
If you've ever looked around the various blogs, forums, and miscellaneous sights of the interwebs, you are probably familiar with the term "fandex." You are probably also familiar with the fact that most of them, objectively speaking, are absolutely terrible, usually in some combination of useless, underpriced, or bizarrely over-specific. (And sometimes, impressively, all three at once.) In fact, it's often a source of merriment to read through them and laugh at the hilarious attempts at writing a balanced book, as most of them are fantastic failures on that level. However, they aren't failures because their authors are stupid, or bad at the game, or because they didn't put work into them; most commonly, they are simple victims of the fact that game design is
hard, and getting things right is no easy task.
It is a pathetically easy feat to look at a book well after it has come out, after thousands of people have analyzed and tested and examined it to find the best units and builds and point out what is wrong with it. It's so
OBVIOUS that Purifiers are undercosted, only a big dumb idiot like Matt Ward could've thought otherwise!
Of course Long Fangs and Grey Hunters are too good, how could they possibly be otherwise? Etc. But all of these accusations of incompetence on the part of the designers deny the fact that even very, very small changes to a game's (or army's) rules can have major, lasting consequences on how it functions.