
From the comments in this thread, I thought I'd have a look at a blood angels hybrid list. This here is MKoopa's list, the one Kirby was talking about. I like the feel of it, but it's not my bag really.
As I said in my comment, I think Blood Angels are perfect contenders for hybrid lists. When comparing them to Space Wolves (the current gold standard let's say), I think BA are well equipped for contending. The most important thing, is we're not trying to do a SW hybrid list, they work in a very different way. Despite many people thinking Space Wolves are an assault army, I disagree, as they're USRs say, they are a counter assault army (I read an article on this a little while back, but remember exactly where, quite possibly YTTH, but I'm not 100% sure *and in the time i've been writing this, Stelek has actually posted another similar post, so probably there; It was me! Ages ago I did a comparison on SM armies and which one was the best for building an assault force...here). Blood Angels on the other hand are an assault army and therefore, we need something very different from them.
What do we need for a hybrid list then. Well the term hybrid relates to the way it's infantry are getting about really. This can include mech'd units, stationary/foot units, jump packs and also Dreadies add an extra summin summin. Space wolves' hybrid lists tend to be, mech'd marines, long fangs on foot and thunderwolf cavalry. 'Famous' Space Wolf hybrid lists also include scouts for that little bit of added disruption. Long fangs, despite being very similar to devs add that something extra with their ability to split fire and thunderwolf cavalry are obviously unique, but Blood Angels have many 'unique' possibilities of their own.
Looking at the FOC broadly let's have a look at some of our options.
HQ - As we're looking for something specific, we can count out any characters that need a list designed around them such as Dante and although Mephiston is a nasty piece of work, he's just too many points for filling part of the assault role. It will probably end up being a cheap slot in all honesty, but nothing is decided yet.
Elites - So many beautiful options. I'm looking at you Sanguinary Guard! There are a lot of other units that can fill their role however, so let's not count our chickens.
Troops - With one of the cheapest (and with buffs, arguably some of the best) troops in the game, it looks like it's going to be an easy choice. 6 Slots may however be a limiting factor here though as there are a few other options for us.
Fast Attack - This will be a tough one. At first glance, it's not a great section and doens't have the cheap as chips assault units such as TWC, but as I've said BA need to do things differently, so other options should work out just fine.
Heavy Support - I love devs who doesn't but with dreads, preds, stormravens and vindicators as options, they're not guaranteed a place just like everything else. Okay, maybe I was joking about vindicators. Maybe.
Having a play
Librarian - combi-melta - 110
Sanguinary Priest - 2 x combi-melta, lightning claw - 150
Sanguinary guard - Power fist - 210
Assault squad - melta, lightning claw - 125
Razorback - T-L heavy flamers - 20
Assault squad - melta, lightning claw - 125
Razorback - T-L heavy flamers - 20
Assault squad - melta, lightning claw - 125
Razorback - T-L heavy flamers - 20
Assault squad - melta, lightning claw - 125
Razorback - T-L heavy flamer - 20
Scouts - Sniper rifles, camo cloaks - 95
Vanguard veterans - Lightning claw, Power fist, SS x 3, 265
Baal predator - T-L Assault cannon - 115
Baal predator - T-L Assault cannon - 115
Devastators - 3 x MLs - 120
Devastators - 3 x MLs - 120
Devastators - 3 x MLs - 120
2000
We have vehicles that aren't confused about what they're doing. They want and need to be in your opponents face. This means the real assault elements that are sheltering behind them aren't being held up. ALL of the units are serious threats. Mechanised units (except one) have a pair of melta weapons and a pair of power weapons. The real assault threats are geared differently and ready to rock and roll with pretty much anything.
I'm not totally happy with the list and it may evolve with time, so we shall see...
tzeentchling 76p · 748 weeks ago
Mephiston - 250
2 Sanguinary Priests, power weapons - 130
5 Sanguinary Guard, power fist - 210
5 Sanguinary Guard, power fist - 210
5 Assault squad, meltagun, lightning claw - 125
Razorback, heavy flamer - 20
5 Assault squad, meltagun, lightning claw - 125
Razorback, heavy flamer - 20
5 Assault squad, meltagun, lightning claw - 125
Razorback, heavy flamer - 20
5 Assault squad, meltagun, lightning claw - 125
Razorback, heavy flamer - 20
Baal Predator, TL-Assault Cannon - 115
Baal Predator, TL-Assault Cannon - 115
5 Devastators, 4 missiles - 130
5 Devastators, 4 missiles - 130
5 Devastators, 4 missiles - 130
Comes to 2000 exactly. Would like to up the lightning claws in the troop squads to fists, but they could even be dropped entirely and used for more melta weapons. Mephiston is really just a beast and I think combined with the two Sanguinary Guard squads, enemy units are going to have trouble, plus he can easily hide behind the advancing Razorbacks.
Redfinger61 21p · 748 weeks ago
tzeentchling 76p · 748 weeks ago
Redfinger61 21p · 748 weeks ago
Bro_Lo 82p · 748 weeks ago
The ASM units do have CC ability, but you've lost a large punch without dual melta units. I'd drop a missile from each dev squad to find points for combis/IPs.
tzeentchling 76p · 748 weeks ago
Daybreak · 748 weeks ago
Would it be possible to run hybrid *without* ASMs in Razorbacks? My mech list got lanced all to hell yesterday, so front AV11 isn't really appealing. I also find that if they get stunned or shaken, it's really easy for just regular marines to assault and pen with krak grenades. And the troops inside the box, even with a PW on the sergeant, are nothing special.
So how about an advancing wall of AV13 preds, followed closely behind by Jump marines and Sanguinary Guard?
(It may be nice to have two razorbacks just to have a Libby in one to get maximal range out of Shield, and a Priest in the other to get maximal range out of FC/FNP bubble. Maybe a Rhino with a 4 Melta Honour Guard and Libby instead?)
(I also like like like the use of Mephiston, as he's just a beast)
Daybreak · 748 weeks ago
Mephiston250
HG w/ 3 Melta145
Rhino50
AC/HB Baal145
AC/HB Baal145
AC/HB Baal145
10 ASM, PF, 2 Melta235
10 ASM, PF, 2 Melta235
Sanguinary Guard w/ Banner230
Auto/LC Predator135
Auto/LC Predator135
I'd like to squeeze a Librarian in for Shield, but the AV 13 isn't as vulnerable as AV 11 so it's not critical. To go to 2000 I'd probably add the third Auto/LC Predator and a 4th Melta to the HG (and some dude gets a meltabomb), or perhaps a 5 ASM Las/Plas Razorback, and shave another 5 points off somewhere else.
Comments?
Bro_Lo 82p · 748 weeks ago
Daybreak · 748 weeks ago
Well, they don't have to stay right behind the tanks, they can hop along in cover / behind terrain etc.
Or go back to more mech and saturate the front lines with 4x 5 ASM w/ Heavy Flamer Razorbacks, but then I have virtually zero CC punch and am running an inferiour version of Koopa's list.
@Redfinger: I see what you're saying: the armour saturation from 4x Razors in addition to 3x Baal and 2x Pred would basically mean that the Razors wouldn't catch any AT fire, since the Baals are still the priority. I just don't think that advancing a meagre HF razorback with some useless dudes inside is that much of a threat.
Bro_Lo 82p · 748 weeks ago
If you don't want razors, then you could take Preds and Baals with ASM and SG. In fact I'm sure a similar list has been posted... maybe Kirby will roll in and link again?
Daybreak · 748 weeks ago
TKE · 748 weeks ago
In addition, without FC, I'm not 100% on the usefulness of the Claws over Power Weapons. It's pretty much even, but if anyone wants to show me some tangible benefit, please, be my guest.
Kirby 118p · 748 weeks ago
WIth regards to PW/LC; w/o FC the PW is better against T3 and they are the same against T4+. With FC, PW is better against T3/T4 and the LC is better against T5+ so it depends on what you want the unit to do. If for example you've got a bunch of Sang Guard, LC is better as it helps you out against tougher targets but if you've got a bunch of PFIsts (i.e. Termies), the PWeapon is a better idea.
tzeentchling 76p · 748 weeks ago
I'd also consider replacing the lightning claws on the sergeants with either combi-meltas or infernus pistols. I think that might be more useful than the 5-man squad with a LC.
Redfinger61 21p · 748 weeks ago
I cant put my finger on it, and maybe it is my lack of experience, but something about this doesnt feel right....
Bro_Lo 82p · 748 weeks ago