Kirb your enthusiasm!

WEBSITE HOSTED AT: www.3plusplus.net

"Pink isn't a color. It's a lifestyle." - Chumbalaya
"...generalship should be informing list building." - Sir Biscuit
"I buy models with my excess money" - Valkyrie whilst a waitress leans over him


Sunday, March 20, 2011

Monkey Math Madness



So, ignoring most of the Jokaero's stuff, let's look at their upgrade table:

  1. A waste, obviously.
  2. 12" range boost- this is pretty fantastic for a lot of our weapons, like Meltaguns, Multimeltas, Storm Bolters, etc. Note that this doesn't change your Rapid Fire range at all and doesn't help template weapons.
  3. +1 to armor. Also very nice, but doesn't affect the Jokaero themselves. Still, you get a free upgrade to Carapace, which will keep you alive against Flamers. Note that, if you want to shell out way too many points, you can buy Power Armor for your Acolytes, which turns into Terminator with this. 14pt Terminators ftw!
  4. Rending, the other super-good one. Doesn't help your Meltaguns any (except to penetrate Land Raiders even at 12"?), but very nice for guys with other weapons.
  5. 5++ save. Meh, you're already wearing Flak and should be in cover.If you get into CC with some power weapons, you're boned anyways.
  6. Two upgrades, but you can't get a six again or doubles of anything.

So the way that this works out is actually sort of awkward; +1 on the chart per Jokaero beyond the first very quickly makes it likely that you will get two rolls, but those rolls become very likely to do nothing, as the bonuses make you get more results of 6+, which does nothing. (Unless that gets FAQed, which given they're an Imperial codex is not beyond the realm of possibility.)

So the ideal number of Jokaero in a unit, if you are trying for good upgrades, is two; this yields +1 on the chart, guaranteeing you can't get the useless result of '1' and gives a 1/3 chance to get two rolls. Note, however, that your two rolls each have a 1/3 chance of doing nothing (i.e. getting a 5/6, both of which translate into the blank "would roll twice again but can't") as well as the chances of rolling doubles (which does nothing extra, but at least gets you some benefit unless you roll double fives or sixes.)

Coincidentally, two Jokaero also meshes well with both a Rhino's fire points (letting both of them shoot out the top) and a Chimera's (letting the two of them plus the three Meltagun-toting Acolytes shoot out), which is very convenient. So a couple setups I like the look of (note: these are not necessarily good, as I haven't studied the GK codex a ton yet):
2 Jokaero
3 Warrior Acolyte w/Meltagun
(other models to suit, possibly some Warrior Acolytes w/Boltguns)
Chimera

Five Melta weapons shooting out of the top hatch, with about a 25% chance of getting the +12" range upgrade, which is the best you can hope for. Unfortunately you don't take much advantage of the other bonuses unless you add some guys with Boltguns (or, if you're feeling saucy, Storm Bolters); five Storm Bolter dudes sets you back 35pts and potentially gives you ten shots out to 36" on turns that your Chimera moves, assuming you don't want to use Meltaguns.
2 Jokaero
1 Warrior Acolyte
Rhino
Upgrades? What upgrades? You can spit out Lascannon or Multimelta fire as needed, and if you happen to roll up +12", all the better. If the enemy comes in close, a pair of Heavy Flamers is bad news as well and with Rending they become pretty ugly.
2 Jokaero
3 Servitors w/Multimelta
3 Warrior Acolytes w/Flamer
Chimera
You kind of overpay for Flamers in this squad, but given they can be Rending (25% chance, as usual), maybe that's okay. You have either five templates or five Melta weapons coming out for this thing, and your chance to roll one of the two "best" benefits for this squad are rather high. You could potentially add bodies to this squad to make it more resilient as well.
2 Jokaero Weaponsmith
10 Warrior Acolytes w/Boltgun
No, I didn't forget to give them a transport- this squad sits on a home objective and annoys people. Unfortunately They're not super-cheap, but at 120pts they're not terrible, either; attach an Inquisitor or other character and they won't break often. You're really banking on rolling up either Rending or +12" and then pretty much hiding in cover; if you sink another 20pts into the squad you can give them Storm Bolters, which can drastically increase their firepower output and makes them something of a pain to deal with for many armies if they roll the +12" upgrade.

Comments (14)

Loading... Logging you in...
  • Logged in as
I'm pretty sure that you only add the +1 for additional monkeys on the first roll, not the 2 rolls for getting a 6. Seems like common sense to me. Plus, the wording for it says "roll twice on the table and apply both results" not the modified results. And, the "each time you roll" probably refers to the first roll, the "each" referring to having to make rolls for every unit containing a Jokaero. I'd say it's unclear enough either way to go with the more reasonable explanation (that you don't modify the second roll) until the FAQ comes out.
3 replies · active 732 weeks ago
It says "+1 on rolls for each Jokaero beyond the first," with no exception for the successive rolls. It would make some sense to do it your way, but GW rules very rarely make sense...
To be honest, the so called 'common-sense' answers never make more sense to apply than the strict RAW. It peeves me when people say that they will play that way instead, because it just means they're bound to get annoyed when GW rules differently. lol
Well, i personally think that RAW the first part could be referring only to the initial rolling, and the 2 rolls for getting a 6 could be different, since it just says to apply both results, and does not mention modifying them. I feel like it could be argued either way solely based on RAW, and thus "common-sense" is all we have to go off of until a FAQ is released.

That being said i would probably explain the issue to my opponent and go with whatever he thought was more reasonable, and would accept whatever the FAQ ruled.
What about 2 Jokaero's and 3 MM servitors in a chimera with Coatez babysitting an objective, pretty decent firepower and with Coatez sanctury and his shoot deepstrikers/outflankers it wouldnt be too easy getting close to it.
3 replies · active 732 weeks ago
That's actually really good, I hadn't noticed that MM was a free upgrade for Servitors in this book. I think Acolytes are still nice for getting mobile shooty, but Servitors are a distinct option.
Even without Coteaz this is an option I'd considered with two Inq as HQs but you obviously don't get the awesome HQs then (time for GK + Purifier + Dread spam!). A potential 5 36" MMs in a Chimera is pretty nice but not exactly cheap at 155 points + Inq.
If 155 for five Multimeltas isn't cheap, I wanna know where you buy your guns at. :P
Hmm. I read the Warrior Acolytes entry to say you can get 3 special weapons total, which would void the second-to last build. I'm curious why you're interpreting it to mean 3 of each special weapon.
5 replies · active 732 weeks ago
It's a flaw in the pre-release, from what I hear. You are correct.
Yeah, just checked it, you are correct. Edited in with Servitors in its place.
Remember mindlock- either you need hot dice or your inquisitor needs to stick around with them and babysit. Which is fine if you only want the Inq for reserve control, but you don't get to do the cool support CC stuff Inq can bring. It weird, but for whatever reason techmarines can't prevent mindlock, which is a shame because it's the perfect place for one.
You often want a Inquisitor with the squad to avoid them breaking and running like little girls anyways, although it varies from list to list.

But yeah, it's crazy that Techmarines can't do anything for Servitors. Still, if they're ICs, I'm fine with that.
Any recomendations for guns on the inquisitor with the Jokaero and Servitors, or just keep em vanilla and cheap?

Conversion Beamer looks cool, but its expensive and the ranges don't match up with the servitors

Post a new comment

Comments by

Follow us on Facebook!

Related Posts Plugin for WordPress, Blogger...