foot priest and finally kept a unit of VVets to add some punch in CC and hopefully break bubblewraps. And I changed Blood Lance to Unleash Rage as I never seem to get much out of the lance with the libby. Importantly, this type of list can start on the board and have early ranged threats which the pure jumpers sorely lacked.



Anywho, here is the new 1750 list that I am planning to take to Emperor's Legion the weekend after this one (Kirby is coming too - ATC and EL in consecutive weekends, what a machine!)

1750 Night Lords (Counts As Blood Angels - aka Haters Gonna Hate)

Librarian - Unleash Rage, Shield, JP
3 x 10 ASM - 2 MGs, PF, Infernus Pistol
3 x 5 Devastators - 4 MLs
1 x 3 Priests - 2 LC, JP, 1 regular on foot
1 x 5 VVets - 2 w/ LC, SS, 1 w/ PF, 2 regular

1740 according to my calculations. 10 points might give me a combi-melta or something on the Libby. So thats that pinkies, hopefully I will have piccies up on weekend of the finished additions :) So C&C on the list? 10 points - what to do? Counts as, are they still hatin'?

Comments (13)

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Looks solid to me - 10 points is a hand-flamer on one of the Priests or double melta-bombs on the VVets.

I think I'll be taking Tyranids again...see what I get for a 'properly painted' army for once ^^ - and I don't want to rush the GKs lol.
i vote for the melta bombs on the VV. punish that offensive tank that didnt move :D
They still hatin', Vince. They always hatin'.

Building a standard Jumper list at the moment. What are your thoughts on them?
1 reply · active 711 weeks ago
Vinsanity's avatar

Vinsanity · 711 weeks ago

They see me jumpin',
They hatin'.

Re 10 points, I also think 2 MBs on the VVets is the way to go.

Standard jumpers are by and large ok, but can suffer against certain match ups. The lack of ranged fire-power also hurts, especially when the opponent can just castle and bubblewrap and prevent you from getting to that key target. Though in the hands of a good player (aka not me!) jumpers might be able to win close games against those tougher match ups...
MBs on the JP priests.
VV already have a PF to punish a non moving tank (unless it had nigh rear armour or it's a walker)
willydstyle's avatar

willydstyle · 710 weeks ago

When I posted my counts-as BA idea on the local forums as a poll, less than 20% replied that the counts-as was inappropriate, and this is one of the scrubbiest scrubfest forums ever.
Yea, no one's gonna bother you for counts-as Blood Angels, counts-as Space Wolves now.... *looks outside* damn, there's an angry mob of sweaty nerds approaching, need to go deal with that... /sarcasm>

But yea, list looks solid, as for the melta bombs, I like the idea of putting them on the VVets, but putting them on the Priests avoids putting all your eggs in one basket, so to speak
I like my VV cheap, with MBs and maybe one PF. I don't see them as meant to fight other good CC units, but to attack units that don't want to be in CC with a hard-to-avoid assault. That means they don't need points spent on power weapons and such, but I do want MBs so that if I can, I multi-assault as many vehicles as I can so I don't crush a weak CC opponent in the first assault phase, protecting me from shooting. One PF so that you're a threat to MCs and Dreads is fine, IMO.
One cheap backfield scoring unit would be nice, imo. Shaving the IPs on the ASM and a few claws here and there could get you a small squad of sniper scouts to fill that role.
http://kirbysblog-ic.blogspot.com/2011/02/we-have...

There's the pictures of his original force (same as above but 10x VV + 5x HG - no Devs).
Did you ever convert the Sang Priests to have the different arm? I recall being curious about how that turned out from the last time this floated to the top...
Vanguard Vets are expensive and aren't needed when you're starting most of your list on the board. You also don't need the Priest with the Devs - it limits your deployment options for them. Get in more ASM and/or Multi-Melta Attack Bikes instead.

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