I was kindly sent this e-mail about Mathammer and I thought it was a great way to start out the Back-to-Basics series. So big thanks to Dariokan for writing this up!
Hey Kirb !
I’ve read quite a lot of crap on the Internet recently (including once on your nervertheless excellent website, it was about a Dread
That so wasn't me... though I do like how 3++ was complimented haha) and I told to myself: “Why not sharing a little knowledge about mathammering, and contributing a little”. Then I got drunk and forgot. Most of players are already aware of those, but here are some quick tips for those who are not that keen on math, to help calculate probabilities and odds. And excuse my English; it’s not my first language.
1) Probability ? What the @#+*?
It’s the (relative) frequency that an event will occur. Let’s take Guardsmen and their very convenient CT3 as an example. They hit on a 4+, that means if the die reads 1, 2, 3 the Guard misses, and 4, 5, 6 he hits. The event we are talking about here is when the Guard will hit. The die can show us 6 results, 3 of which lead us to the event “hit”. Therefore, a Guard has 3/6, same as ½ aka 50% chance to hit. And 50% chance to miss. A Space Marine will hit on a 3+, that’s 3, 4, 5 or 6 on the die. 4 results that will lead to the event “hit”: 4/6, or 2/3 that means roughly 66% to hit. Of course, that’s does NOT mean that if you shoot with 2 Guards, one will miss, and one will hit. We’ll discuss about it later.